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    Daily Modeling Practice

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    • aviz770A Offline
      aviz770
      last edited by

      gg4.jpg

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      • HornOxxH Offline
        HornOxx
        last edited by

        sehr sehr gut (=so great πŸ˜‰ )

        never trust a skinny cook

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          Pukka piece as we say in South London. Great job.

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          • tuna1957T Offline
            tuna1957
            last edited by

            Great detail modeling πŸ‘

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Avi, I have downloaded the model and it is very interesting to go through the outliner and look at the individual components and groups. It appears that you have used primarily native SketchUp tools but with a lot of time and effort. Maybe starting to get some ideas of my own but do not expect to see anything from me in the "near" future. πŸ˜„

              I am also going to look at using Twilight Render to render the model. If/when I get something I think is good, I will share it (might be a while though πŸ˜„).

              Again, thanks for sharing.

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              • Bryan KB Offline
                Bryan K
                last edited by

                Excellent work!

                See my portfolio at https://delphiscousin.blogspot.com/

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                • S Offline
                  shawb
                  last edited by

                  Amazing detail, great work!

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    OK - I finally got around to messing with your model in Twilight Render Pro V2 and here is my latest attempt:
                    HARDSURFACE_TR_01.png

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                    • aviz770A Offline
                      aviz770
                      last edited by

                      @ntxdave said:

                      OK - I finally got around to messing with your model in Twilight Render Pro V2 and here is my latest attempt:
                      [attachment=0:vgp25mj2]<!-- ia0 -->HARDSURFACE_TR_01.png<!-- ia0 -->[/attachment:vgp25mj2]

                      This turned out gorgeous mate. Well done! Don't forget you can have fun playing around with the lighting position and colors for some fun effects πŸ˜‰

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        Thank you sir and thanks for sharing your model to "play/learn" with. I

                        I have been trying some more settings in Twilight Render but have had some problems in getting it the way I want it. So this is turning into an opportunity to learn. I have already learned some new tricks there even though for this particular model, I have not yet gotten what I want. I will share again once I get where I really want to go (not drastically differ from my previous post). My goal is to get where I have complete ( πŸ˜„ ) control to be able to control the environment!

                        Again, thanks for sharing the model for me to practice/learn with. πŸ‘ πŸ‘

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                        • majidM Offline
                          majid
                          last edited by

                          A highly detailed model and some nice renders! πŸ‘ πŸ‘ πŸ‘

                          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            Couldn't resist posting my latest attempt to render Avi's model. This one is MUCH closer to what I was trying to achieve.

                            HARDSURFACE_TR_03.png

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                            • Mike AmosM Offline
                              Mike Amos
                              last edited by

                              Scaled up that would make a great warp reactor for space travel.

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