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    • A Offline
      ado130
      last edited by

      I had never defined the group in this method previous.
      This is what I have now:

      def notch(x, y, z, radiuses, depths, directions)
      	model = Sketchup.active_model 
      	countOfNotch = x.length.to_i
      	countOfNotch.times do |i|
      		
      		center = [x[i], y[i], z[i]].map(&;to_f)		
      		radius = radiuses[i]
      		depth = depths[i]
      		direction = directions[i]
      		
      		case direction
      			when "N"
      				dir = Geom;;Vector3d.new(0,0,1)
      			when "E"
      				dir = Geom;;Vector3d.new(-1,0,0)
      			when "S"
      				dir = Geom;;Vector3d.new(0,0,-1)
      			when "W"
      				dir = Geom;;Vector3d.new(1,0,0)		
      			when "F"
      				dir = Geom;;Vector3d.new(0,-1,0)	
      			when "B"
      				dir = Geom;;Vector3d.new(0,1,0)				
      			else
      				dir = Geom;;Vector3d.new(0,0,1)		
      		end		
      		
      		gents = group.entities
      		active_faces = gents.grep(Sketchup;;Face);### modified
      		circle_group = gents.add_group; cge = circle_group.entities;### new
      		edges = cge.add_circle(center, dir, radius);### modified
      		circle_group.explode;### new
      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified	
      		circle_face.pushpull(-depth)		
      	end
      end
      

      Of cource, I define a group in method, where I draw a rectangel block, but it's independently. So first I call this method, it'll draw several blocks, and then, if is necessary (according to input file) I'll call a method for notch.

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      • A Offline
        ado130
        last edited by

        Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
        group = Sketchup.active_model.active_entities.add_group() entities = group.entities
        so then i.e.
        circle = entities.add_circle(center, dir, radius)
        or
        entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
        So this is the wrong solution?
        If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

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        • sdmitchS Offline
          sdmitch
          last edited by

          @ado130 said:

          I had never defined the group in this method previous.

          That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • sdmitchS Offline
            sdmitch
            last edited by

            @ado130 said:

            Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
            group = Sketchup.active_model.active_entities.add_group() entities = group.entities
            so then i.e.
            circle = entities.add_circle(center, dir, radius)
            or
            entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
            So this is the wrong solution?
            If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

            You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • A Offline
              ado130
              last edited by

              So there are 2 solutions for this (I think)

              1. save somewhere the group where will be notch
              2. find that group somehow
                because, when I do a dril, I'm using this
              		group = nil
              		face = nil
              		Sketchup.active_model.entities.each{|g|
              			next unless g.is_a?(Sketchup;;Group)
              			g.entities.each{|f|
              				next unless f.is_a?(Sketchup;;Face)
              				if f.classify_point(center) == Sketchup;;Face;;PointInside then
              					group = g
              					face = f
              				end
              			}	
              		}
              

              2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

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              • sdmitchS Offline
                sdmitch
                last edited by

                @ado130 said:

                So there are 2 solutions for this (I think)

                1. save somewhere the group where will be notch
                2. find that group somehow
                  because, when I do a dril, I'm using this
                		group = nil
                > 		face = nil
                > 		Sketchup.active_model.entities.each{|g|
                > 			next unless g.is_a?(Sketchup;;Group)
                > 			g.entities.each{|f|
                > 				next unless f.is_a?(Sketchup;;Face)
                > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                > 					group = g
                > 					face = f
                > 				end
                > 			}	
                > 		}
                

                2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

                Perhaps

                if center.on_plane f.plane then
                	group = g
                	face = f
                end
                
                

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • A Offline
                  ado130
                  last edited by

                  It almost works, but the result is

                  http://i.imgur.com/RMnKEB6.png

                  def notch(x, y, z, radiuses, depths, directions)
                  	model = Sketchup.active_model 
                  	countOfNotch = x.length.to_i
                  	countOfNotch.times do |i|
                  		
                  		center = [x[i], y[i], z[i]].map(&;to_f)		
                  		radius = radiuses[i]
                  		depth = depths[i]
                  		direction = directions[i]
                  		
                  		case direction
                  			when "N"
                  				dir = Geom;;Vector3d.new(0,0,1)
                  			when "E"
                  				dir = Geom;;Vector3d.new(-1,0,0)
                  			when "S"
                  				dir = Geom;;Vector3d.new(0,0,-1)
                  			when "W"
                  				dir = Geom;;Vector3d.new(1,0,0)		
                  			when "F"
                  				dir = Geom;;Vector3d.new(0,-1,0)	
                  			when "B"
                  				dir = Geom;;Vector3d.new(0,1,0)				
                  			else
                  				dir = Geom;;Vector3d.new(0,0,1)		
                  		end		
                  		
                  		group = nil
                  		Sketchup.active_model.entities.each{|g|
                  			next unless g.is_a?(Sketchup;;Group)
                  			g.entities.each{|f|
                  				next unless f.is_a?(Sketchup;;Face)
                  				if center.on_plane? f.plane then
                  					group = g
                  				end
                  			}	
                  		}	
                  		gents = group.entities
                  		active_faces = gents.grep(Sketchup;;Face);
                  		circle_group = gents.add_group; cge = circle_group.entities;
                  		edges = cge.add_circle(center, dir, radius);
                  		circle_group.explode;
                  		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
                  		circle_face.pushpull(-depth)		
                  	end
                  end
                  

                  It works only if the cylinder's face is whole on the block.

                  It "works", if I have two blocks on each other

                  http://i.imgur.com/kAnKpQY.png

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      ado130
                      last edited by

                      No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                      It works!! I had a little bug in my input file.
                      So final code is

                      		group = nil
                      		Sketchup.active_model.entities.each{|g|
                      			next unless g.is_a?(Sketchup;;Group)
                      			g.entities.each{|f|
                      				next unless f.is_a?(Sketchup;;Face)
                      				if center.on_plane? f.plane then
                      					group = g
                      				end
                      			}	
                      		}	
                      		gents = group.entities
                      		active_faces = gents.grep(Sketchup;;Face)
                      		circle_group = gents.add_group; cge = circle_group.entities
                      		edges = cge.add_circle(center, dir, radius)
                      		circle_group.explode
                      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                      		circle_face.pushpull(-depth)	
                      		togos = [] 
                      		edges.each{|edge| togos << edge unless edge.faces[0] }
                      		model.active_entities.erase_entities(togos) if togos[0]	
                      

                      Many many many thanks to both!
                      Maybe a question about the second image, is it possible do it somehow?
                      i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                      It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                      Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                      Edit:
                      So, I edited it

                      		groups = []
                      		i = 0
                      		Sketchup.active_model.entities.each{|g|
                      			next unless g.is_a?(Sketchup;;Group)
                      			g.entities.each{|f|
                      				next unless f.is_a?(Sketchup;;Face)
                      				if center.on_plane? f.plane then
                      					groups.each {|x| next if g == x}
                      					groups[i] = g
                      					i += 1
                      				end
                      			}	
                      		}	
                      		
                      		groups = groups.uniq
                      				
                      		countOfGroups = groups.length.to_i
                      		countOfGroups.times do |i|
                      			group = groups[i]
                      			gents = group.entities
                      			active_faces = gents.grep(Sketchup;;Face)
                      			circle_group = gents.add_group; cge = circle_group.entities
                      			edges = cge.add_circle(center, dir, radius)
                      			circle_group.explode
                      			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                      			next if circle_face == nil
                      			circle_face.pushpull(-depth)	
                      			togos = [] 
                      			edges.each{|edge| togos << edge unless edge.faces[0] }
                      			model.active_entities.erase_entities(togos) if togos[0]		
                      		end
                      

                      http://i.imgur.com/GDdGN4p.png

                      It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                      Or when I have 4 blocks, etc..

                      http://i.imgur.com/o0xkiYw.png

                      I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                      http://i.imgur.com/J8tQrBb.jpg

                      Aby ideas?

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                      • A Offline
                        ado130
                        last edited by

                        It seems that it works. Is it correct way?
                        Just one question, how can I delete the black lines?, or hide them.

                        def drill(x, y, z, radiuses, depths, directions)
                        	model = Sketchup.active_model 
                        	countOfDrills = x.length.to_i
                        	countOfDrills.times do |i|
                        		
                        		center = [x[i], y[i], z[i]].map(&;to_f)		
                        		radius = radiuses[i]
                        		depth = depths[i]
                        		direction = directions[i]
                        		
                        		case direction
                        			when "N"
                        				dir = Geom;;Vector3d.new(0,0,1)
                        			when "E"
                        				dir = Geom;;Vector3d.new(-1,0,0)
                        			when "S"
                        				dir = Geom;;Vector3d.new(0,0,-1)
                        			when "W"
                        				dir = Geom;;Vector3d.new(1,0,0)		
                        			when "F"
                        				dir = Geom;;Vector3d.new(0,-1,0)	
                        			when "B"
                        				dir = Geom;;Vector3d.new(0,1,0)				
                        			else
                        				dir = Geom;;Vector3d.new(0,0,1)		
                        		end		
                        		
                        		groups = []
                        		i = 0
                        		Sketchup.active_model.entities.each{|g|
                        			next unless g.is_a?(Sketchup;;Group)
                        			g.entities.each{|f|
                        				next unless f.is_a?(Sketchup;;Face)
                        				if center.on_plane? f.plane then
                        					groups.each {|x| next if g == x}
                        					groups[i] = g
                        					i += 1
                        				end
                        			}	
                        		}	
                        		
                        		groups = groups.uniq
                        		
                        		countOfGroups = groups.length.to_i
                        		countOfGroups.times do |i|
                        			group = groups[i]
                        			gents = group.entities
                        			activeFaces = gents.grep(Sketchup;;Face)
                        			circleGroup = gents.add_group; cge = circleGroup.entities
                        			edges = cge.add_circle(center, dir, radius)
                        			circleGroup.explode
                        			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                        			next if circleFace == nil
                        			normal = circleFace.normal
                        			activeFaces = gents.grep(Sketchup;;Face)
                        			circleFace.pushpull(-depth)
                        			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                        			if deleteFace.normal == normal then
                        				deleteFace.erase!	
                        			end
                        		end
                        	end
                        end
                        
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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @ado130 said:

                          Just one question, how can I delete the black lines?, or hide them.

                          Try this

                          groups = groups.uniq
                          countOfGroups = groups.length.to_i
                          countOfGroups.times do |i|
                           group = groups[i]
                           gents = group.entities
                           activeFaces = gents.grep(Sketchup;;Face)
                           circleGroup = gents.add_group; cge = circleGroup.entities
                           edges = cge.add_circle(center, dir, radius)
                           circleGroup.explode;
                           (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                            next if center.distance(circleFace.bounds.center) > radius
                            circleFace.pushpull(-depth)
                           ]
                           remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                           gents.erase_entities(remove.reverse)
                          end
                          
                          

                          cut from object.gif

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • A Offline
                            ado130
                            last edited by

                            It seems that it works too. Thanks!
                            But black lines are still there.
                            You have there "]", I think, it should be "}"?

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @ado130 said:

                              It seems that it works too. Thanks!
                              But black lines are still there.
                              You have there "]", I think, it should be "}"?

                              Yes, you are right. Sorry about that.

                              The black vertical lines in the 'drill hole'?

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • A Offline
                                ado130
                                last edited by

                                Yeah, you're right, but I meant black lines in rectangular blocks (rather, all lines).

                                1 Reply Last reply Reply Quote 0
                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  @ado130 said:

                                  Yeah, you're right, but I meant black lines in rectangular blocks.

                                  Well, if you didn't want them, why did you create then in the first place.

                                  groups = groups.uniq
                                  countOfGroups = groups.length.to_i
                                  countOfGroups.times do |i|
                                  	group = groups[i]; group.make_unique
                                  	gents = group.entities
                                  	activeFaces = gents.grep(Sketchup;;Face)
                                  	activeEdges = gents.grep(Sketchup;;Edge);#<-- save active edges
                                  	circleGroup = gents.add_group; cge = circleGroup.entities
                                  	edges = cge.add_circle(center, dir, radius)
                                  	circleGroup.explode;
                                  	(gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                  		next if center.distance(circleFace.bounds.center) > radius
                                  		circleFace.pushpull(-depth)
                                  	}
                                     #remove unused circle edges
                                  	remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                  	gents.erase_entities(remove.reverse)
                                  	# hide vertical edges in drill hole
                                  	soften = (gents.grep(Sketchup;;Edge)-activeEdges).find_all{|e|e.line[1].parallel?(dir) && !e.soft?}
                                  	soften.each{|e|e.soft=e.smooth=true}
                                  	# remove co-planar edges
                                  	remove = gents.grep(Sketchup;;Edge).find_all{|e|(e.faces.length>=2 && e.faces.find_all{|f|f.normal.parallel?(e.line[1].axes[1])}.length==2)}
                                  	gents.erase_entities(remove.reverse)
                                  
                                  

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • A Offline
                                    ado130
                                    last edited by

                                    Sorry for the delayed response. It looks fine, thanks again!

                                    http://i.imgur.com/TtoBovE.png

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