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Problem with imported geometry.

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  • S Offline
    Skastafari
    last edited by 29 Jan 2016, 22:52

    I am having an issue with some imported geometry.
    When exploded down, my models faces combine to form a surface with smoothed rounded edges.
    I don't want this.

    I tried this...
    entities.grep(Sketchup::Edge).each{|e| e.smooth=false;e.soft=false;e.hidden=false }
    But the above takes a long time and often crashes SU.

    I found this in the API...
    smooth_flags = Geom::PolygonMesh::NO_SMOOTH_OR_HIDE
    It looks like something added for 2014 release?
    I am trying to figure out how I can apply this to my exploded geometry, if at all.
    Any possible solution would be appreciated.

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    • T Offline
      thomthom
      last edited by 30 Jan 2016, 03:57

      @skastafari said:

      I am having an issue with some imported geometry.
      When exploded down, my models faces combine to form a surface with smoothed rounded edges.
      I don't want this.

      Are you using a SU version older than SU2016? There has been a long standing bug which got fixed in SU2016. Previously you might find that under Windows, if SU did a slow operation it might some tiems apply soft+smooth to your selection. Explode is an example of such an slow operation. If this is the case you could perform an undo right afterward and that would correct the unwanted soft+smooth.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        Skastafari
        last edited by 1 Feb 2016, 19:33

        I tried using an array similar to how John suggested, but get no method error on smooth=, I am not sure what causes that. If I undo the the explode, sure It gets rid of the smooth, hide, & soft, but it also brings back the group I don't want. What I really want is to explode with the smooth, hide etc. set to false. It seems like it is on by default? I tried 2016 and got the same problem. The geometry is coming from an OBJ file using Simlab importer. The method I have works, but takes too long and is too unstable to use productively. I have a lot of models to process. I do appreciate the help any other ideas?

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        • D Offline
          driven
          last edited by 1 Feb 2016, 22:18

          sorry I should have tested my snippet...

          needs edges[0].each to get inside the array...

          I'll edit it above...

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • D Offline
            driven
            last edited by 1 Feb 2016, 22:18

            collect your edges, then run the loop on the collection...

            
            entities = Sketchup.active_model.active_entities # or whatever
            edges = [] # add empty array
            t1  = Time.now
            edges << entities.grep(Sketchup;;Edge) # add edges to the empty array
            edges[0].each{|e| e.smooth=false;e.soft=false;e.hidden=false } # process the array items
            p Time.now - t1 # get a timing to compare with your other method
            
            

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • S Offline
              Skastafari
              last edited by 1 Feb 2016, 23:15

              It's okay John, The result was the same... 8-10 minutes of beach ball followed by either my desired result or a bug splat; toss a coin. What is this used for in API ?..
              smooth_flags = Geom::PolygonMesh::NO_SMOOTH_OR_HIDE
              Is there a way to use this setting on a array?

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              • D Offline
                driven
                last edited by 2 Feb 2016, 00:33

                are you on a mac now?

                you should update your profile as it makes a difference...

                do you import with materials?

                can you share a smallish .obj file?

                I may be able to suggest an alternate approach on a mac [that's all I use]...

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • S Offline
                  Skastafari
                  last edited by 2 Feb 2016, 18:45

                  Honestly John, it is not going to matter. I was trying to get useful geometry from Simlab's OBJ importer, but I am afraid I may have to drop it like a bad habit. There are other issues like the creation of tens of thousands of component definitions that emerge when groups are exploded. I do appreciate all the help I have got here. Thanks for making this community so awesome. 😄

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                  • D Offline
                    driven
                    last edited by 2 Feb 2016, 23:15

                    Jim's Mesh Importer plugin brings in skps that are converted from obj files externally, it's very quick, items fully triangulated [no soft, smooth hidden] but, has no texture...

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • S Offline
                      Skastafari
                      last edited by 3 Feb 2016, 02:07

                      Yeah, Jim's was kind of ground breaking for the day. I liked Tig's rework with textures, but I still had enough mesh trouble to make it not worth the trouble. I am importing whole house floor plans, and need groups to come in correctly to sort fixtures and the like. This is fairly large scale, over a hundred a week. I don't have a lot of room for error. SimLab offered groups, but when exploded, they turn to components named geom or something. I can easily end up with 70,000 plus unwanted component definitions, so no go with the long purge times. I had a custom build of fluid importer, but it is no longer supported. It looks like fluid obj importer might have a pro version coming out, so I might go that route instead. Thanks

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                      • D Offline
                        driven
                        last edited by 3 Feb 2016, 03:43

                        Jim's was updated to use Assimp and the external SU C++ SDKrecently in the last 3 months...

                        just sayin...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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