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    How to cut from object

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    • TIGT Offline
      TIG Moderator
      last edited by

      @ado130 said:

      Now I've it in Plugins->Extensions, so then I only "delete" this manually run script and it should work automatically.
      I suppose that this API can be used as a script.
      I only need save it πŸ˜„ another work will do a C# program, then it's easy.

      About notches, can you help with that? I'm a bit lost how to proceed now.

      Two more questions:

      1. is possible do a fillet (radius) on rectangle blocks?
      2. Exist a way, how to secure script, I think sth like non-readable, *.rb is possible open in whatever and *.rbz is just a "zip", so..

      To run it manually leave the menu adding code in, put # in front of each line later to stop that menu forming...

      I don't understand your latest 'question' about notches...

      1. You can do a 3d fillet on a 3d block -see Fredo's RoundCorner tool for a tour-de-force on that.
        But in principle you and a 1/4 circle 'negative-out-of-a-square face' perpendicular onto the center of selected path edge and use those path edges with a followme command to subtract the geometry...

      2. The standard way to make a script is to make am RB loader file and a same-name subfolder containing your main code.
        The RB sets up the Extension and loads the code file with in the subfolder by name [no file-type needed] [that code can then 'require' other files in there too].
        The RB and subfolder of files are supplied in an RBZ archive - this is simply a ZIP file renamed with another file-type. Preferences > Extensions > Install Extension processes the RBZ and adds the RB+subfolder into the user's Plugins subfolder.
        RBZ is not secure as it's a binary format ZIP file which can easily be extracted.
        When developing scripts you'd normally leave all of your scripts in the subfolder as RB for ease of access.editing etc.
        If you want to stop others seeing your main code you can encrypt the RB files within the RBZ's subfolder - the loader must remain an RB file - but it won't [shouldn't] contain sensitive code anyway...
        The most common encryption seen is RBS. This works on all SketchUp versions but is known to have be cracked long ago, and so it's relatively weak - although it stops the casual user from seeing the contents. There used to be a standalone exe available from SketchUp to do this encryption, since v2016's launch that's been withdrawn.
        Now you must register as a developer and submit to SketchUp your full RBZ containing RB files and they will process it and you can download it to distribute [ http://extensions.sketchup.com/en/developer_center/extension_security ].
        The returned RBZ contains a 'signed' hash file which seeks to ensure >=v2016 users, albeit weakly, that the contents of that RBZ have not be changed at all since that 'signing' process [i.e. the original RB/RBS/RBE/JS/CSS/HTM/HTML].
        When submitting the RBZ you can choose to leave the subfolder's scripts as RB files, or encrypt them.
        The two methods offered are RBS and RBE.
        As said earlier, the RBS encryption is relatively weak, but it has the advantage of being usable on all current SketchUp versions [although the signing site says it's for v2015 and older it will also work in v2016.
        The newer RBE format has not yet been cracked [as far as we know], so it offers more security.
        However, you will then limit your potential user-base to those with >=v2016 - something to consider for a commercial extension, where the very nature of encryption is paramount, but numbers count too.
        So if you want protection choose either RBS or RBE, as you consider appropriate.
        Depending on which you variant choose, all RB files in subfolder the RBZ are processed and replaced with encrypted versions.
        Oddly the signing site lets you choose to have both RBS and RBE encrypted versions in the same RBZ.
        IMHO this is somewhat reckless - the hackers out to get your intellectual property can readily crack the RBS version anyway, and even worse - since the RBS and RBE contain identical code when decrypted it gives the hackers a told-hold in breaking the RBE encryption set up - since they then know what should be produced during decryption... So if you decide that RBE is for you, then never supply an RBS version with it too...
        If you compile some of your code in C+ etc that's binary and hard to decrypt.
        If you want to sell it as licensed software there are methods available via the API and SketchUp's EW, or several alternative private licensing methods too...

      TIG

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      • A Offline
        ado130
        last edited by

        Thanks for comprehensive answer, I'll try it.
        In first point you describe, when the rectangular exist, is it good way?, or is better to do fillet while drawing?

        About notches

        		active_edges = model.active_entities.grep(Sketchup;;Edge)					
        		edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius)
        		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
        		togos = [] ### empty array
        		new_edges.each{|edge| togos << edge unless edge.faces[0] }
        		model.active_entities.erase_entities(togos) if togos[0]
        		fac = nil
        		new_edges[0].faces.each{|f|fac = f unless f.loops[1]}
        		fac.pushpull(-depth)
        

        It's not a whole code, but the rest is the same (see above).
        But still is there a problem.

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        • TIGT Offline
          TIG Moderator
          last edited by

          Do you run it with the Ruby Console open ?
          What are the error messages ?

          To see output at each stage add p in front of the operation...
          e.g.

          p active_edges = model.active_entities.grep(Sketchup::Edge) p edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius) p new_edges = model.active_entities.grep(Sketchup::Edge) - active_edges ... p togos ... p fac

          To show how each has been set...

          TIG

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          • A Offline
            ado130
            last edited by

            http://i.imgur.com/3ihSgfl.png

            237: new_edges[0].faces.each{|f|fac = f unless f.loops[1]}

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            • sdmitchS Offline
              sdmitch
              last edited by

              @ado130 said:

              		active_edges = model.active_entities.grep(Sketchup;;Edge)					
              > 		edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius)
              > 		new_edges = model.active_entities.grep(Sketchup;;Edge) - active_edges
              > 		togos = [] ### empty array
              > 		new_edges.each{|edge| togos << edge unless edge.faces[0] }
              > 		model.active_entities.erase_entities(togos) if togos[0]
              > 		fac = nil
              > 		new_edges[0].faces.each{|f|fac = f unless f.loops[1]}
              > 		fac.pushpull(-depth)
              

              But still is there a problem.

              Problem

              1. .add_circle doesn't create a face only the bounding edges. new_edges=edges1. the circle is being added to the model context therefore there is no interaction with the entities in the group. add a group inside the original group. save the faces in original group. do the .add_circle inside the new group then explode it. this will cause the circle edges to merge with the original group and create the circle face. circle_face=current_faces-faces. delete new_edges that have no associated face.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • TIGT Offline
                TIG Moderator
                last edited by

                Thanks Sam.
                Somewhere in the many iterations of this code... the circle in the group and its explosion got lost...
                After that it should work πŸ˜‰

                TIG

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                • A Offline
                  ado130
                  last edited by

                  I am slightly confused now πŸ˜„ because before you said

                  @unknownuser said:

                  You don't need to add the edges to a new group.
                  raw it directly over the face in the active_entities.
                  edges = Sketchup.active_model.active_entities.add_circle(center, dir, radius, segs)

                  So what should I do?
                  If I understood Sam correctly, I need sth like
                  group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
                  .. and then?
                  I'm not sure what is meant by "add a group inside the original group".

                  By the way, thanks Sam, or, thanks to both.

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @ado130 said:

                    group = Sketchup.active_model.active_entities.add_group() gents = group.entities active_faces = model.active_entities.grep(Sketchup::Face) edges = gents.add_circle(center, dir, radius) group.explode circle_face = model.active_entities.grep(Sketchup::Face) - active_faces
                    .. and then?
                    I'm not sure what is meant by "add a group inside the original group".

                    By the way, thanks Sam, or, thanks to both.

                    ###group = Sketchup.active_model.active_entities.add_group();
                    ### remove previous statement since you have already defined "group".
                    gents = group.entities
                    active_faces = gents.grep(Sketchup;;Face);### modified
                    circle_group = gents.add_group; cge = circle_group.entities;### new
                    edges = cge.add_circle(center, dir, radius);### modified
                    circle_group.explode;### new
                    circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified
                    
                    

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • A Offline
                      ado130
                      last edited by

                      I had never defined the group in this method previous.
                      This is what I have now:

                      def notch(x, y, z, radiuses, depths, directions)
                      	model = Sketchup.active_model 
                      	countOfNotch = x.length.to_i
                      	countOfNotch.times do |i|
                      		
                      		center = [x[i], y[i], z[i]].map(&;to_f)		
                      		radius = radiuses[i]
                      		depth = depths[i]
                      		direction = directions[i]
                      		
                      		case direction
                      			when "N"
                      				dir = Geom;;Vector3d.new(0,0,1)
                      			when "E"
                      				dir = Geom;;Vector3d.new(-1,0,0)
                      			when "S"
                      				dir = Geom;;Vector3d.new(0,0,-1)
                      			when "W"
                      				dir = Geom;;Vector3d.new(1,0,0)		
                      			when "F"
                      				dir = Geom;;Vector3d.new(0,-1,0)	
                      			when "B"
                      				dir = Geom;;Vector3d.new(0,1,0)				
                      			else
                      				dir = Geom;;Vector3d.new(0,0,1)		
                      		end		
                      		
                      		gents = group.entities
                      		active_faces = gents.grep(Sketchup;;Face);### modified
                      		circle_group = gents.add_group; cge = circle_group.entities;### new
                      		edges = cge.add_circle(center, dir, radius);### modified
                      		circle_group.explode;### new
                      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];### modified	
                      		circle_face.pushpull(-depth)		
                      	end
                      end
                      

                      Of cource, I define a group in method, where I draw a rectangel block, but it's independently. So first I call this method, it'll draw several blocks, and then, if is necessary (according to input file) I'll call a method for notch.

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                      • A Offline
                        ado130
                        last edited by

                        Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                        group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                        so then i.e.
                        circle = entities.add_circle(center, dir, radius)
                        or
                        entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                        So this is the wrong solution?
                        If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          @ado130 said:

                          I had never defined the group in this method previous.

                          That being the case, group must be created as a module variable(@group) or defined in the same way it is in the other methods or passed as a variable to other methods. The previous code would have created an empty group.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @ado130 said:

                            Hmm, I have one main method, one method for rectangle blocks and next method for cylinders, but in every of those methods I have
                            group = Sketchup.active_model.active_entities.add_group() entities = group.entities
                            so then i.e.
                            circle = entities.add_circle(center, dir, radius)
                            or
                            entities.add_line(ptA, ptB) etc bottom = entities.add_face(ptA, ptB, ptC, ptD)
                            So this is the wrong solution?
                            If I understand correctly, I need have group = Sketchup.active_model.active_entities.add_group() only in main method and then passed as a variable to other methods?

                            You have a group containing a rectangular block that you you want to "drill" holes in. In order to do that, you have to add a group inside that group to contain the circle defining the drill hole. After exploding the group containing the circle, the original group will contain the block, the drill hole outline, and hopefully the face that is to be pushpulled to create the drill hole.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • A Offline
                              ado130
                              last edited by

                              So there are 2 solutions for this (I think)

                              1. save somewhere the group where will be notch
                              2. find that group somehow
                                because, when I do a dril, I'm using this
                              		group = nil
                              		face = nil
                              		Sketchup.active_model.entities.each{|g|
                              			next unless g.is_a?(Sketchup;;Group)
                              			g.entities.each{|f|
                              				next unless f.is_a?(Sketchup;;Face)
                              				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                              					group = g
                              					face = f
                              				end
                              			}	
                              		}
                              

                              2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

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                              • sdmitchS Offline
                                sdmitch
                                last edited by

                                @ado130 said:

                                So there are 2 solutions for this (I think)

                                1. save somewhere the group where will be notch
                                2. find that group somehow
                                  because, when I do a dril, I'm using this
                                		group = nil
                                > 		face = nil
                                > 		Sketchup.active_model.entities.each{|g|
                                > 			next unless g.is_a?(Sketchup;;Group)
                                > 			g.entities.each{|f|
                                > 				next unless f.is_a?(Sketchup;;Face)
                                > 				if f.classify_point(center) == Sketchup;;Face;;PointInside then
                                > 					group = g
                                > 					face = f
                                > 				end
                                > 			}	
                                > 		}
                                

                                2.) Exist a way how to find "my" group, where is the rectangular block, when the center point is outside that block?

                                Perhaps

                                if center.on_plane f.plane then
                                	group = g
                                	face = f
                                end
                                
                                

                                Nothing is worthless, it can always be used as a bad example.

                                http://sdmitch.blogspot.com/

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                                • A Offline
                                  ado130
                                  last edited by

                                  It almost works, but the result is

                                  http://i.imgur.com/RMnKEB6.png

                                  def notch(x, y, z, radiuses, depths, directions)
                                  	model = Sketchup.active_model 
                                  	countOfNotch = x.length.to_i
                                  	countOfNotch.times do |i|
                                  		
                                  		center = [x[i], y[i], z[i]].map(&;to_f)		
                                  		radius = radiuses[i]
                                  		depth = depths[i]
                                  		direction = directions[i]
                                  		
                                  		case direction
                                  			when "N"
                                  				dir = Geom;;Vector3d.new(0,0,1)
                                  			when "E"
                                  				dir = Geom;;Vector3d.new(-1,0,0)
                                  			when "S"
                                  				dir = Geom;;Vector3d.new(0,0,-1)
                                  			when "W"
                                  				dir = Geom;;Vector3d.new(1,0,0)		
                                  			when "F"
                                  				dir = Geom;;Vector3d.new(0,-1,0)	
                                  			when "B"
                                  				dir = Geom;;Vector3d.new(0,1,0)				
                                  			else
                                  				dir = Geom;;Vector3d.new(0,0,1)		
                                  		end		
                                  		
                                  		group = nil
                                  		Sketchup.active_model.entities.each{|g|
                                  			next unless g.is_a?(Sketchup;;Group)
                                  			g.entities.each{|f|
                                  				next unless f.is_a?(Sketchup;;Face)
                                  				if center.on_plane? f.plane then
                                  					group = g
                                  				end
                                  			}	
                                  		}	
                                  		gents = group.entities
                                  		active_faces = gents.grep(Sketchup;;Face);
                                  		circle_group = gents.add_group; cge = circle_group.entities;
                                  		edges = cge.add_circle(center, dir, radius);
                                  		circle_group.explode;
                                  		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0];
                                  		circle_face.pushpull(-depth)		
                                  	end
                                  end
                                  

                                  It works only if the cylinder's face is whole on the block.

                                  It "works", if I have two blocks on each other

                                  http://i.imgur.com/kAnKpQY.png

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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    In the second image, are both blocks in the same group? If so two new faces will be created and only one is being pushpulled.

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • A Offline
                                      ado130
                                      last edited by

                                      No, they aren't. I know it's a problem and if I will do drill into 2 blocks, they need to be in the same group. But for now, the problem is first image. It looks like, pushpull tools pushpull the block and not cylinder(drill/notch).

                                      It works!! I had a little bug in my input file.
                                      So final code is

                                      		group = nil
                                      		Sketchup.active_model.entities.each{|g|
                                      			next unless g.is_a?(Sketchup;;Group)
                                      			g.entities.each{|f|
                                      				next unless f.is_a?(Sketchup;;Face)
                                      				if center.on_plane? f.plane then
                                      					group = g
                                      				end
                                      			}	
                                      		}	
                                      		gents = group.entities
                                      		active_faces = gents.grep(Sketchup;;Face)
                                      		circle_group = gents.add_group; cge = circle_group.entities
                                      		edges = cge.add_circle(center, dir, radius)
                                      		circle_group.explode
                                      		circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                                      		circle_face.pushpull(-depth)	
                                      		togos = [] 
                                      		edges.each{|edge| togos << edge unless edge.faces[0] }
                                      		model.active_entities.erase_entities(togos) if togos[0]	
                                      

                                      Many many many thanks to both!
                                      Maybe a question about the second image, is it possible do it somehow?
                                      i.e.: Even if they are 4 blocks next to each (2x2 matrix) and create a hole in the middle.
                                      It occurred to me, try to apply this method twice (or more, if there will be more blocks next to each other).
                                      Or maybe 2nd solution, make a temporary group with all common groups/faces where will be a hole.

                                      Edit:
                                      So, I edited it

                                      		groups = []
                                      		i = 0
                                      		Sketchup.active_model.entities.each{|g|
                                      			next unless g.is_a?(Sketchup;;Group)
                                      			g.entities.each{|f|
                                      				next unless f.is_a?(Sketchup;;Face)
                                      				if center.on_plane? f.plane then
                                      					groups.each {|x| next if g == x}
                                      					groups[i] = g
                                      					i += 1
                                      				end
                                      			}	
                                      		}	
                                      		
                                      		groups = groups.uniq
                                      				
                                      		countOfGroups = groups.length.to_i
                                      		countOfGroups.times do |i|
                                      			group = groups[i]
                                      			gents = group.entities
                                      			active_faces = gents.grep(Sketchup;;Face)
                                      			circle_group = gents.add_group; cge = circle_group.entities
                                      			edges = cge.add_circle(center, dir, radius)
                                      			circle_group.explode
                                      			circle_face = (gents.grep(Sketchup;;Face) - active_faces)[0]
                                      			next if circle_face == nil
                                      			circle_face.pushpull(-depth)	
                                      			togos = [] 
                                      			edges.each{|edge| togos << edge unless edge.faces[0] }
                                      			model.active_entities.erase_entities(togos) if togos[0]		
                                      		end
                                      

                                      http://i.imgur.com/GDdGN4p.png

                                      It "works", but there is a problem, if I need do a drill over 3 (more) blocks.
                                      Or when I have 4 blocks, etc..

                                      http://i.imgur.com/o0xkiYw.png

                                      I found that after this circle_face = (gents.grep(Sketchup::Face) - active_faces), there are two faces, so I tried ".last", it helped, but still don't work at well.

                                      http://i.imgur.com/J8tQrBb.jpg

                                      Aby ideas?

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                                      • A Offline
                                        ado130
                                        last edited by

                                        It seems that it works. Is it correct way?
                                        Just one question, how can I delete the black lines?, or hide them.

                                        def drill(x, y, z, radiuses, depths, directions)
                                        	model = Sketchup.active_model 
                                        	countOfDrills = x.length.to_i
                                        	countOfDrills.times do |i|
                                        		
                                        		center = [x[i], y[i], z[i]].map(&;to_f)		
                                        		radius = radiuses[i]
                                        		depth = depths[i]
                                        		direction = directions[i]
                                        		
                                        		case direction
                                        			when "N"
                                        				dir = Geom;;Vector3d.new(0,0,1)
                                        			when "E"
                                        				dir = Geom;;Vector3d.new(-1,0,0)
                                        			when "S"
                                        				dir = Geom;;Vector3d.new(0,0,-1)
                                        			when "W"
                                        				dir = Geom;;Vector3d.new(1,0,0)		
                                        			when "F"
                                        				dir = Geom;;Vector3d.new(0,-1,0)	
                                        			when "B"
                                        				dir = Geom;;Vector3d.new(0,1,0)				
                                        			else
                                        				dir = Geom;;Vector3d.new(0,0,1)		
                                        		end		
                                        		
                                        		groups = []
                                        		i = 0
                                        		Sketchup.active_model.entities.each{|g|
                                        			next unless g.is_a?(Sketchup;;Group)
                                        			g.entities.each{|f|
                                        				next unless f.is_a?(Sketchup;;Face)
                                        				if center.on_plane? f.plane then
                                        					groups.each {|x| next if g == x}
                                        					groups[i] = g
                                        					i += 1
                                        				end
                                        			}	
                                        		}	
                                        		
                                        		groups = groups.uniq
                                        		
                                        		countOfGroups = groups.length.to_i
                                        		countOfGroups.times do |i|
                                        			group = groups[i]
                                        			gents = group.entities
                                        			activeFaces = gents.grep(Sketchup;;Face)
                                        			circleGroup = gents.add_group; cge = circleGroup.entities
                                        			edges = cge.add_circle(center, dir, radius)
                                        			circleGroup.explode
                                        			circleFace = (gents.grep(Sketchup;;Face) - activeFaces).last
                                        			next if circleFace == nil
                                        			normal = circleFace.normal
                                        			activeFaces = gents.grep(Sketchup;;Face)
                                        			circleFace.pushpull(-depth)
                                        			deleteFace = (gents.grep(Sketchup;;Face) - activeFaces)[0]
                                        			if deleteFace.normal == normal then
                                        				deleteFace.erase!	
                                        			end
                                        		end
                                        	end
                                        end
                                        
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                                        • sdmitchS Offline
                                          sdmitch
                                          last edited by

                                          @ado130 said:

                                          Just one question, how can I delete the black lines?, or hide them.

                                          Try this

                                          groups = groups.uniq
                                          countOfGroups = groups.length.to_i
                                          countOfGroups.times do |i|
                                           group = groups[i]
                                           gents = group.entities
                                           activeFaces = gents.grep(Sketchup;;Face)
                                           circleGroup = gents.add_group; cge = circleGroup.entities
                                           edges = cge.add_circle(center, dir, radius)
                                           circleGroup.explode;
                                           (gents.grep(Sketchup;;Face) - activeFaces).each{|circleFace|
                                            next if center.distance(circleFace.bounds.center) > radius
                                            circleFace.pushpull(-depth)
                                           ]
                                           remove = gents.grep(Sketchup;;Edge).find_all{|e|e.faces.length<2}
                                           gents.erase_entities(remove.reverse)
                                          end
                                          
                                          

                                          cut from object.gif

                                          Nothing is worthless, it can always be used as a bad example.

                                          http://sdmitch.blogspot.com/

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                                          • A Offline
                                            ado130
                                            last edited by

                                            It seems that it works too. Thanks!
                                            But black lines are still there.
                                            You have there "]", I think, it should be "}"?

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