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    [Solved] Move along Normal

    Scheduled Pinned Locked Moved Plugins
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    • deaneauD Offline
      deaneau
      last edited by deaneau

      Hello,
      what plugin doing Move Along Normal?

      I have a Building with a lot off windows (glass)

      i would move all selected faces along the normal.

      Dean

      Edit Solved:
      A Ruby Coder have now solved this problem with a plugin. Could be the programer publish this plugin in the next time.

      Snap_2015.10.28_22h25m39s_001_.png

      Snap_2015.10.28_22h26m42s_002_.png

      MADE, BORN AND LIVING IN BERLIN
      Big Thank You to all Programmers
      Some German words are so long that they have a perspective. M.Twain

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      • cottyC Offline
        cotty
        last edited by

        Looks like there are all faces selected?

        my SketchUp gallery

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        • D Offline
          driven
          last edited by

          select all windows needed, select move, click on the bottom of the perpendicular wall, move along that line, click to end?

          Why do you need a Plugin for that?

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • JQLJ Offline
            JQL
            last edited by

            Move Along is capable of Move Along Normals...

            You can find it in Fredo Tools and it's great!

            www.casca.pt
            Visit us on facebook!

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            • D Offline
              driven
              last edited by

              do you want to Move them or Thicken them?

              are they all the same material or layer or group?

              i.e. what do they have in common?

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • deaneauD Offline
                deaneau
                last edited by

                isnt so easy.

                i have windows in all directions N/S/W/E

                some other buildings have more than 100 windows in different directions.

                EDIT:
                @JQL could you explane this? i have try move along.

                here in an other 3d program (before and after)
                you can see, if the face is reversed, normal move go to inside

                Snap_2015.10.29_01h09m55s_010_.png
                Snap_2015.10.29_01h10m19s_011_.png

                Snap_2015.10.29_00h48m01s_007_.pngSnap_2015.10.29_00h49m03s_008_.pngSnap_2015.10.29_00h50m02s_009_.png

                MADE, BORN AND LIVING IN BERLIN
                Big Thank You to all Programmers
                Some German words are so long that they have a perspective. M.Twain

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                • deaneauD Offline
                  deaneau
                  last edited by

                  no not really. i must move the faces..for night mesh. the polygons have the same place, so this will flicker. i need a movement for all faces to the outside. less than 1mm

                  Here an result of what i want do.

                  all the windows at night is separated of the main object.

                  and will fade out at the day.

                  http://archiv.trainzdepot.net/forum/attachments/nightmode.jpg

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • JQLJ Offline
                    JQL
                    last edited by

                    Try Fredo Tools wich has a plugin called "move along" check it...

                    Or Joint Push Pull also From Fredo.

                    www.casca.pt
                    Visit us on facebook!

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                    • D Offline
                      driven
                      last edited by

                      the reason I ask about commonalty...

                      I have a plugin that finds a material and push/pulls any face that uses it...

                      maybe it could be adapted, but I'd need to see a sample skp with at least a couple of different walls with windows...

                      if you PM me one, I'll have a look, without promise of success or time frame...

                      it may be easy, maybe not...

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • deaneauD Offline
                        deaneau
                        last edited by

                        JQL i can move the faces together in X+/X- and Y+/Y- ?

                        Tom have had the same problem in the year 2009

                        look here

                        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=63305#p579661

                        i dont know the name of the plugin, if Tom have make this.

                        @driven is not important what object you use.

                        you could download on at the 3d warehouse. actually all pullman buildings

                        all faces what will be glass

                        Link Preview Image
                        3D Warehouse

                        3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.

                        favicon

                        (3dwarehouse.sketchup.com)

                        MADE, BORN AND LIVING IN BERLIN
                        Big Thank You to all Programmers
                        Some German words are so long that they have a perspective. M.Twain

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          What Dean is looking for is a multi_comp Move tool with local direction (normal being just a case of this).

                          It could only apply to a selection of several groups and components, because only comps have a local set of axes.

                          So MoveAlong won't do the job and JointPushPull won't do it either, because it operates on faces, not on comps.

                          This would deserve a specific plugin, say MoveLocal.

                          Fredo

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                          • JQLJ Offline
                            JQL
                            last edited by

                            @deaneau said:

                            no not really. i must move the faces..for night mesh. the polygons have the same place, so this will flicker. i need a movement for all faces to the outside. less than 1mm

                            Are you sure Fredo?

                            www.casca.pt
                            Visit us on facebook!

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                            • deaneauD Offline
                              deaneau
                              last edited by

                              OK Sketchup is Sketchup and comparing with other 3d software could work.

                              here an inspiration

                              before i can do normal move i must disconnect the polygons from the main object.
                              when i use negative value this work,too.

                              a multi_comp move isnt the right word.
                              all polygons have a normal. could be in sketchup,too.

                              Snap_2015.10.29_14h37m02s_018_.png

                              Snap_2015.10.29_14h17m13s_017_.png

                              Snap_2015.10.29_14h16m18s_016_.pngSnap_2015.10.29_14h15m27s_015_.pngSnap_2015.10.29_14h15m08s_014_.png

                              MADE, BORN AND LIVING IN BERLIN
                              Big Thank You to all Programmers
                              Some German words are so long that they have a perspective. M.Twain

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                              • D Offline
                                driven
                                last edited by

                                Dean, I downloaded Pullman+Dispensary.skp
                                changing window materials with ruby

                                once done, you can select by material, make group, add the group to it's own layer and edit as needed...
                                but, I'm not sure I understand your needs...
                                john

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • deaneauD Offline
                                  deaneau
                                  last edited by

                                  @driven you have a PM

                                  MADE, BORN AND LIVING IN BERLIN
                                  Big Thank You to all Programmers
                                  Some German words are so long that they have a perspective. M.Twain

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @deaneau said:

                                    a multi_comp move isnt the right word.
                                    all polygons have a normal. could be in sketchup,too.

                                    Indeed, this can be done of faces too, as they have a normal.

                                    The only problem is that when faces are connected, a Move would also extend its neighbour. But this can be overcome by a Copy / erase original.

                                    I thought this could be done with JPP, with the option PushPul and NO-Border, but apparently there is a bug in JPP (it erases adjacent faces).

                                    Fredo

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      @fredo6 said:

                                      @deaneau said:

                                      a multi_comp move isnt the right word.
                                      all polygons have a normal. could be in sketchup,too.

                                      Indeed, this can be done of faces too, as they have a normal.

                                      The only problem is that when faces are connected, a Move would also extend its neighbour. But this can be overcome by a Copy / erase original.

                                      I thought this could be done with JPP, with the option PushPul and NO-Border, but apparently there is a bug in JPP (it erases adjacent faces). Note that it works if you keep the original faces and copy them at the given offset (options Thickening + NO-Border)

                                      Fredo

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        Hi Dean
                                        yes I know, that's not really what you are looking for and I probably embarrass myself
                                        suggesting the following. If you have placed your windows on the walls, perhaps you can use
                                        SkUp´s component's propertys in order to achieve your desired result - at least until there is
                                        the technical solution you are looking for.

                                        By the way, I like the look and feel of your nightly church windows - somehow Christmas like.


                                        0001.jpg

                                        never trust a skinny cook

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                                        • D Offline
                                          driven
                                          last edited by

                                          Dean, I've been thinking about your 'problem' rather than your 'sought solution' [moving faces]...

                                          to STOP the flickering caused by having two faces in the same space, just don't have two faces...

                                          only use the original face and change the Material on a toggle...

                                          I made a little script called night_n_day, it toggle the window material from 0.4 to 0.95 opacity...

                                          here's a test on the UNMODIFIED model...

                                          to run I open the model fresh, open Materials and 'eyedrop' on any window, load the script into 'Ruby Console' and type night_n_day to toggle opacity...

                                          it could be set to darken all the bricks, tile, stuco, etc... at the same time, or be trigger by a scene change...

                                          I think moving geometry just over complicates a solution for your stated problem...

                                          but, I've been wrong before...
                                          simple test...
                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • deaneauD Offline
                                            deaneau
                                            last edited by

                                            ok what i have do?

                                            1. select the windows glass
                                            2. select all with the same material
                                            3. group
                                              4.copy & past in place

                                            now i have two groups with the same place of the parts.

                                            what i need is this like in the attachement

                                            @Fredo you´re right. i must discconnect the polys from the main model before i can move along normal.

                                            @HornOxx hm your idea is only a crompromise. however thank you for your idea.

                                            @driven i the attachement i have explain the result.. the distance i have set to 20cm for a better visualization.

                                            the churches in the picture above have two windows glasses per windows. on for day and one for night.
                                            the day mesh will fade to dark and the night mesh will fade lighter.
                                            this simulate light behind the windows.

                                            .


                                            Move along Normal.skp

                                            MADE, BORN AND LIVING IN BERLIN
                                            Big Thank You to all Programmers
                                            Some German words are so long that they have a perspective. M.Twain

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