Heinkel Kabine WIP
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adding details...
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how can I get such a sunken line?
Is there any tool in vertex tools or quadfacetools?
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For that you need to scale along Vertex Normals. VT2 has no such functionality.
But if you limit select a loop and know that the selected loop will scale uniformly in the direction you need you can hold SHIFT while scaling with VT2. Its a bit of a hack but can get good results
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That's shaping up nicely.
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I've found a way. not elegant but effektive. with joint push pull.
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It works well enough, nicely done.
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far from being perfect, but not too bad:
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Very cool!
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and another one
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Great job !
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I would say you hit that nail right on the head again. Very nice.
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far from not being sehr gut Jo Ke
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Progress is obvious. Bravo
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embedded in a scene:
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Looks great!
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Nice model and renders!
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