20 Reasons for SketchUp artists to consider Blender
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Hey gang
I'm working on a set of videos to help SketchUp artists learn how to use Blender. After spending some time with Blender, I've come up with 20 reasons why to switch, and a bunch of reasons why you may not want to switch.
This does not mean I will quit using SketchUp, it's just it won't be my go to modeler anymore.
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Cool advocacy!
Now user can try it but anticipate some free times for a robust training!Maybe wait the 2.8 who must have a little more friendly UI!
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This guy has a pretty good interface that rides on top of Blender, making things much easier. It will be updated so it works with Blender 2.8 as well.
It would be cool to build a "SketchUp" like GUI for Blender. There are already push/pull plugins which work surprisingly well.
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Yep radial menus are speedy light!
Must be in all 3D programs! -
Very interesting Chipp and well timed. I have dabbled with Blender on and off and like most people have struggled with the steep learning curve and UI. You make a good case for both, but how do you think you could replicate having a library of SU components in Blender that can be dragged and dropped as easily? This functionality has prevented me from trying to move to Blender. I have looked at the 'append' function but it still seems a bit long winded. I design kitchens so I have a large collection of cabinets saved as components which are dropped into models very quickly in SU. I would be happy to invest the time in learning Blender if I could find a few workarounds.
Nicely put together video by the way. -
You can try this free version of Blender Specialized in Kitchen!
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Nice video and good points for sure. Your computer must be a dog SU Pro 2018 launches in 7 sec on my Dell OptiPlex 9020 (Intel i7-4770, GTX 645, 16 gb ram and 520 gb SSD) but yes Blender does it in 3.5 sec
Yes, I wish someone would but build a SU like interface on top of Blender. -
Thanks for reminding me of Fluid designer Pilou. Just gave it another try but runs slow on my machine. Also takes you away from the native Blender interface which I don't like.
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@chippwalters I think your video of reasons has a lot of very valid points. One could only hope that people at Trimble view it and take head to some of your points.
Thanks for sharing...β¦β¦β¦.
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Very nice so far. I'm in the architecture bag (as regards your first points in the video)... and, yes, mostly rectilinear familiar shapes, some use of LayOut...and dependence on "billable" hours. That is, as long as I can make money doing SU quality work for 3d, it's hard to spend time on a serious modeler. However I would love a bridge to faster working and rendering. Just the basic models are so slow to work with in SU and always limiting. If you saw my models, I'm not asking for much, I assure you. I will, however, have time to watch these videos as they are well done, easy to watch.
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@nickchun said:
Very interesting Chipp and well timed. I have dabbled with Blender on and off and like most people have struggled with the steep learning curve and UI. You make a good case for both, but how do you think you could replicate having a library of SU components in Blender that can be dragged and dropped as easily? This functionality has prevented me from trying to move to Blender. I have looked at the 'append' function but it still seems a bit long winded. I design kitchens so I have a large collection of cabinets saved as components which are dropped into models very quickly in SU. I would be happy to invest the time in learning Blender if I could find a few workarounds.
Nicely put together video by the way.There are plugins for Blender that allow you to create and access your own libraries of "components" (Blender calls them instances) and add them just like you can do in SketchUp.
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@glenn at home said:
Nice video and good points for sure. Your computer must be a dog SU Pro 2018 launches in 7 sec on my Dell OptiPlex 9020 (Intel i7-4770, GTX 645, 16 gb ram and 520 gb SSD) but yes Blender does it in 3.5 sec
Yes, I wish someone would but build a SU like interface on top of Blender.My computer is plenty fast, plus I'm using SSDs as well. It has to do with the type and number of plugins you have installed.
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There was a 'wink" in there Chip. Here's another one
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@glenn at home said:
There was a 'wink" in there Chip. Here's another one
Here's a wink AND I raise you a smile!
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@ntxdave said:
One could only hope that people at Trimble view it and take head to some of your points.
One can hope, but IMHO past experience has shown a reluctance to "listen" to the userbase; granted many requests/comments by said userbase isn't feasible but when the same thing pops up again and again over multiple releases I would think it should be investigated/addressed. I hope the 2019 version to be released later this year will bring some satisfaction. I hope the new version will be able to read the previous version installation and install/migrate the required extensions
plugins(that ugly word that just absolutely had to be changed) and screen / menu arrangement across automatically. Yes I know there are extension compatibility issues with almost every new version, but I wouldn't mind leaving the machine and SketchUp installation running through the night if all the extensions of my current installation could be automatically vetted and incompatible extensions (not installed/migrated) listed for me. Most of the time though whatever worked in your old installation generally works in the new version as well.The problem is, many professional users are quite invested in SketchUp through rendering software, extensions, workflow, Layout and just the mere fact that it is something they are familiar with.
Very few of these professional users will change because not changing is the path of least (immediate) resistance. I fall in this category.To be quite frank, I'm not sure how Blender is able to handle so many polygons the way it does, it must be black magic if you ask me. SketchUp is fast, as long as you don't install extensions, keep the shadows off, use low res materials, keep your model structured properly, keep certain windows (standard tools for that matter, Outliner hint-hint) closed during certain times, keep different models for different things within the same project, and keep your model small scale with little detail.
Then there's Layout, another lighting fast piece of kit that insists you use a new layering system and not the one you set up in your SketchUp model, and then maybe adding a few new ones to be used exclusively in LO.
Complete dealbreakers to me are online only software and / or subscription based software. I use the software I paid for on my terms for as long as I see fit without getting locked out of my own work / workflow just because I didn't renew a subscription.
I consider myself as having an above average laptop PC (Win10 on 512GB m.2 PCIE SSD, 7700K, 1080GTX, 64GB RAM, 1GB SATA SSD storage) on which I work, with a reasonable working knowledge of SU and modeling but SU + LO just doesn't really get quicker.
Sorry people, not meant as a rant, I love SU but I fear it may be just us fanboys left within a few releases. Without sufficient userbase the commercial extension developers will stop developing and cause further decline in SU use. So who'll be left eventually? Only a few people at SU hanging on to their licences for "the good old days" sake, and the rest of us stuck with our Pro licences as you can't resell it (or 99% of the commercial extensions' licences).
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Thumbs up. Those extensions can really slow down the startup d SU.
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There's a built in add-on (plugin) to Blender called Archimesh which does some pretty neat architectural things. Plus there are also some commercial architecture add-ons that also can do some fairly amazing things as well.
Archimesh:
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Thank you for these introductions to Blender use, particulary for Architecture. I also hope that someone will make Sketchup UI on top of Blender engine, which would be a good backup plan to keep SU alive after the death.
UI is doable. But what about these 3 very important features for architectural work:
1 Can Blender be precise? Does it have dimension input on the fly while transforming objects with constrains active?
2 Layout replacement? I use Autocad LT instead of SU Layout. Is it possible to export 2D drawings (sections) from Blender to AutoCAD with layers?
3 Structuring information trough layers, nesting containers... Attaching information to objects (properties, IFC...) for making reports and for exchange- building BIM.
If Blender could host these critical features, it would really become alternative to Sketchup, as a solution for architects, not only modeler(like 3dmax)
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Thanks there Chippwalters... I agree SU needs major rewriting if it wants to stay in the game..But If I want to shift to a more "serious modeling" tool and dive to that steep learning curve... Why not 3ds max or Maya? Has Blender overtaken the two as the industry standard.. I mean if I am to continually pursue a career in ArchViz?
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May be I missed something but what is the ground for this exessive alarmism about Sketchup heading to Cloud ONLY? It'd be suisidal for Trimble do it in following decade ~+-
P.S. Well with all my respect this Archimesh add-on a bad joke. I'd end up living under the brige trying to 'work' this way.
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