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    Reduction Ruby

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    • MatteM Offline
      Matte
      last edited by

      Hope this is not a silly question? If I remember correctly? there is a way to pick a single triangular area, or many at one time and increase the triangulation in the mapping/terrain something tutorial...Is there a ruby or way to do the opposite. I thought it might be usefull to take a large imported File (IE a person) And Group seperatly the legs, torso, arms and head and Run each area thru the "Reduce Triangulation". once or twice (Depending on detail required for that area) to get the most reduced polygon count that still looks decent for use in sketchup? This might also work well for cars, etc?
      Aloha,
      Matte

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      • A Offline
        azuby
        last edited by

        Possible. You only have to check the normal of the triangles / faces and their neighbours. If the normal is the same, you can put them togehter. It's a bit more difficult if you want to have it more fuzzy.

        azuby

        *error initus :: Blocks | CurrentDate | d/Code | extensionmanager | FFlipper | HideEdges | MeasuredArea | ModelHistory | PluginsHelp | PronButton | SAWSO | SCP | SU²CATT

        Bad English? PM me, correct me. :smile:**

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        • N Offline
          not registered yet
          last edited by

          While somebody might be able to create a script to do this [which would be nice] I don't really see the need. Blender [free] already has an excellent feature to do this [decimate] and can be done without needing to learn blender interface.

          Work process like this:

          export .obj from sketchup
          import to blender
          right click object to select, add decimate modifier
          set to whatever level [say .25] and apply
          export from blender as .3ds
          import back into sketchup

          I'm a huge fan of sketchup, but when there's a better tool for the job...

          [dsarchs]

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