Green Toaster's Car Sketches
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@Ray I won't be that harsh, you can ask whatever tips you want with the condition you try to use them. The main tip here should be...try to make your cars more funtional , realistic. at least the shape
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Thanks for telling me that Marian. Hey Green toaster.. Great finish.. Try putting an interior and making headlights and rear lights. You could do an exhaust at the back or the side. Thats what i think could look cool on it.
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@unknownuser said:
You could do an exhaust at the back or the side.
I was thinking it would be an electric car - still like the idea of having one motor at each wheel like the Volvo electric car (I think the Volvo is a prototype) -
Ur going to put a motor on each engine?
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Maybe this link will add some clarity:
http://www.gizmag.com/go/7975/
. . . time for a few simple details . . .
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Hey...it's looking pretty.I like it
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i must agree with marian
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Thanks - this is fun - I still long way to go.
Here's another super-quicky. It's not very different from earlier models, but I used a new technique to define various areas of the geometry and this worked very well. Me thinks I'm on the verge of understanding what to do now.
Happy sketching,
Brad
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. . . a few more details . . . playing around with the shape a little more . . .
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o man,i ve seen those wheels and i said whoaaa after that i remarked that there is the wing surface combinated with the wheels ,i gonna do something like that
thx for picture even if u don t think at this -
Wow nice new car. The volvo you were talkin bout is awsome.
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Check out the car i had been working on. I rendered it with Kerkythea(Couldn't delete it I had to finish it.
http://i100.photobucket.com/albums/m20/ray-ochoa/R-12.jpg -
Look at the lack of details in this shape - I purposely "chiseled" out just a few corners here and there, stuck on a grill and . . . a six hundred second car . . .
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What a productivity!
Take care, put your Savety belt! -
. . . another GreenToaster cookie cutter car body shape . . . (yawn) . . . fairly dull but very quickly modeled . . .
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. . . another quick sketch . . . I'm trying to figure out when it's best to add certain types of details, like the scoop in the nose . . . after smoothing, or before ? . . . hmmmmm . . .
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. . . trying for something just a wee bit more exciting than the last one . . .
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. . . sometimes you have to try new things . . . this obviously didn't work out as the transition didn't turn out the way I wanted . . . still a great learning experience - AND - as a bonus, I tried something new w/the top and discovered a great way to get the top done without using the SketchyFFD script (not that there's anything wrong with either that script or using it to define geometry).
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. . . and, if I can figure out how to use my version of Camtasia, I'll do a tutorial for the top . . . really easy schmeezy and super quick technique that provides lots of flexibility with shaping . . . or maybe I'll do an animated gif w/text like the other tutorial I did several weeks ago . . .
Happy Sketching,
Brad
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. . . it really must be time to take a break . . . things are getting uglier by the minute . . . this one looks much better when you step away from the computer screen (far away), remove your glasses, and then squint so you can hardly see anything . . . even then, it's still not a very pretty sight . . . oh well, there's always tomorrow, right?
Happy Sketching,
Brad
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