From roughed out design to real (more added)
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@majid said:
To show my modeling progress here is a snapshot.
Looks good Majid, you've made me realise the plan has certainly changed somewhat from the first iteration. I'll check back through the file to see if I have any plans of the final!
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That'd be great Richard. Waiting to see if there is any recent plan.
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Outstanding job!
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Any new news from the as-built plans?
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I've just added a few new photos to the first post!
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I could live there. Nice work!
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@richard said:
I've just added a few new photos to the first post!
Those are awesome.... Wishing to experience such a lovely place!
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I am improving the model and done some test renders... soon will upload.
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Awesome....
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My initial tests, 3 min Presto AO, Thea render. Could not find the right seat.
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A less saturated version.
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Ok , I had a bit spare time to model the seat using Blender 3d ( and it is all I know from Blender!) and re-rendred the scene.
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Wow Majid, you've knocked it out of the ball park!!! Well done mate! The only thing I could see needed there is some bump in the door finish, so it's not so silky.
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Thank you Richard. I will give it a try. It seems that Presto AO does not support bump map or I am missing something yet it is very fast and the lighting is cute. Will try to use the biased settings and share the result.
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Here is the Biased interior medium setting.
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Oh Jeez, that throws everything out! I'd stick with the unbiased settings, the engine just seems to pull out better results.
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So slow the modeling is developing. I am modeling the sofa set in Blender 3d to have both texturing and sculpting facilities. I am improving my modeling experiences slowly.
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I don't know why but since 10 years many times I startet to learn blender but always have given up. I know blender can do wonderful things but the desktop always confused me.
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It was the same on my side.... But after a while you will find it clear and direct to the aim.... Jut you need to be familiar with the inter face and also know more about the modeling and uvw mapping tools....In fact I had to migrate from Wings 3D to Blender and let me say that there are lots of things that are common.
Also great Michalis Isozo helped me a lot in being familiar to the Blender... He is wonderful in sculpting....
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