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    [Plugin] Mesh Importer

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    • D Offline
      driven
      last edited by

      what's not working for mac?

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • J Offline
        Jim
        last edited by

        @driven said:

        what's not working for mac?

        john

        I can't compile the executable because I don't have a Mac. The source is included.

        Hi

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        • cottyC Offline
          cotty
          last edited by

          I've tried and got this error message:
          skull_error.PNG

          After this, I've tried to start it from the console, but there's a dll missing:
          skull_error2.PNG

          (SU15-64, Win8.1-64)

          my SketchUp gallery

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          • J Offline
            Jim
            last edited by

            @cotty - I compiled the extension using Microsoft Visual C++ 2015 Express. You would need to install this package from Microsoft to get the msvcp140.dll file.

            There may be a way to use earlier versions of the dll which your computer may already have - I'll look into it.

            Thanks for the feedback. I can only read English 😳 .

            Hi

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            • cottyC Offline
              cotty
              last edited by

              I've installed the linked package successfully, but the error message is still the same (missing dll).

              my SketchUp gallery

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              • K Offline
                kaas
                last edited by

                Tried the plugin on several stl files. See a glimpse of a dos-cmd-window that auto closes immediately and then this error in the ruby console.

                The dll was already present and installed on my system.
                Win7 X64 , SU v16


                meshimport.jpg

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                • D Offline
                  driven
                  last edited by

                  Jim it works with the plugin I compiled, and Steve fixed...
                  I thought I sent it to you?
                  on El Capitan the open file panel goes blank and waits for the skp to be made...

                  this is a new behaviour I see in a couple of plugins...
                  click to gif  and wait for the gap where I see the beachball but the gif doesn't...

                  john

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • J Offline
                    Jim
                    last edited by

                    Here is the translation of the dialog for my own understanding.

                    @unknownuser said:

                    The program does not run correctly because of a problem. The program will be closed and you will be notified when a solution is available.

                    Not terribly helpful. I think I need to compile 2 versions for 32 bit and 64 bit.

                    Hi

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                    • J Offline
                      Jim
                      last edited by

                      I updated to 15.2. I just added some debugging info. Please try again. Thanks.

                      Hi

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                      • K Offline
                        kaas
                        last edited by

                        Still something crashing on my system

                        "C:\Users\Max\Desktop\volt_v3_base.stl.skp" was not created.
                        Error: #<Errno::ENOENT: No such file or directory - C:\Users\Max\Desktop\volt_v3_base.stl.log>
                        C:/Users/Max/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/jf-mesh-importer/main.rb:49:in read' C:/Users/Max/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/jf-mesh-importer/main.rb:49:in main'
                        C:/Users/Max/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/jf-mesh-importer/main.rb:5:in block in <module:MeshImporter>' SketchUp:1:in call'

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                        • S Offline
                          smicha
                          last edited by

                          Could you add obj import - this is one of the most important format.

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                          • cottyC Offline
                            cotty
                            last edited by

                            @jim said:

                            I updated to 15.2. I just added some debugging info. Please try again. Thanks.

                            Still the same error here (dll).

                            my SketchUp gallery

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                            • J Offline
                              Jim
                              last edited by

                              I put up version 15.3. Open the Ruby Console before running to see the errors.

                              Sorry about experimenting on you guys - I am fairly new to creating executables that need to run on a variety of architectures.

                              Thank you for you help.

                              Hi

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                              • J Offline
                                Jim
                                last edited by

                                Also, the converter is a console application so it might be helpful if people could attempt to convert a file on the command line. Even double-clicking the a2a.exe file might bring up helpful error dialogs. Thanks again.

                                Hi

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                                • J Offline
                                  Jim
                                  last edited by

                                  @smicha said:

                                  Could you add obj import - this is one of the most important format.

                                  If you select Any File Type in the File Selection dialog, you will be able to select .obj files and import them. Textures are not supported, though. Right now I am just trying to figure out how to make it work on different operating systems and versions.

                                  Hi

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                                  • S Offline
                                    smicha
                                    last edited by

                                    @jim said:

                                    @smicha said:

                                    Could you add obj import - this is one of the most important format.

                                    If you select Any File Type in the File Selection dialog, you will be able to select .obj files and import them. Textures are not supported, though. Right now I am just trying to figure out how to make it work on different operating systems and versions.

                                    When I choose - any file - and select obj nothing happens.

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                                    • J Offline
                                      Jim
                                      last edited by

                                      @smicha said:

                                      When I choose - any file - and select obj nothing happens.

                                      Windows or Mac? What version? 32 or 64 bit?

                                      Hi

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                                      • S Offline
                                        smicha
                                        last edited by

                                        @jim said:

                                        @smicha said:

                                        When I choose - any file - and select obj nothing happens.

                                        Windows or Mac? What version? 32 or 64 bit?

                                        win 7 64bit.

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                                        • J Offline
                                          Jim
                                          last edited by

                                          It would help if you could try to import the file while the Ruby Console window is open, and then post any errors here.

                                          Hi

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                                          • S Offline
                                            smicha
                                            last edited by

                                            @jim said:

                                            It would help if you could try to import the file while the Ruby Console window is open, and then post any errors here.

                                            Mesh Importer Result:
                                            D:...\stone.obj.skp was not created.

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