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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Solved] Move along Normal

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    • D 離線
      driven
      最後由 編輯

      but HOW are you switching them, you have no Layers, only a single Group and the same Material with both?

      are you doing that outside of SU after this is done?

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • deaneauD 離線
        deaneau
        最後由 編輯

        @driven

        the game switch this.

        in sketchup i build the day and night mesh insert this in a game and the game doing this..

        this look like the churches

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • D 離線
          driven
          最後由 編輯

          given your current workflow, adding code into frontface can work like this...

          I set at 10mm and add a different material for 'select by color' grouping...

          would this work for you?
          at 10mm blue glass...

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • deaneauD 離線
            deaneau
            最後由 編輯

            hey cool this cold be a solution. question is, is this than a new object group? when not its better the plugin-in generate a new color what i have never had before. so i can choose this new generated polys by material and group this.
            in your animation i cant see how it work for frontside polys (white).

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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