sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Delete a list of components by their definitions.

    Scheduled Pinned Locked Moved Developers' Forum
    24 Posts 5 Posters 3.9k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @sdmitch said:

      You are trying to define the variable "cname" twice in the same statement. delete the do | cname |

      MY BAD! I had a bad example (above.) [ Commented out that " do | cname |" part ]

      @sdmitch said:

      As usual Dan is right. You just need to wrap TIG's code with

      ["cube","toto","lola"].each{|name|
      >   match = /#{name}/i
      > .
      > .
      > .
      > }
      

      That will actually create a separate undo operation for each entity (and it's materials) and will be much slower.

      @tntdavid said:

      I have to move on from something obvious that I can not understand.

      I gave you a complete working method at the bottom of that previous post !!!!!!

      https://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861
      Get the old "Pick Axe" book and read it.

      🤓

      I'm not here much anymore.

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @tntdavid said:

        @tig said:

        What made you think you need to diverge from my guidance ?

        I used a array to "match" because there will be several different definitions to delete.

        TIG is showing you how to purge ONEdefinition and it's materials.

        @tntdavid said:

        Your code works perfectly for a single definition, ...

        No it does not. because you made 3 edits that make it NOT work properly.

        CORRECTION: Actually I found 4 errors that made it not delete all the components or materials.
        The second use of the Regexp was ! d.name =~ /#{name}/ (the regexp var is match.)
        matsNOTtogo=[] was defined as matsNOYtogo=[], resulting in NameError
        The comparison of back_material was conditional upon inclusion of front material in two statements.

        @tntdavid said:

        ... what if we have "CUBE", "TOTO" and "LOLA" to delete?

        First, learn how and why TIG's code works for ONE definition, then learn how to modify it for multiple definitions.

        Then either you wrap what TIG showed you into a method, and call it 3 times from a loop:

        
        for cname in ['CUBE','TOTO','LOLA'] # WHOOPS this not needed --> do |cname|
          purge_comp(cname)
        end
        
        

        ... or you build a multi-match regular expression ( Regexp😞
        cnames = ['CUBE','TOTO','LOLA'] match = /#{cnames.join('|')}/

        Test file (SU2016):
        CubeLolaToto.skp
        "Color B04" and "Color J08" are unused.
        "Color K03", "Color M06" are used by primitive faces.
        "Material 2" is the leader color.

        So here is a method with extra quirks:

        • Returns false if array of cnames is empty.
        • Short circuits and returns 0 if no definitions are found to delete.
        • Reports both to console and message box number of definitions and materials purged.
        • Returns number of definitions deleted.
        
        # To test;
        # purge_comps('CUBE','TOTO','LOLA')
        # ... or;
        # del = ['CUBE','TOTO','LOLA']
        # purge_comps(del)
        
        def purge_comps(*cnames)
          #
          return false if cnames.empty?
          cnames.flatten!
          #
          match = /#{cnames.join('|')}/
          #
          model=Sketchup.active_model
          # collect matching definitions
          defstogo=model.definitions.find_all{|d| d.name =~ match }
          return 0 if defstogo.empty?
          # collect materials.
          matstogo=[]
          defstogo.each{|d|
            # first used by instances
            d.instances.each{|i|
              matstogo << i.material unless matstogo.include?(i.material)
            }
            # now used by its entities
            d.entities.each{|e|
              matstogo << e.material unless matstogo.include?(e.material)
              ( matstogo << e.back_material unless matstogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
            }
          }
          matstogo.compact!
          matstogo.uniq!
          # now check if materials used elsewhere
          defsNOTtogo=model.definitions.find_all{|d| ! d.name =~ match }
          # collect materials.
          matsNOTtogo=[]
          defsNOTtogo.each{|d|
            # first used by instances
            d.instances.each{|i|
              matsNOTtogo << i.material unless matsNOTtogo.include?(i.material)
            }
            # now used by its entities
            d.entities.each{|e|
              matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
              ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
            }
          }
          matsNOTtogo.compact!
          matsNOTtogo.uniq!
          # now reduce matstogo as necessary...
          matstogo.clone.each{|e|
            matstogo.delete(e) if matsNOTtogo.include?(e)
          }
          #
          defsgone = defstogo.size
          matsgone = matstogo.size
          # start and operation to ensure Garbage Collection works...
          model.start_operation('Purger', true)
          # now delete the selected entities
          defstogo.each{|d| d.entities.clear! }
          # now delete the unneeded materials
          matstogo.each{|m| model.materials.remove(m) }
          # clear the arrays of references to deleted objects;
          matstogo.clear
          defstogo.clear
          # commit
          model.commit_operation
          msg = "#{defsgone} definitions purged\n#{matsgone} materials purged"
          puts msg
          UI.messagebox(msg,MB_OK)
          return defsgone
        end
        
        

        If you absolutely must, you can call GC.start to ensure Ruby garbage collection runs.

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          @sdmitch said:

          You just need to wrap TIG's code with
          CODE: SELECT ALL
          ["cube","toto","lola"].each{|name|
            match = /#{name}/i
          .
          .
          .
          }

          Great thanks sdmitch,

          You allowed me to understand what Dan Rathbun was explaining to me.

          @dan rathbun said:

          https://forums.sketchup.com/t/ruby-lear ... ists/22861
          Get the old "Pick Axe" book and read it.

          Thanks for the Dan link, I will follow your advice.

          Here is the TIG method, which works for several definitions:

          http://i.imgur.com/UwLix09.gif

          
            ["cube","toto","lola"].each{|name|
            match = /#{name}/i
            model=Sketchup.active_model 
            defstogo=model.definitions.find_all{|d| d.name =~ match } 
            matstogo=[]
            defstogo.each{|d|  
            d.instances.each{|i|
            matstogo << i.material unless matstogo.include?(i.material)
            }
            d.entities.each{|e|
            matstogo << e.material unless matstogo.include?(e.material)
          ( matstogo << e.back_material unless matstogo.include?(e.material) ) if e.is_a?(Sketchup;;Face)
          }
          }
            matstogo.compact!
            matstogo.uniq!
          
            defsnottogo=model.definitions.find_all{|d| ! d.name =~ /#{match}/ }
            matsnottogo=[]
            defsnottogo.each{|d|
            d.instances.each{|i|
            matsnottogo << i.material unless matsnottogo.include?(i.material)
            }
            d.entities.each{|e|
            matsnottogo << e.material unless matsnottogo.include?(e.material)
          ( matsnottogo << e.back_material unless matsnottogo.include?(e.material) ) if e.is_a?(Sketchup;;Face)
          }
          }
            matsnottogo.compact!
            matsnottogo.uniq!
            matstogo.clone.each{|e|
            matstogo.delete(e) if matsnottogo.include?(e)
          }
            model.start_operation('Purger', true)
            defstogo.each{|d| d.entities.clear! }
            matstogo.each{|m| model.materials.remove(m) }
            model.commit_operation
          }
          
          

          With your help I reach my goals and I discover more and more the Ruby. 😉

          Thank you all for your help.

          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

          1 Reply Last reply Reply Quote 0
          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @tntdavid said:

            Here is the TIG method, which works for several definitions:

            Your implementation still has a few errors.

            David, I say again, that I gave you the code for a complete corrected method above.
            It defines a method name purge_comps(*cnames)

            I'm not here much anymore.

            1 Reply Last reply Reply Quote 0
            • TNTDAVIDT Offline
              TNTDAVID
              last edited by

              **Sorry Dan, but I can not seem to make your method work.

              In your method, how to integrate "CUBE", "TOTO" and "LOLA"?

              Thank you in advance for your help.

              David**

              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

              1 Reply Last reply Reply Quote 0
              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                **Sorry Dan, I had not paid attention to your instructions in the code:

                @dan rathbun said:

                To test:

                purge_comps('CUBE','TOTO','LOLA')

                ... or:

                del = ['CUBE','TOTO','LOLA']

                purge_comps(del)

                Your method works very well and offers new benefits. 👍

                I noticed a small problem:

                How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

                Thanks in advance for your help.**

                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                1 Reply Last reply Reply Quote 0
                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @tntdavid said:

                  Your method works very well and offers new benefits.

                  It is TIG's method with a few extra "bells and whistles".

                  @tntdavid said:

                  I noticed a small problem:
                  How to avoid deleting the texture of 'CUBE', if it is used elsewhere in SketchUp?

                  I'll look at it today a bit and see if there is an issue.

                  EDIT: Okay, YES I see the issue. The method does not check the model level entities collection for used materials (on primitive entity objects.)

                  I'm not here much anymore.

                  1 Reply Last reply Reply Quote 0
                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    
                    # To test;
                    # purge_comps('CUBE','TOTO','LOLA')
                    # ... or;
                    # del = ['CUBE','TOTO','LOLA']
                    # purge_comps(del)
                    #
                    # ver; 2.0
                    
                    def purge_comps(*cnames)
                      #
                      return false if cnames.empty?
                      cnames.flatten!
                      #
                      match = /#{cnames.join('|')}/
                      #
                      model=Sketchup.active_model
                      # collect matching definitions
                      defstogo=model.definitions.find_all{|d| d.name =~ match }
                      return 0 if defstogo.empty?
                      # collect materials.
                      matstogo=[]
                      defstogo.each{|d|
                        # first used by instances
                        d.instances.each{|i|
                          matstogo << i.material unless matstogo.include?(i.material)
                        }
                        # now used by its entities
                        d.entities.each{|e|
                          matstogo << e.material unless matstogo.include?(e.material)
                          ( matstogo << e.back_material unless matstogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                        }
                      }
                      matstogo.compact!
                      matstogo.uniq!
                      # now check if materials used elsewhere
                      defsNOTtogo=model.definitions.find_all{|d| ! d.name =~ match }
                      # collect materials.
                      matsNOTtogo=[]
                      defsNOTtogo.each{|d|
                        # first used by instances
                        d.instances.each{|i|
                          matsNOTtogo << i.material unless matsNOTtogo.include?(i.material)
                        }
                        # now used by its entities
                        d.entities.each{|e|
                          matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                          ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                        }
                      }
                      # now used by model entities
                      model.entities.each{|e|
                        matsNOTtogo << e.material unless matsNOTtogo.include?(e.material)
                        ( matsNOTtogo << e.back_material unless matsNOTtogo.include?(e.back_material) ) if e.is_a?(Sketchup;;Face)
                      }
                      matsNOTtogo.compact!
                      matsNOTtogo.uniq!
                      # now reduce matstogo as necessary...
                      matstogo.clone.each{|e|
                        matstogo.delete(e) if matsNOTtogo.include?(e)
                      }
                      #
                      defsgone = defstogo.size
                      matsgone = matstogo.size
                      # start and operation to ensure Garbage Collection works...
                      model.start_operation('Purger', true)
                      # now delete the selected entities
                      defstogo.each{|d| d.entities.clear! }
                      # now delete the unneeded materials
                      matstogo.each{|m| model.materials.remove(m) }
                      # clear the arrays of references to deleted objects;
                      matstogo.clear
                      defstogo.clear
                      # commit
                      model.commit_operation
                      msg = "#{defsgone} definitions purged\n#{matsgone} materials purged"
                      puts msg
                      UI.messagebox(msg,MB_OK)
                      return defsgone
                    end
                    
                    

                    I'm not here much anymore.

                    1 Reply Last reply Reply Quote 0
                    • TNTDAVIDT Offline
                      TNTDAVID
                      last edited by

                      **Thanks for your reactivity Dan.

                      Your solution works in the most by cases, but not all the time.

                      The texture applied to TOTO should not be removed because it is used by the 4 Rectangle to Left:

                      http://i.imgur.com/ywPqHyg.gif

                      This mistake this product on my Click-Cuisine 2 furniture, and therefore makes the method unusable.

                      Here's the SKP file:

                      CubeLolaToto2.skp

                      If you test your code on other examples the problem will not exist! 😮

                      For this reason the problem is strange and requires an investigation.

                      Thank you in advance for your help.

                      David**

                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                      1 Reply Last reply Reply Quote 0
                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @tntdavid said:

                        For this reason the problem is strange and requires an investigation.

                        I agree. Sounds like a good learning experience for you.
                        I'll let you do the investigation, and fix it.

                        @tntdavid said:

                        Thank you in advance for your help.

                        I've given you enough help for now.

                        Your turn to do some of the work. 😉

                        I'm not here much anymore.

                        1 Reply Last reply Reply Quote 0
                        • TNTDAVIDT Offline
                          TNTDAVID
                          last edited by

                          **Hello,

                          You are right Dan, for the moment I still have not found a solution.

                          I'm stubborn and I'd end up finding it!

                          Thanks for your example Dirven ☀

                          I have tested your code and the components are all removed from the SketchUp scene but nothing is purged.

                          Is this normal?

                          Edite:

                          The Ruby console returns this message when I trigger your method.

                          Error; #<NameError; undefined local variable or method `i' for Teste;Module>
                          C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;60;in `block in purge_comps_n_mats'
                          C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `each'
                          C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;56;in `purge_comps_n_mats'
                          C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;75;in `purge_comps'
                          C;/Users/David/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/TNT_Teste/logic.rb;85;in `block in singleton class'
                          SketchUp;1;in `call'
                          

                          Thank you**

                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            driven
                            last edited by

                            edited my example...

                            line 55 i is now item...

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              driven
                              last edited by

                              another way is to Hash the materials and set values for each...

                                def purge_comps_n_mats(*args)
                                model  = Sketchup.active_model
                                defs   = model.definitions
                                sel    = model.selection
                                view   = model.active_view
                                ents   = model.active_entities
                                mats   = model.materials
                                # add a hasj for materials and entities
                                mats_h = Hash[mats.zip([1] * mats.size)]
                              
                                # this means you don't have to get Regexp right yourself
                                names = Regexp.union(args)
                                # this is similar to defs.to_a.dup.flatten
                                list = defs.find_all { |d| d }
                                # we will still only use one operation as v17 will error
                                model.start_operation('mats')
                              
                              
                                list.each do |defn|
                                  defn.instances.each do |i|
                              
                                     ######################
                                     # optional 'showtime' for testing
                              	sel.add(i)
                              	view.refresh
                              	sleep 0.2
                              	######################
                              
                                    dents = defn.entities
                                    if defn.name =~ names
                                      # get rid of the comps checking their materials
                                       mats_h[defn.material] = 3 unless defn.material.nil?
                                       mats_h[i.material] = 3 unless i.material.nil?
                                       dents.to_a.each do |item|
                                        mats_h[item.material] = 3 if item.respond_to? ;material
                                        mats_h[item.back_material] = 3 if item.respond_to? ;back_material
                                      end
                              	# delete the instance
                              	ents.erase_entities(i)
                                    else
                                      mats_h[defn.material] = 2 unless defn.material.nil?
                                      mats_h[i.material] = 2 unless i.material.nil?
                                      dents.to_a.each do |item|
                                        mats_h[item.material] = 2 if item.respond_to? ;material
                                        mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                                      end
                                    end
                                  end
                                end
                              
                                ents.to_a.each do |item|
                              
                              		######################
                              		# optional 'showtime' for testing
                              		sel.add(item)
                              		view.refresh
                              		sleep 0.2
                              		######################
                              
                                  mats_h[item.material] = 2 if item.respond_to? ;material
                                  mats_h[item.back_material] = 2 if item.respond_to? ;back_material
                                end
                              
                                 mats_h.each { |k, v| mats.remove(k) unless k.nil? || v != 3 }
                              
                                model.commit_operation #
                              end
                              
                              purge_comps_n_mats('CUBE', 'TOTO', 'LOLA')
                              
                              

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

                              1 Reply Last reply Reply Quote 0
                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                **Thank you driven, your solution works well but encounters the same problem as that of TIG enhanced by Dan.

                                The materials applied to the "subcomponents" are not seen by the 2 methods.

                                To be more precise, here is an example in image:

                                http://i.imgur.com/JSGr1lZ.gif

                                The goal is that the texture "CUBE" is not deleted because it is used by "Nested component".

                                Perhaps the solution would be to ask both methods to explore all the subcomponents in SketchUp and collect the materials so as not to delete them?

                                How to write this in ruby?

                                I could find a solution by modifying the components of Click-Cuisine 2, but the ideal would be to solve the problem with the code.

                                If you want to try, here is the SKP file of the example:

                                CUBE.skp

                                Thank you**

                                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  driven
                                  last edited by

                                  you must have changed something because it does work for me...

                                  did you read the code?

                                  it collects all nested materials from 'everything' before removing any materials...

                                  click image to see gif:it_wors.gif

                                  attach your test code...

                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

                                  1 Reply Last reply Reply Quote 0
                                  • TNTDAVIDT Offline
                                    TNTDAVID
                                    last edited by

                                    **Yes I read your code driven and am surprised that it does not work for me.

                                    You are right in my last SKP example, your method works.

                                    Make a test with this example:

                                    CubeLolaToto2.skp

                                    You will see that the texture of "TOTO" will be deleted.**

                                    [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                    1 Reply Last reply Reply Quote 0
                                    • TNTDAVIDT Offline
                                      TNTDAVID
                                      last edited by

                                      **I can not understand why the texture applied to "TOTO" is purged.

                                      If I go through "purge_unused" the texture "TOTO" is not deleted.

                                      So I'll get around the problem with another method.

                                      To delete a list of materials, I can write this:

                                      mat_names = ['TOTO','LOLA','CUBE']
                                      materials = Sketchup.active_model.materials
                                      mat_names.each{|mnj| materials.remove(mnj)}
                                      

                                      Can we do the same with "purge_unused", so that the unused materials of the list are deleted?

                                      Thank you for your help.**

                                      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                      1 Reply Last reply Reply Quote 0
                                      • 1
                                      • 2
                                      • 2 / 2
                                      • First post
                                        Last post
                                      Buy SketchPlus
                                      Buy SUbD
                                      Buy WrapR
                                      Buy eBook
                                      Buy Modelur
                                      Buy Vertex Tools
                                      Buy SketchCuisine
                                      Buy FormFonts

                                      Advertisement