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    Making SketchUp Choke

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    • tuna1957T Offline
      tuna1957
      last edited by

      Have needed to come up with some higher poly trees that look better in renders. Have a bunch of various tree models that work well in n.p.r. images but not so well when closer to the camera and trying to push the renders towards photo real. Started reworking some of the trees to better suit me and boy do they start choking SU πŸ˜† . It's really not unexpected though.
      Posting a tree I just finished reworking. The leaves are .png images of a maple leaf. Make the leaf a component then make a small grouping of five leaves a component. Then copy that around into a decent size cluster and make that a component. It's just brute force from there copying the big bunch of leaves around the tree to suit me.
      There's around 36,000 leaves in the model I'm posting. It didn't start getting the "flashes" when orbiting until about three fourths of the leaves where in place.
      Finished a huge oak tree a few days back. That one really gives SU a headache , close to 100,000 leaves in it. 😎


      maple tree raw.jpg


      maple tree test.jpg

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      • pbacotP Offline
        pbacot
        last edited by

        I noticed your trees are getting good. Trees aren't easy just to draw, let alone to make realistic in a 3d environment. I think the trunk is coming along nicely. Fortunately you can use proxies but how to handle it while building the tree?

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • tuna1957T Offline
          tuna1957
          last edited by

          Thanks pbacot . Can't take all the credit for how the trees turn out. I use lower poly trees I've acquired from various sources as "models" and refine the trunk and branch shapes and increase the poly count somewhat so the new tree will render better. Layers are your friend when it comes time to start putting on the leaf clusters. When the model starts to get to "flashing" real bad I'll start placing the leaf clusters on different layers so I can hide the ones on the side I'm not working on. Oh.. and of course staying in monochrome mode as much as possible is a must. 😎

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          • jiminy-billy-bobJ Offline
            jiminy-billy-bob
            last edited by

            Just so you know, it's easier for SketchUp to handle a lot of raw geometry (many faces in the same context), than a lot of groups/components.

            Having a lot of raw geometry will make the file bigger and less editable, but it will be much faster to display.

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