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    Clashes... any such plugin?

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    • pbacotP Offline
      pbacot
      last edited by

      Also referred to as "conflicts", right? Seems based on components and groups a plugin could do it?

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • G Offline
        glro
        last edited by

        http://sdmitch.blogspot.fr/
        Check for over-lap of given component removes one

        http://www.susolid.com/
        same thing plus many other tools related to solids

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        • JQLJ Offline
          JQL
          last edited by

          @srx said:

          JQL, have you tried it? Do you know how does it work in practice?

          I did import a model into it, but I've never delved deeply into it.

          I do know what it does though...

          Insert a model of your project;

          Insert a model of your project structures or of any other of your consultant's projects.

          Check where one model interferes with the other, measure the model, produce visualizations from it and create a database with revisions.

          How far can you go with it I don't know but it's supposedly something that a Contractor or the Promoter can use to follow up on the project and construction.

          www.casca.pt
          Visit us on facebook!

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          • sdmitchS Offline
            sdmitch
            last edited by

            mod = Sketchup.active_model
            ent = mod.active_entities
            sel = mod.selection
            sel.empty? ? ents=ent.to_a ; ents=sel.to_a
            grp = ents.grep(Sketchup;;Group); sel.clear
            for i in 0...grp.length-1
              bounds1 = [grp[i].bounds.min.to_a,grp[i].bounds.max.to_a]
              for j in i+1...grp.length
                # bb=grp[i].bounds.intersect(grp[j].bounds)
                bounds2 = [grp[j].bounds.min.to_a,grp[j].bounds.max.to_a]
                intersectBounds = [[0,0,0],[0,0,0]]
                validBounds = true
                (0..2).each do |index|
                  if(bounds1[1][index] <= bounds2[1][index])
                    intersectBounds[1][index] = bounds1[1][index]
                  else
                    intersectBounds[1][index] = bounds2[1][index]
                  end
            
                  if(bounds1[0][index] >= bounds2[0][index])
                    intersectBounds[0][index] = bounds1[0][index]
                  else
                    intersectBounds[0][index] = bounds2[0][index]
                  end
            
                  if(intersectBounds[0][index] > intersectBounds[1][index])
                    validBounds = false
                  end
                end
                if validBounds
                  puts "#{grp[i].name} and #{grp[j].name} intersect"
                  sel.add grp[i],grp[j]
                end
              end
            end
            
            

            Checks all components for "clashes". Adds both components to the selection when overlap or contact is found.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • pilouP Offline
              pilou
              last edited by

              Maybe ?
              SU Solid by Tak2hata
              Solid Inspector By Thomthom
              Solid Solver by TIg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • bazB Offline
                baz
                last edited by

                @sdmitch said:

                Checks all components for "clashes". Adds both components to the selection when overlap or contact is found.

                Wow, thanks sdmitch. Now I have to figure out how to use the ruby console 😞 I usually stay well away from it.

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                • G Offline
                  glro
                  last edited by

                  this code detects clashes of parallelepipedic volumes, when the bounding box of the object and the object, are in the same volume

                  if the objects are not parallelepipedics, you might have false positives

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                  • D Offline
                    driven
                    last edited by

                    @baz, can you post an example model, before the sheet thickness change...

                    How it's made will dictate if a 'intersect with model' can be used to make life easier...

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @glro said:

                      this code detects clashes of parallelepipedic volumes, when the bounding box of the object and the object, are in the same volume

                      if the objects are not parallelepipedics, you might have false positives

                      Unfortunately this is true given the way Sketchup defines bounding boxes.

                      Baz
                      To use, copy and paste into Ruby Console window and press Enter.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • D Offline
                        driven
                        last edited by

                        If you have used components properly [flipped copies etc...]
                        and are prepared to pre paint faces to be adjusted...
                        a plugin can adjust the material thickness and the 'clashing' edges...

                        here's a test..
                        like this...

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          SU "knows" when faces intersect--wouldn't that be a better indicator for this analysis?

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • D Offline
                            driven
                            last edited by

                            Peter, you can use intersect to find them, but SU won't know in which direction or which faces to move...

                            it's a bit like Solid Tools and would need many options for a semi-automated result...

                            You would also need to manually thicken everything first...

                            with cabinetry, it's easier if you use a material only on the items to adjust, then let ruby run using pushpull, when done you can repaint if needed...

                            it would not be too hard to wrap my code as a plugin...

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              I was thinking of the general use where you want to see if a duct is intersecting a beam. You'd just want the tool to show you where so you can fix it yourself.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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