Medeek Wall Plugin
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How would you call out a entrance door with sidelights?
Along that same vein here is a schematic of how the single and double side lites for doors will be calculated:
Rather than provide doors with side lites as a new type of door I will probably just make side lites an additional option for existing doors.
Switching a door from RH to LH will move a single side lite to the same side as the door knob, this seems to be the most common configuraton. Of course a door with a double side lite will be symmetrical and it doesn't matter on the door handedness.
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Version 0.9.1b - 08.16.2018
- Configured the HTML "Draw Wall" menu to remember the previous settings.
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Version 0.9.1c - 08.17.2018
- Added an option in the Walls tab of the Global Settings to auto-load a wall preset within the HTML Draw Wall menu.
If the auto-load preset option is enabled then each time the draw tool is activated it will pull the parameters from the preset, otherwise the parameters will be per the previous wall drawn.
Note that the Auto-Load Wall Preset parameter only applies to the HTML draw menu. If the graphical UI is not enabled then the legacy system is in place and there is no way to auto-load a preset.
Some may still find the HTML draw menu a bit overwhelming with all of its parameters. I may add a +/- button at the top which will allow the user to shrink the menu so that only the presets are shown and possibly a few other options. The menu configuration will then be memorized and will pop up the same as the previous configuration (large or small). Along those same lines I should probably also provide a global settings which will allow the user to set the default behaviour of the menu configuration.
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Sidelites in 2D:
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You might add a line in the sidelight symbol to indicate glazing or two lines like a fixed door.
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I forgot to add in the glazing line into the sidelites, I think this is a little better:
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Version 0.9.2 - 08.21.2018
- Added sidelites (double and single) for all door types.
- Enabled 5-lite (full glass) and 3-lite (half glass) grilles for door sidelites.
View model here:
https://3dwarehouse.sketchup.com/model/930bc1a3-1a33-4ad7-bd77-25b7d1218cbd/Door-Test-2
I will probably need to add a few more options for grilles for the sidelites and probably even a couple more parameters so that full glass sidelites can be mixed and matched with half glass doors, but I think I've got a decent start on this one for now.
Note, that sidelites can be moved to the right or left of the door (single sidelite) by changing the handedness of the door.
Both the door draw and door edit menus have been updated with this new feature. The sidelite width can be set to any value and defaults to 12" (400mm) which seems to be the most common size.
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Featured on SketchUp Essentials (Justin Geis):
Note that this video was made prior to the new HTML draw menu, so unfortunately it is already a bit dated.
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A few different grille and sidelite combinations:
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Looking very nice! Are you putting a surface in for glass or leaving it empty?
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Glass, grilles, the whole nine yards. Now I need to add an option for a transom above the door and sidelites.
The most common transom is rectangular however there are also elliptical and half round, this rabbit hole keeps getting deeper.
I've got more pressing items on the list right now but I will return to the transom feature for entry way doors.
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I'm often asked where did the name "Medeek" come from? So as an aside from the serious business of trusses and residential framing I should probably explain how this name sort of happened.
After I sold my web hosting business in 2006 I took up my native artwork for a spell and also spent a couple years researching the art form and many of the legends and stories behind these mythical creatures that we often draw. The legend of Medeek is thought to have happened very near to my ancestral village and so I was naturally interested in it.
One of my prints I released in 2006 was a Medeek design (originally intended for a silver bracelet):
https://stoningtongallery.com/artwork/medeek-black-and-red/
The artwork I utilize in my logo and throughout my site is all my own work.
The financial crash of 2008 pretty much put a hold on my art career but in a way it led me to my current projects within SketchUp. Even though I enjoyed the artwork I also enjoy creating these plugins as much or perhaps even more. What really drives me I guess is the ability to be able to create. The SketchUp API allows me turn my ideas into reality, Thank-you SketchUp for having the vision and foresight to provide this important tool for developers like myself.
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Ethnological Indians or from other countries (Australia, Mexican,... ?
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Preview of the upcoming Material Manager in the Global Settings:
This will allow the defining of both color based and texture based materials that will then populate the various drop down menus of the plugin.
I am also including the ability to inactivate/activate a material so that it can be turned off without having to completely delete it. Also the ability to fully edit a material or delete one will be included.
A 16x16 preview (thumbnail) of the material will be standard. I will probably enable some sort of javascript element so that as you mouse over the thumbnail you are able to view a larger preview of the texture or color.
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@pilou said:
Ethnological Indians
I believe the PC term would be Native Americans, of course there are identifiable sub-groups to that, but I'm no history buff and really don't know all that much of the history of the Americas.
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@juju said:
@pilou said:
Ethnological Indians
I believe the PC term would be Native Americans, of course there are identifiable sub-groups to that, but I'm no history buff and really don't know all that much of the history of the Americas.
I get my native american (first nations) side from my mom, Gitxsan and Nisgaa from northern BC, Canada.
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A preview of the "Add Material" sub-menu:
Fiddling around with HTML and Javascript is somewhat tedious and time consuming but I think the end result will be worth the effort.
I've never tried nesting modal HTML menus before so this has definitely been a learning experience.
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I tried to incorporate this extension into a project a few versions ago but it seemed to slow my work flow, don't know if this was because I just wasn't familiar enough with it or that it just wasn't mature enough yet. You have been making a ton of progress with this extension so I figured I would give it another go with a new project and post my thoughts here as I went through the project. So here's my 2 cents so far.
- Still too many clicks but I haven't set up any presets yet.
- If I draw walls in polyline mode, it would be nice if I then needed to edit that wall, I could edit all the walls at once that were drawn with that polyline, just way too time consuming clicking on individual wall sections to edit. I do realize editing different wall sections is also handy. So how about an option to edit in polyline mode or apply edit to rest of walls or something along these lines.
- Color materials, I do like the graphical input but would also like to be able to type an input, I changed the color of my wall studs and the way things are now it's nearly impossible to match the rafter color, would be a snap if I could just type in the same hex color code as my wall studs. Hopefully the material editor will take care of that.
Anyway, that's it for now, will continue to post as I work through this project.
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Version 0.9.3 - 08.26.2018
- Added a Custom Material Library/Manager in the Materials tab of the Global Settings.
- Enabled custom materials for sheathing, cladding and ext. wainscoting in the HTML wall draw and edit menus.
Being that this a completely new feature I may have missed something in my testing but overall I'm fairly happy with the way it has turned out.
Currently I am limiting image type (for textures) to .jpg or .png, but may extend it to other image types if the need arises.
As noted in the changelog notes above the custom materials are only able to be applied to sheathing, cladding, and wainscoting. I will be extending this feature to other elements in the near future (ie. gypsum, trim, casing etc...)
Clicking on the status icon (red or green) will allow the toggling between inactive or active status. If a material is listed as "inactive" it will not appear in the draw or edit menus and cannot be utilized in the model. This feature has been included so that a user can define as many materials as they like but only activate a handful that they may need for a project, thereby keeping the drop down menus from becoming too cluttered.
One thing I have thought about doing is grouping materials within the material manager. This would then allow the user to determine which materials get loaded into which drop down menu. (ie. sheathing, cladding etc...) I haven't implemented this yet since I haven't determined the best way to handle this yet within the interface but it is probably something for future releases.
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Version 0.9.3b - 08.29.2018
- Enabled the ability to group materials (in the Material Library) and control which drop down menu they will appear in.
- Added an SKM file import utility to the Material Library.
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