Green Toaster's Car Sketches
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Thanks - this is fun - I still long way to go.
Here's another super-quicky. It's not very different from earlier models, but I used a new technique to define various areas of the geometry and this worked very well. Me thinks I'm on the verge of understanding what to do now.
Happy sketching,
Brad


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. . . a few more details . . . playing around with the shape a little more . . .

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o man,i ve seen those wheels and i said whoaaa after that i remarked that there is the wing surface combinated with the wheels ,i gonna do something like that
thx for picture even if u don t think at this
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Wow nice new car. The volvo you were talkin bout is awsome.
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Check out the car i had been working on. I rendered it with Kerkythea(Couldn't delete it I had to finish it.
http://i100.photobucket.com/albums/m20/ray-ochoa/R-12.jpg -
Look at the lack of details in this shape - I purposely "chiseled" out just a few corners here and there, stuck on a grill and . . . a six hundred second car . . .

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What a productivity!

Take care, put your Savety belt!
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. . . another GreenToaster cookie cutter car body shape . . . (yawn) . . . fairly dull but very quickly modeled . . .


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. . . another quick sketch . . . I'm trying to figure out when it's best to add certain types of details, like the scoop in the nose . . . after smoothing, or before ? . . . hmmmmm . . .

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. . . trying for something just a wee bit more exciting than the last one . . .

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. . . sometimes you have to try new things . . . this obviously didn't work out as the transition didn't turn out the way I wanted . . . still a great learning experience - AND - as a bonus, I tried something new w/the top and discovered a great way to get the top done without using the SketchyFFD script (not that there's anything wrong with either that script or using it to define geometry).

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. . . and, if I can figure out how to use my version of Camtasia, I'll do a tutorial for the top . . . really easy schmeezy and super quick technique that provides lots of flexibility with shaping . . . or maybe I'll do an animated gif w/text like the other tutorial I did several weeks ago . . .
Happy Sketching,
Brad

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. . . it really must be time to take a break . . . things are getting uglier by the minute . . . this one looks much better when you step away from the computer screen (far away), remove your glasses, and then squint so you can hardly see anything . . . even then, it's still not a very pretty sight . . . oh well, there's always tomorrow, right?
Happy Sketching,
Brad


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. . . added some fender wells to this one - 2 1/2 degrees rotated from vertical . . . I sort of like the nose on this one . . .

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. . . slipping into the "boring" mode again . . . another fairly bland vehicle . . . next one will be exciting . . . I promise . . .

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. . . I don't like the technique I used for this one but hey, for a five minute car, what do you expect . . . at least it's a little more "exciting" or sporty than the last one . . .



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well, here is a quick post to show off what I've been working on, purely off blueprints, intersecting shapes and what have you... I tried to create a mapped layer to shape the body (kind of like in 3Ds Max) but I found it much easier to tweak solids and such...
here's my Fire Engine (WIP):

i'm liking your various models tho, keep it up!

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Nice truck - I like it!
Here's another experiment - I'm not taking many chances with this idea, just something a little different in a couple of areas.
Happy Sketching,
Brad




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. . . another slight variation on the same theme . . . (yawn) . . .

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. . . C4T . . . didn't do the back or wheel well areas . . . maybe later . . .
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