sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Automatically load a component.

    Scheduled Pinned Locked Moved Developers' Forum
    70 Posts 5 Posters 5.6k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TNTDAVIDT Offline
      TNTDAVID
      last edited by

      Like this ?

      path=Sketchup.find_support_file "cube.skp","Components"
      model = Sketchup.active_model
      definitions = model.definitions
      componentdefinition = definitions.load path
      component = definitions[0]
      

      And that?

      coordinates = [10, 10, 10]
      model = Sketchup.active_model
      entities = model.entities
      point = Geom;;Point3d.new coordinates
      text = entities.add_text "This is a Test", point
      model = entities.model
      

      I found these codes in the API.

      I need your help to understand how to assemble these codes?

      I wish that the code works is each launch of SketchUp, with a fichier.rb

      Thank you

      David

      [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        To analyze your code...

        ' path' is set up as a reference to a skp in the standard SketchUp shipped 'Components' folder.
        You could alternatively set it to a skp inside a custom subfolder, from where your code is loading using __FILE__ you have used this idea in a separate thread last week...
        ...
        componentdefinition = definitions.load(path)
        gives a reference to the newly loaded component.
        However,
        component = definitions[0]
        gives a reference to the first definition in the model's list.
        That might not be the one you just loaded.
        An alternative definitions[-1] gives the last loaded definition but again this could be wrong - especially if the loaded skp contains multiple sub-component definitions as well...
        ...
        At this point you have not got an instance of that newly loaded component - just its definition loaded into the model's definitions list.
        ...
        To add an instance use
        instance = model.active_entities.add_instance(componentdefinition, transformation)
        Note that model.entities is the base level of the model, whereas model.active_entities might be that, but if the user is in an edit of a component or group it will be points at that other entities-collection...
        ...
        The ' transformation' determines the instance's, location, rotation, scaling etc...
        It can be as simple as ORIGIN or a more complex Geom::Transformation... - you need to read up on that...
        ...
        Your second part sets up an x/y/z array representing a point [the default units are inches, use 10.cm etc otherwise]
        Note the earlier comments about .entities versus .active_entities...
        You then add text at that point.
        There's no need to redefine model as it's already been set up earlier.
        ...


        There's lots to learn and consider...
        I find it best to write out in simple phrases what I hope the code to do at each logical step...
        Then code those steps in turn, until it's working as desired...

        TIG

        1 Reply Last reply Reply Quote 0
        • TNTDAVIDT Offline
          TNTDAVID
          last edited by

          Thank you for the explanation of instances and definitions. 😉

          Now I want to write code that works with all these formulas.

          There are basic rules that I need to learn, for assemble without error all these formulas.

          For example :

          • When and how to "end" it should be added?

          • When a class opens and for what?

          *** Is there a website that explains all this?**

          I assembled the two code at random:

          module ClickWindow3D_Trial_mm
          
          path=Sketchup.find_support_file "cube.skp","Components"
          model = Sketchup.active_model
          definitions = model.definitions
          componentdefinition = definitions.load path
          component = definitions[0]
          coordinates = [10, 10, 10]
          entities = model.entities
          point = Geom;;Point3d.new coordinates
          text = entities.add_text "This is a Test", point
          model = entities.model
          
          end
          

          At launch SketchUp, I have this error message:

          @unknownuser said:

          Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
          Error: #<TypeError: no implicit conversion of nil into String>
          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:in module:ClickWindow3D_Trial_mm'
          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
          C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
          C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

          Where are my errors, which seem obvious to you?

          Thank you for your help.

          cordially

          David

          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            I don't see your entire code.
            E.G. loader .rb and main code .rb etc...
            Also you have ignored my advice about NOT running certain lines of text.

            As a principle I'd use the loader to run some code in this format

            module TNT
              module SomeSubModule
                def self.do_somethings()
                  ### the lines of code to run
                end
                self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
              end
            end
            

            You do NOT need to make your 'module' a 'class' unless you are going to call it somehow in other code, or if it is to be used as a 'Tool' - which means there is user interaction - like picking points etc...

            TIG

            1 Reply Last reply Reply Quote 0
            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @tntdavid said:

              Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb Error: #<TypeError: no implicit conversion of nil into String> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:inload'`

              Where are my errors, which seem obvious to you?

              The error message tells you where the error is:
              "C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:6:inload'`"

              The error is in file: "logic.rb", at line 6, in the load() method call.

              The error is: "TypeError: no implicit conversion of nil into String",...

              ... which means your code is expecting a String object, but the object is a reference to nil instead.

              I'm not here much anymore.

              1 Reply Last reply Reply Quote 0
              • TNTDAVIDT Offline
                TNTDAVID
                last edited by

                @tig said:

                I don't see your entire code.

                The code is complet. 💚

                I just want to create a fichier.rb, which imports a component in each new scene, as "Steve" in "SKP 2015" or "Lisanne" in 2016.

                @tig said:

                E.G. loader .rb and main code .rb etc...
                Also you have ignored my advice about NOT running certain lines of text.

                I have great difficulty understanding your instructions!

                This is not an unwillingness by my. 😳

                It takes another file "loader .rb"?

                You mean the file is in the "Plugins" folder, with copyright, the name of the developer?

                @tig said:

                module TNT
                  module SomeSubModule
                    def self.do_somethings()
                      ### the lines of code to run
                    end
                    self.do_somethings() ### this runs the code as it loads ### to use a menu is different...
                  end
                end

                Thank you for your example.

                Beginner question:

                def Toto2016
                
                Code ####
                
                end
                

                The interest of "def" is to give a personalized name to the code that follows?

                We can subsequently call with an icon or an item or other?


                Hello Dan Rathbun, Thanks for your participation.

                In future I will be able to spot my mistakes and try to correct them. 👍

                How to Write a "String Object"?

                Or should it be written and how to use?

                Thank you in advance for your answers.

                David

                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                1 Reply Last reply Reply Quote 0
                • TNTDAVIDT Offline
                  TNTDAVID
                  last edited by

                  @dan rathbun said:

                  The error is: "TypeError: no implicit conversion of nil into String",...

                  ... which means your code is expecting a String object, but the object is a reference to nil instead.

                  Understand and resolve this error message is very important to me.

                  The only thing I find about "String Object" is on this page:

                  http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

                  It does not allow me to solve my problem.

                  With the following code:

                  module TNTDAVID
                    module ClickWindow3D_Trial_mm
                      def self.auto_run_code()
                        path = Sketchup.find_support_file("cube.skp", "Components")
                        model = Sketchup.active_model
                        definitions = model.definitions
                        component_definition = definitions.load(path)
                        point = Geom;;Point3d.new(10, 20, 30)
                        transformation = Geom;;Transformation.new(point)
                        instance = entities.add_instance(component_definition, transformation)
                      end
                      self.auto_run_code()
                    end
                  end
                  

                  I get the same error message in the "Consol Ruby".

                  When I launch SketchUp, I have this message:

                  @unknownuser said:

                  Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
                  Error: #<TypeError: no implicit conversion of nil into String>
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:7:in auto_run_code'
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:TNTDAVID>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:ClickWindow3D_Trial_mm'
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
                  C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
                  C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

                  Your help is essential to me to find a solution.

                  Thank you
                  David

                  [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kaas
                    last edited by

                    If I run your code I get the same error.

                    The component_definition = definitions.load(path) is expecting a path to that cube.skp (a string), instead it gets NIL because there is no cube.skp in SketchUp defaults components folder.

                    So; if you put a cube.skp in that folder this will work.

                    Edit: maybe have a look at some ruby training videos? (Lynda.com for instance has some). It might help in understanding the principles of Ruby coding. Could be helpful if you intend to sell (and support) your plugins.

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      path = Sketchup.find_support_file("cube.skp", "Components")
                      either returns nil [no match]
                      or if it matches, something like
                      "C:\\Program Files\\SketchUp\\SketchUp 2015\\Components\\cube.skp"
                      To check if it works use:
                      puts "path = #{path}"
                      and
                      puts "path exist? #{File.exist?(path)}"
                      as it runs, or in the code itself, to abort early...
                      (UI.messagebox("Path does not exist\n#{File.exist?(path)}"); return nil) unless path && File.exist?(path)

                      I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using __FILE__ to get the rb's folder path etc...

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • TNTDAVIDT Offline
                        TNTDAVID
                        last edited by

                        I added "cube.skp" in "Components Sampler" folder, there is always the same error message.


                        http://zupimages.net/up/16/41/i14l.jpg

                        module TNTDAVID
                          module ClickWindow3D_Trial_mm
                            def self.auto_run_code()
                              path = Sketchup.find_support_file("cube.skp", "Components/Components Sampler")
                              model = Sketchup.active_model
                              definitions = model.definitions
                              component_definition = definitions.load(path)
                              point = Geom;;Point3d.new(10, 20, 30)
                              transformation = Geom;;Transformation.new(point)
                              instance = entities.add_instance(component_definition, transformation)
                            end
                            self.auto_run_code()
                          end
                        end
                        

                        @unknownuser said:

                        Error Loading File C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb
                        Error: #<NameError: undefined local variable or method entities' for TNTDAVID::ClickWindow3D_Trial_mm:Module> C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:10:in auto_run_code'
                        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:12:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:2:in module:TNTDAVID'
                        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm/logic.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in require'
                        C:/Program Files/SketchUp/SketchUp 2015/Tools/extensions.rb:197:in load' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in register_extension'
                        C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:28:in <module:ClickWindow3D_Trial_mm>' C:/Users/DAVID/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/TNT_ClickWindow3D_Trial_mm.rb:18:in <top (required)>'

                        Why, there's always this error message?


                        @tig said:

                        I expect in the 'real' code you are setting the path to a skp in a components-subfodler within the extension's own subfolder - found using FILE to get the rb's folder path etc...

                        I can use the File method to import a component from an icon.

                        module ClickWindow3D_Trial_mm
                        
                          class << self
                        
                            path_to_components = File.join(File.dirname(__FILE__), 'Components')
                            @@path_to_00 = File.join(path_to_components,'00-Control-Panel-Trial-mm.skp')
                        
                            def add_00
                              Sketchup.active_model.import(@@path_to_00)
                            end
                            
                        if !file_loaded?(__FILE__)
                        
                        
                                tb = UI;;Toolbar.new(%Q(Click-Window3D-Trial-mm))
                        
                                command1 = UI;;Command.new("add Resources"){ ClickWindow3D_Trial_mm.add_00 }
                        
                                command1.small_icon = File.join(@@path_to_resources,"add_00.png")
                        
                                command1.large_icon = File.join(@@path_to_resources,"add_00.png")
                        
                                tb.add_item(command1)
                        
                                tb.restore
                        
                                file_loaded(__FILE__)
                        
                               end
                        
                           end
                        

                        How to change the code so that "cube.skp" is automatically imported on each SketchUp scene?

                        Thank you

                        [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                        1 Reply Last reply Reply Quote 0
                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @tntdavid said:

                          The only thing I find about "String Object" is on this page:
                          http://www.sketchup.com/intl/en/developer/docs/ourdoc/string

                          David, The SketchUp Ruby API is an extension to standard Core Ruby, and
                          adds a few methods to the Ruby's core String class:
                          http://ruby-doc.org/core-2.0.0/String.html

                          You need to learn standard Ruby before you can really appreciate what SketchUp's API adds to Ruby.

                          Here is a set of lists that will help (at the official SketchUp forum):
                          [url=http://forums.sketchup.com/t/ruby-learning-resources-wikilists/22861:2epja1nk]Ruby Learning Resources [WikiLists][/url:2epja1nk]
                          (There is similar, but perhaps older list, here ar SCF as well.)

                          I'm not here much anymore.

                          1 Reply Last reply Reply Quote 0
                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @tntdavid said:

                            I added "cube.skp" in "Components Sampler" folder, there is always the same error message.

                            Why, there's always this error message?

                            David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                            The first line of all SketchUp code files should also always be the "magic comment":
                            # encoding: UTF-8

                            See: Ruby Core docs: Encoding - Script encoding

                            I'm not here much anymore.

                            1 Reply Last reply Reply Quote 0
                            • TNTDAVIDT Offline
                              TNTDAVID
                              last edited by

                              Hello, kaas 😄

                              My "cube.skp" is in the "Components" folder in my plugin.

                              It should be placed in another folder?

                              You can download HERE the full fichier.rbz.

                              Thank you for your help.

                              cordially

                              David

                              Ps: Thank you for your links.


                              Edit: Small error in "TesteCube.rb" corrected.

                              [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                              1 Reply Last reply Reply Quote 0
                              • TNTDAVIDT Offline
                                TNTDAVID
                                last edited by

                                @dan rathbun said:

                                David, code files need to be encoded as UTF-8 without BOM (BOM = Bit Order Mark.)

                                The first line of all SketchUp code files should also always be the "magic comment":

                                encoding: UTF-8

                                Another thing I just learned. 😮

                                Have you sample code # encoding: UTF-8?

                                I supose that my error is because of that ?

                                Thanks

                                [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                1 Reply Last reply Reply Quote 0
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  It's a good idea to include that as the first line of all of your RB files.
                                  But, it's not essential - if you use Notepad++ exe you can set up its preferences so that all new files you create are set to be properly encoded UTF-8 [without BOM] - which is required by the newer versions of Ruby.
                                  Unfortunately the Windows bare-bones Notepad exe uses an inappropriate text encoding system - ANSI I think ?
                                  And if you have an existing RB file that is encoded 'wrongly' [e.g. ANSI] you can use Notepad++ to change its encoding to UTF-8, then save it - and it should then be permanently set to that proper encoding...

                                  Get Notepad++ exe v7 from here - it's free and has helpful Ruby syntax tools built in...
                                  https://notepad-plus-plus.org/download/v7.html
                                  There are 32 and 64 bit versions - I use the 64...

                                  TIG

                                  1 Reply Last reply Reply Quote 0
                                  • TNTDAVIDT Offline
                                    TNTDAVID
                                    last edited by

                                    Thank you for the download link TIG. 👍

                                    I encoded my "rb" in "UTF-8", without BOM!

                                    It is not the cause of the error message.

                                    You can download HERE, the new "RBZ".

                                    Thank you in advance for your help.

                                    [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kaas
                                      last edited by

                                      The error points you into the right direction: Error: #<NameError: undefined local variable or methodentities' for TNTDAVID::ClickWindow3D_Trial_mm:Module>`

                                      My guess is, the error refers to:
                                      instance = **entities**.add_instance(component_definition, transformation)

                                      If you change that line to:
                                      instance = model.entities.add_instance(component_definition, transformation)

                                      you might have more luck.

                                      1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        @Kaas is correct.
                                        Try...
                                        entities = model.active_entities instance = entities.add_instance(component_definition, transformation)

                                        There have been so many iterations of your code fragments across two threads it becomes hard to keep track !

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • TNTDAVIDT Offline
                                          TNTDAVID
                                          last edited by

                                          It works 😍 😍 😍

                                          Many Thanks, TIG, kaas and Dan Rathbun.

                                          Anyone can download HERE, the "RBZ".

                                          Here is the magic code:

                                          module TesteCube
                                            module CubeImport
                                              def self.auto_run_code()
                                                path = Sketchup.find_support_file("cube.skp", 
                                                "Plugins/TesteCube/Components/")
                                                model = Sketchup.active_model
                                                definitions = model.definitions
                                                component_definition = definitions.load(path)
                                                point = Geom;;Point3d.new(10, 20, 30)
                                                transformation = Geom;;Transformation.new(point)
                                                instance = model.entities.add_instance(component_definition, transformation)
                                              end
                                              self.auto_run_code()
                                            end
                                          end 
                                          

                                          We just reach the first goal!

                                          There remain two to accomplish:

                                            **1.How to run the code on each new scenes?**
                                          

                                          Currently only the launch SketchUp, triggers the code that import the "cube.skp".

                                            **2. How to lock or hide the cube, to avoid copying or unintended deletions?**
                                          

                                          More the cube is protected, more "Dynamic Components" related also. 😉

                                          Thank you for your Help.

                                          Cordially

                                          David

                                          [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                          1 Reply Last reply Reply Quote 0
                                          • TNTDAVIDT Offline
                                            TNTDAVID
                                            last edited by

                                            To lock my "[b]cube.stp", you just add this line:[/b]

                                            status = instance.locked = true #### Locks the cube.
                                            layers = model.layers 
                                            new_layer = layers.add "cube" #### Create a new layer "cube".
                                            new_layer.visible = false #### Hides the "cube" layer.
                                            

                                            I can not find how to add the new layer on my cube!

                                            You have an idea ?

                                            Thank you

                                            [b:8wt9py2i]* Nouveau !!![/b:8wt9py2i] Découvrez notre nouveau Plugin [url=http://www.composant-dynamique.com/:8wt9py2i][color=#40FF00:8wt9py2i]C[/color:8wt9py2i][color=#77FF00:8wt9py2i]l[/color:8wt9py2i][color=#ADFF00:8wt9py2i]i[/color:8wt9py2i][color=#E4FF00:8wt9py2i]c[/color:8wt9py2i][color=#FFDB09:8wt9py2i]k[/color:8wt9py2i][color=#FF921B:8wt9py2i]-[/color:8wt9py2i][color=#FF492E:8wt9py2i]C[/color:8wt9py2i][color=#FF0040:8wt9py2i]u[/color:8wt9py2i][color=#ED2577:8wt9py2i]i[/color:8wt9py2i][color=#DA49AD:8wt9py2i]s[/color:8wt9py2i][color=#C86EE4:8wt9py2i]i[/color:8wt9py2i][color=#AD77FF:8wt9py2i]n[/color:8wt9py2i][color=#8965FF:8wt9py2i]e[/color:8wt9py2i] [color=#4040FF:8wt9py2i]2[/color:8wt9py2i][/url:8wt9py2i], pour créer vos cuisines 3D !

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement