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    [Plugin] Skin.rb

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    • N Offline
      narrator
      last edited by

      thanks for the beautiful script!!

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      • Dave RD Offline
        Dave R
        last edited by

        Darrel, you suggested I give the Catalina 27 lines a go with your script. I just finished it with the most recent version. See the attached skippy. It did pretty well although it had a bit of trouble between two stations and couldn't handle the bow. I expect that could be dealt with differently but still using your script. I could use the waterlines instead of stations at the bow. The aft end of the keel is a problem but I don't think it is the fault of your script.

        Good work on this. I think it'll be handy in a lot of applications.

        Dave


        Skinned Catalina.skp

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • A Offline
          architectboy
          last edited by

          Thanks to all for the feedback. I will look into this, Dave.

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          • A Offline
            architectboy
            last edited by

            Well, I have already come up with a way to fix this, so the next version will have this fix, not complex shapes. It should be out pretty fast though.

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            • urgenU Offline
              urgen
              last edited by

              very useful skript,thanks!

              --pupil forever...------

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              • A Offline
                AcesHigh
                last edited by

                this is getting REALLY nice. Soon it will be as useful as the LOFT tool from Rhino3D.

                [AcesHigh]

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                • D Offline
                  Dan
                  last edited by

                  Just came here and downloaded the last version of your script.
                  From what I see for now, it seems to be a very useful tool for me.
                  Thanks a lot, Darrel!
                  Keep up the good work!

                  Dan

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                  • A Offline
                    architectboy
                    last edited by

                    So as I was implementing this fix, I found it very difficult to navigate through my options. And as this fix would add another option to the script I decided that I would get rid of the options box altogether. Fully explaining exactly what I am doing would be hard, so here's just the effects that you will get in the next version:

                    1. Different GUI, will be explained in a tutorial I will make.
                    2. Auto smoothing made cinchy for me to add, it will probably be included in this update.
                    3. Multiple sides made very easy for me to add.
                    4. Complex shapes made easier to for me add.

                    And thanks for all the encouragement ๐Ÿ˜„ !

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                    • A Offline
                      architectboy
                      last edited by

                      The Holiday season is here, there's places to go and things to do, there are more bugs to squish in the script than anticipated... I think you get the idea - there might be a while before the next version, maybe it'll be a Christmas present to you all.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        I can foresee this Christmas as a very plesent one.
                        New Skin.rb, (allegedly) a new Kerky version, maybe some gingerbread houses and last, but not least, hopefully some good marks in your vocabulary classes... ๐Ÿ˜’

                        http://users.atw.hu/swb/smile/ajandek.gif

                        Gai...

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                        • A Offline
                          architectboy
                          last edited by

                          Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one. ๐Ÿ˜ฒ

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                          • A Offline
                            architectboy
                            last edited by

                            Well, I'm finding myself forced to enable multiple sides in this version.

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              OK - both wishes included! ๐Ÿ˜„

                              Gai...

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                              • A Offline
                                architectboy
                                last edited by

                                I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„. Just wait until it comes out, I think this is when it becomes nice ๐Ÿ˜‰.

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                                • S Offline
                                  SchreiberBike
                                  last edited by

                                  Elegance in programming is next to godliness.

                                  1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    notareal
                                    last edited by

                                    Nice work! Thanks.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • A Offline
                                      architectboy
                                      last edited by

                                      So I now have this thing working quite well, but as it is getting close to Christmas I think that I will wait until Christmas to let out the next version, which will hopefully be the final version.

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                                      • A Offline
                                        architectboy
                                        last edited by

                                        Well, it's the night before when I hoped to have this script done, but I only have a beta version. Tomorrow is packed and the next day we go to the grandparents house. I don't have a tutorial ready yet, and I won't until I bring out the final version, so you will have to figure out the new GUI on your own. But anyway, Merry Christmas and a happy new year to you all! ๐Ÿ˜„

                                        PS. The clean selection operation currently occasionally locks sketchup up - save before using it!


                                        BETA VERSION for version 3.0

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                                        • JClementsJ Offline
                                          JClements
                                          last edited by

                                          I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided).

                                          Is there anyway to allow orbiting or panning while the "query" dialogs are on screen?

                                          John | Illustrator | Beaverton, Oregon

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @jclements said:

                                            I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided)...

                                            Oh is it really like that? I didn't even notice! Realy cool feature (and Darrel, DON'T fix this thinking it's a bug (if you think it is)! ๐Ÿ˜„
                                            If anyone wants to put the resulting mesh back to the group, he/she can cut/paste in place within the group but keeping the original entity gives a way better advantage.

                                            Gai...

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