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    Alamo VR/AR project

    Scheduled Pinned Locked Moved WIP
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    • chippwaltersC Offline
      chippwalters
      last edited by

      @nickchun said:

      Fantastic! I will be taking a look in more detail when I get a chance, its interseting to see how you integrate all the different software. πŸ‘
      Love the clay and sketchy renders also.

      Thanks. πŸ˜„

      @pbacot said:

      This is exciting! Beautiful, beautiful work1 The cannons alone, or the facade alone...are work to be proud of. Hope we get to see the final result!

      Thank you.
      The facade renders are BEFORE I'll be adding the actual textures for the game model. I expect they'll be much better when completed.

      Currently working with Cross-Reality technologies

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        This is intense! Following along

        Download the free D'oh Book for SketchUp πŸ“–

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        • chippwaltersC Offline
          chippwalters
          last edited by

          I then took the SU cannon into 3D Coat and added distress. There were three objects, one for each material (wood, bronze cannon, and metal). OBJs were exported and UVs added automatically in 3D Coat.

          https://altuit.cloud/web/alamo/3dcdistressed.jpg

          The model was exported as bake targets for Substance Painter and there materials applied, then exported and rendered in Unity.

          https://altuit.cloud/web/alamo/can01.jpg

          https://altuit.cloud/web/alamo/can02.jpg

          Next the model was tweaked in SU to create a low poly version and baked and mapped again in Substance Designer. Here are the two high poly and low poly versions of the cannon side-by-side in Unity.

          https://altuit.cloud/web/alamo/cannonsidebyside.jpg

          Then, the model was voxelized and tweaked in 3DC and made an entire solid for 3D printing. Many of the features had to be 'supersized' in order to meet the material thickness threshold requirements. Here's the under 1M poly finished 3D print model in 3D Coat.

          https://altuit.cloud/web/alamo/3dc3dprint.jpg

          Finally, colors needed to be added for 3D printing in Substance Painter. The same bake targets were added and then adjusted for the supersized details. Also, I only used diffuse maps (no normals, metallic, smoothness) as the color Sandstone material would not reflect the other qualities. The model was mapped, exported to MeshLab and converted x3d for final upload to Shapeways.

          Here's what it should look like when I receive it.

          https://altuit.cloud/web/alamo/cannonsolid.jpg

          Here's a video describing some of this process:

          Currently working with Cross-Reality technologies

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          • Mike AmosM Offline
            Mike Amos
            last edited by

            Looking really good, something to keep an eye on.

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            • chippwaltersC Offline
              chippwalters
              last edited by

              A quick set of animation tests with SketchFX Es:

              Currently working with Cross-Reality technologies

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              • tuna1957T Offline
                tuna1957
                last edited by

                great stuff πŸ‘

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  Some more front detailing. The statues were quite the challenge as they started off as huge Zbrush files. I dropped them into 3D Coat, voxelized them and began to close all gaps I could find. I then converted them to surfaces, and 3D Coat has this cool tool called Object-ify (separate) which separates a mesh into only contiguous pieces. There's always junk lying around, and this lets me clean it up and then save out a very high (1M+ polys) mesh for baking.

                  I then use 3DC smart decimation to create a very small mesh (all 4 statues are under 900 vertexes each!) and export into SketchUp. I'll bake the original mesh on in Substance later and you can see the result.

                  https://altuit.cloud/web/alamo/29.jpg

                  Currently working with Cross-Reality technologies

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      @pbacot said:

                      Pretty advanced stuff (and a lot of work). So you turn the image of the detailed mesh into a texture to apply to the simplified model?

                      I actually turn it into a single normal map, which when applied, adds a lot of detail to the model. It also creates texture targets in the low poly model allowing me to quickly add diffuse maps for parts and pieces of the single OBJ. There's a video on the process:

                      Currently working with Cross-Reality technologies

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        Working on the texturing. All are Unity renders.

                        https://altuit.cloud/web/alamo/30.jpg

                        https://altuit.cloud/web/alamo/31.jpg

                        https://altuit.cloud/web/alamo/32.jpg

                        https://altuit.cloud/web/alamo/33.jpg

                        https://altuit.cloud/web/alamo/34.jpg

                        Currently working with Cross-Reality technologies

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          Finally got the 3D color print back and it looks wonderful.

                          https://altuit.cloud/web/alamo/p1.jpg

                          https://altuit.cloud/web/alamo/p2.jpg

                          https://altuit.cloud/web/alamo/p3.jpg

                          https://altuit.cloud/web/alamo/p4.jpg

                          https://altuit.cloud/web/alamo/p5.jpg

                          Currently working with Cross-Reality technologies

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              @mike amos said:

                              Have you thought about making this a card/paper project? Much cheaper and sales could be greater.

                              That's a great idea! Are there SketchUp plugins/tools that can do this?

                              Currently working with Cross-Reality technologies

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                There is an unfold plugin somewhere.

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                                • bazB Offline
                                  baz
                                  last edited by

                                  @mike amos said:

                                  There is an unfold plugin somewhere.

                                  Flattery?

                                  https://sketchucation.com/pluginstore?pauthor=Pumpkin%20Pirate

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                                  • C Offline
                                    cuttingedge
                                    last edited by

                                    I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      @cuttingedge said:

                                      I so love the 3d print.. how the texture came out is amazng ..Are the colors there right of the 3d print or is it repainted manually.. What kind of printer will give me this detailed output? Very well done...

                                      Yes the colors are correct. I added a dirt layer and ambient occlusion layer in Substance Painter. I used Shapeways.com to print it. Cost about $150. You can find out more about the Z-Corp printers half way down this page. They're fairly expensive. I think they start at around $60K.

                                      Currently working with Cross-Reality technologies

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                                      • L Offline
                                        liam887
                                        last edited by

                                        Good luck! My VR experiments are still ongoing, on hold a little while I expand my coding skills!

                                        VISIT MY ONLINE GALLERY
                                        http://www.robotsvdinosaurs.com/

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                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          Some more stuff...

                                          This tambour was located on the South side of the Alamo and used 4lb cannons to defend the South and East.

                                          Gary Zaboly's map of the entire Alamo compound as it existed in 1836

                                          https://altuit.cloud/web/alamo/ZabolyMap.jpg

                                          The SketchUp model of the tambour

                                          https://altuit.cloud/web/alamo/tambour01.jpg

                                          https://altuit.cloud/web/alamo/tambour2.jpg

                                          A quick SU SketchFX video of same:

                                          Currently working with Cross-Reality technologies

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                                          • D Offline
                                            db11
                                            last edited by

                                            @chippwalters said:

                                            Currently, I'm working with my new SketchFX Ex extension to figure out a custom render theme and video workflow for these in progress pictures. Here are a few tests..

                                            I've looked at this extension and considered adding it to my list of plugins-to-buy. (along with Ambient Occlusion). I really like some of the effects and your examples look great.

                                            How have you found it? Are you happy with the output? Is there any performance hit? Does using it without AO severly handicap the avaialble effects? (I use Twilight Render currently)

                                            Oh, and the project overall is very impressive... but having seen some of your previous work (e.g. your Hyperloop presentation) I'm not at all surprised. Great work.

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