Texture Mapping Issues
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Hi all,
I am attempting to model some very low-poly cars for use as scenery objects for flight simulator.
Issue #1:
Each car is an individual component in Sketchup for ease of copying and modifying. When entering the component and then exiting the component, the texture mapping of any Projected textures in the component distorts. This distortion changes every time the component is entered and then exited, as visualized below:
Correct mapping, already inside component:
Upon exiting component:
Upon re-entering (the space around the cars on my texture sheet is black):
Issue #2 (possibly related):
Upon exporting said vehicle in any format, the texture mapping remains distorted, even if it appears correct in Sketchup, as visualized below:
Front and back of car, prior to export (component exploded so that texture mapping will appear correctly):
After exporting and importing into ModelConverterX (flight sim model conversion program), note the difference in position of the front bumper area and the distorted back textures:
This distortion, shifting and export weirdness is happening to all of the cars I have made thus far and I cannot for the life of me understand why.
Issue #3 (also possibly related):
Any time the viewport (camera) is moved around in Sketchup, the textures on the cars (and only the cars) appear to vibrate. Additionally, these textures appear quite 'fuzzy' in a way that all of my other textures do not. See below:
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Hi,
Each time I had to export SU components to FS, I exploded them. Did you try that ?
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