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    [Plugin] Mesh Importer

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    • cottyC Offline
      cotty
      last edited by

      I've installed the linked package successfully, but the error message is still the same (missing dll).

      my SketchUp gallery

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      • K Offline
        kaas
        last edited by

        Tried the plugin on several stl files. See a glimpse of a dos-cmd-window that auto closes immediately and then this error in the ruby console.

        The dll was already present and installed on my system.
        Win7 X64 , SU v16


        meshimport.jpg

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        • D Offline
          driven
          last edited by

          Jim it works with the plugin I compiled, and Steve fixed...
          I thought I sent it to you?
          on El Capitan the open file panel goes blank and waits for the skp to be made...

          this is a new behaviour I see in a couple of plugins...
          click to gif  and wait for the gap where I see the beachball but the gif doesn't...

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • J Offline
            Jim
            last edited by

            Here is the translation of the dialog for my own understanding.

            @unknownuser said:

            The program does not run correctly because of a problem. The program will be closed and you will be notified when a solution is available.

            Not terribly helpful. I think I need to compile 2 versions for 32 bit and 64 bit.

            Hi

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            • J Offline
              Jim
              last edited by

              I updated to 15.2. I just added some debugging info. Please try again. Thanks.

              Hi

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              • K Offline
                kaas
                last edited by

                Still something crashing on my system

                "C:\Users\Max\Desktop\volt_v3_base.stl.skp" was not created.
                Error: #<Errno::ENOENT: No such file or directory - C:\Users\Max\Desktop\volt_v3_base.stl.log>
                C:/Users/Max/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/jf-mesh-importer/main.rb:49:in read' C:/Users/Max/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/jf-mesh-importer/main.rb:49:in main'
                C:/Users/Max/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/jf-mesh-importer/main.rb:5:in block in <module:MeshImporter>' SketchUp:1:in call'

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                • S Offline
                  smicha
                  last edited by

                  Could you add obj import - this is one of the most important format.

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                  • cottyC Offline
                    cotty
                    last edited by

                    @jim said:

                    I updated to 15.2. I just added some debugging info. Please try again. Thanks.

                    Still the same error here (dll).

                    my SketchUp gallery

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                    • J Offline
                      Jim
                      last edited by

                      I put up version 15.3. Open the Ruby Console before running to see the errors.

                      Sorry about experimenting on you guys - I am fairly new to creating executables that need to run on a variety of architectures.

                      Thank you for you help.

                      Hi

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                      • J Offline
                        Jim
                        last edited by

                        Also, the converter is a console application so it might be helpful if people could attempt to convert a file on the command line. Even double-clicking the a2a.exe file might bring up helpful error dialogs. Thanks again.

                        Hi

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                        • J Offline
                          Jim
                          last edited by

                          @smicha said:

                          Could you add obj import - this is one of the most important format.

                          If you select Any File Type in the File Selection dialog, you will be able to select .obj files and import them. Textures are not supported, though. Right now I am just trying to figure out how to make it work on different operating systems and versions.

                          Hi

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                          • S Offline
                            smicha
                            last edited by

                            @jim said:

                            @smicha said:

                            Could you add obj import - this is one of the most important format.

                            If you select Any File Type in the File Selection dialog, you will be able to select .obj files and import them. Textures are not supported, though. Right now I am just trying to figure out how to make it work on different operating systems and versions.

                            When I choose - any file - and select obj nothing happens.

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                            • J Offline
                              Jim
                              last edited by

                              @smicha said:

                              When I choose - any file - and select obj nothing happens.

                              Windows or Mac? What version? 32 or 64 bit?

                              Hi

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                              • S Offline
                                smicha
                                last edited by

                                @jim said:

                                @smicha said:

                                When I choose - any file - and select obj nothing happens.

                                Windows or Mac? What version? 32 or 64 bit?

                                win 7 64bit.

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                                • J Offline
                                  Jim
                                  last edited by

                                  It would help if you could try to import the file while the Ruby Console window is open, and then post any errors here.

                                  Hi

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                                  • S Offline
                                    smicha
                                    last edited by

                                    @jim said:

                                    It would help if you could try to import the file while the Ruby Console window is open, and then post any errors here.

                                    Mesh Importer Result:
                                    D:...\stone.obj.skp was not created.

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                                    • J Offline
                                      Jim
                                      last edited by

                                      Thanks for your patience. I just want to make sure you gave tried version 15.4 which I uploaded last evening and which fixed a similar problem kaas had?

                                      Hi

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                                      • S Offline
                                        smicha
                                        last edited by

                                        @jim said:

                                        Thanks for your patience. I just want to make sure you gave tried version 15.4 which I uploaded last evening and which fixed a similar problem kaas had?

                                        Yes - the newest version. Feel free to ask more questions. I'd be glad to see the plugin working. For now I stick with TIG's obj importer.

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                                        • S Offline
                                          smicha
                                          last edited by

                                          BTW it seems that a cmd window blinks for a fraction of a second and does nothing.

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                                          • D Offline
                                            driven
                                            last edited by

                                            smicha, will it make one if the original is on your desktop?

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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