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    Straight Skeleton Algorithm

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    • medeekM Offline
      medeek
      last edited by

      I'm looking for a straight skeleton algorithm coded in ruby. Previously I've spent some time trying to put together my own but it was an aborted attempt.

      Nathaniel P. Wilkerson PE
      Medeek Engineering Inc
      design.medeek.com

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      • G Offline
        Garry K
        last edited by

        I'm not sure what you mean by straight skeleton algorithm. First of all an algorithm and code are two different things. Secondly, I spent 20 years in GIS, GPS and M2M communication. I do have algorithms for topography maps where we work with elevations. In addition we reduced poly counts through generalization thus reducing overall size of maps.

        Is this something you are interested in?

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @garry k said:

          I'm not sure what you mean by straight skeleton algorithm.

          Link Preview Image
          Straight skeleton - Wikipedia

          favicon

          (en.wikipedia.org)

          It obvious that there are several by different people.

          @garry k said:

          First of all an algorithm and code are two different things.

          And he asked for one implemented in Ruby code.

          My answer is to find one that works, then find an implementation in a programming language easily translated to Ruby. (Such as Python, JavaScript, C, C++.)

          I'm not here much anymore.

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          • H Offline
            holonking
            last edited by

            I have been looking for this algorithm too! it's so useful in design. Is there any follow up on this thread?

            The problem with ruby is that for all the available ruby geometry libraries I could find online are simple algorithms, I can write them myself. but for the hardcore ones such as straight skeleton... it does take some expertise to translate from other languages.

            looking forward to any ruby implementations for this.

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