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    [Code] Skew Transformation from axes

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    • icehuliI Offline
      icehuli
      last edited by

      @fredo6 said:

      ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)

      face1.normal % face2.normal > 0.9999999991

      Fredo

      I have never known this operator "%" on vectors. ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ Fredo, could you explain to me how it works....

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @icehuli said:

        I have never known this operator " %" on vectors....., could you explain to me how it works....

        Geom::Vector3d#%()
        is an alias for the dot() method, ie:
        Geom::Vector3d#dot()

        @unknownuser said:

        (https://en.wikipedia.org/wiki/Dot_product)":dlvmfrbf]
        Geometrically, it is the product of the Euclidean magnitudes of the two vectors and the cosine of the angle between them. The name "dot product" is derived from the centered dot " ยท " that is often used to designate this operation; the alternative name "scalar product" emphasizes that the result is a scalar (rather than a vector).

        I'm not here much anymore.

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        • fredo6F Offline
          fredo6
          last edited by

          Dot product is 0 if the vectors are perpendicular.
          It is 1 if they have the same direction (assuming they are normalized) and -1 for opposite direction.

          Fredo

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @fredo6 said:

            "assuming they are normalized"

            Does normalizing first remove any variance that could throw off the comparison (with -1, 0 or 1) afterward ?

            Or would it be safer to use:
            vec1.perpendicular?(vec2)
            vec1.parallel?(vec2) && vec1.samedirection?(vec2)
            vec1.parallel?(vec2) && ! vec1.samedirection?(vec2)

            I also wonder about ThomThom's magic comparison.

            Is it the same on 64-bit SketchUp ?

            I mean why 10 decimal places ? Is it SketchUp's internal tolerance ?

            Ie, (0.001 x 0.001 x 0.001) ... which is 9 decimal places.

            I'm not here much anymore.

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            • sdmitchS Offline
              sdmitch
              last edited by

              If you have a component instance that has been skewed, how do you determine which axis is skewed?

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • thomthomT Offline
                thomthom
                last edited by

                @fredo6 said:

                ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)

                face1.normal % face2.normal > 0.9999999991

                Fredo

                hm... this must be something from and old version of CleanUp? It was never reliable. What I do now is take all the vertices of the faces and generate a best-fit plane - then I check if each of the vertices is on the plane.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • fredo6F Offline
                  fredo6
                  last edited by

                  Well, I think I found it it an old post!. And it seems to work fine for the purpose.

                  Indeed there are alternate methods, the problem being to detect the false positive, that is faces that would be co-planar by the formula, but would not in the model drawn by Sketchup.

                  Fredo

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @thomthom said:

                    @fredo6 said:

                    ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)
                    face1.normal % face2.normal > 0.9999999991

                    hm... It was never reliable.

                    I was hoping you'd answer the questions I posed (above) in this post:
                    http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=65068%26amp;view=unread#p597160

                    I'm not here much anymore.

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Face.normal returns a normalized vector.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @fredo6 said:

                        Well, I think I found it it an old post!. And it seems to work fine for the purpose.

                        Indeed there are alternate methods, the problem being to detect the false positive, that is faces that would be co-planar by the formula, but would not in the model drawn by Sketchup.

                        Fredo

                        Checking the plane might in some cases yield false for some cases where SU is able to merge. But this is rare. Comparing normal had the opposite of yielding true in cases where SU would not be able to merge.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @dan rathbun said:

                          @thomthom said:

                          @fredo6 said:

                          ...and there is the magic formula by thomthom to check if two faces are coplanar (actually have parallel planes)
                          face1.normal % face2.normal > 0.9999999991

                          hm... It was never reliable.

                          I was hoping you'd answer the questions I posed (above) in this post:
                          http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=65068%26amp;view=unread#p597160

                          As Fredo mentions, face.normal already return a unit vector. The issue is that comparing vectors is too unreliable in edge cases.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            So what is the solution here?

                            Is it some extra text in the API docs explaining how best to test for face coplanarity ?

                            Or would it be a new API method for the Sketchup::Face class:
                            face.coplanar_with?(other_face)
                            or a module method?:
                            Geom::faces_coplanar?(face1,face2)

                            I'm not here much anymore.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              No sure where it would fit in the docs. Maybe we can add a Wiki section on the GitHub repo that host the new docs.

                              This scenario is so common though that a face.coplanar_with?(other_face) might be a nice addition.

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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