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Modelling curbs for rendering... texturing? Geometry?

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  • A Offline
    andybot
    last edited by 4 Jul 2015, 20:00

    @pbacot said:

    I've used a texture with the divisions. Thrupaint did mapping OK. Don't know why it wouldn't work, given the geometry is easy to make regular with quads.

    +1 for Thrupaint! If it's quads, you can also use Qaudface Tools to map the UV coords.

    http://charlottesvillearchitecturalrendering.com/

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    • P Offline
      pbacot
      last edited by 4 Jul 2015, 21:05

      Nice work, Roland!

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • R Offline
        roland joseph
        last edited by 4 Jul 2015, 21:57

        Thanks pbacot!

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        • F Offline
          Frederik
          last edited by 5 Jul 2015, 07:16

          Thanks a lot for the info, Roland!
          I really enjoy watching your style...! ๐Ÿ‘

          Cheers
          Kim Frederik

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          • R Offline
            roland joseph
            last edited by 5 Jul 2015, 11:00

            Thanks Fredrick I appreciate your comment!

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            • A Offline
              AcesHigh
              last edited by 5 Jul 2015, 14:25

              @roland joseph said:

              @unknownuser said:

              more than that! The dirt somehow also goes over the asphalt! Awesome.

              I start with the google image. I clean it all up as you suggest but then I enlarge it to anywhere from 8000pixels sq. to 15000 sq. pixels so that I can paint-in the detail which includes dirt, grass, curbs, sidewalks...etc. Often I just saturate or accentuate the features that are alrerady there. Grass is never uniform so I add a few different shades or I simple saturate the various shades provided by Google. I then import the image into my engine cause it can handle images at that size. I might also cut out a section covered by the image and ad mesh and a separate image or paint...

              thanks, very interesting. However, I wonder if I could use this method, because unfortunatelly, the areas I usually work with have VERY LOW resolution at GoogleEarth/GoogleMaps.

              are you able to work with this kind of imagery or is it too low res for your method?
              https://goo.gl/maps/IUpcF

              @unknownuser said:

              i.e.curbs sidewalks, shoulders...etc to get extreme detail. You can achieve a very realistic curb, sidewalk result with Round-Corner.

              @unknownuser said:

              By the way, you should be cutting the curbs/sidewalks/shoulders and medians right into the terrain with tools on surface and then pop them out to height with "joint pushpull" or "normal pushpull".

              which is the method I usually use. As I said, the problem is that the curbs then must be a continuous concrete piece (like in the images you showed). You paint a seamless concrete texture. But there are no division between concrete curb pieces, which is how usually they are done here.

              it serves well, as you picture shows, but for extra photo realism, the divisions between curb pieces is what I want... and a texture canยดt be properly mapped with SketchUV or Thrupaint in a "joint push-pulled terrain"

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              • P Offline
                pbacot
                last edited by 6 Jul 2015, 01:26

                I've used follow me to run the sidewalk curb and gutter around.

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • R Offline
                  roland joseph
                  last edited by 6 Jul 2015, 05:45

                  @unknownuser said:

                  the divisions between curb pieces

                  I don't know what you mean I guess. The curbs that exist now are identical to the curbs you see in my drawing. Maybe if you showed me a picture.

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                  • D Offline
                    deaneau
                    last edited by 6 Jul 2015, 11:30

                    @ roland joseph

                    how do you have make your pictures? with photoshop or inside of sketchup.

                    Thank You

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • A Offline
                      AcesHigh
                      last edited by 6 Jul 2015, 16:47

                      @roland joseph said:

                      @unknownuser said:

                      the divisions between curb pieces

                      I don't know what you mean I guess. The curbs that exist now are identical to the curbs you see in my drawing. Maybe if you showed me a picture.

                      here, curb pieces... and the divisions between the pieces, which are visible

                      http://www.bestcurb.ca/bestcurb/Images/good curb.jpg

                      http://www.itoosoft.com/img/library/railclone/_rc_curb_5.jpg

                      http://s3.amazonaws.com/rapgenius/curb-your-dependence.jpg

                      http://www.belmont.gov/Home/ShowImage?id=2905&t=635332435666470000

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                      • A Offline
                        AcesHigh
                        last edited by 6 Jul 2015, 16:54

                        in THIS model I was able to run SketchUV to texture the curb. However, for some reason, SketchUV fails me for this task 90% of the times.

                        http://i.imgur.com/LSi87kv.jpg

                        http://i.imgur.com/WOsfBiI.jpg

                        rendered

                        http://i.imgur.com/hJhu8hf.jpg

                        I donยดt know why SketchUV usually fails on me for Tube Mapping.

                        I have this curb which to me seems to be made purely of Quads, and still I get an error message!

                        For the same curb, ThruPaint is ALSO failing me... (edit... and now I solved it... it was not connecting textures correctly between faces because it was a tube... I was able to delete all bottom faces, and then it got it correctly)

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                        • R Offline
                          roland joseph
                          last edited by 7 Jul 2015, 06:57

                          OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good.

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                          • R Offline
                            roland joseph
                            last edited by 7 Jul 2015, 07:10

                            @unknownuser said:

                            are you able to work with this kind of imagery or is it too low res for your method?

                            This is fine. Once you turn off all the unnecessary masking (roads etc) in Google. First enlarge it, then saturate it, then run a couple of "sharpen" passes. It would be suitable for a very effective near real image at that point. If you can manage an image at about 6-8000 pixels you can get down and paint with a line tool. You don't color over completely. Instead set the opacity down to about 50%. Sample the color of the existing pavement and use it to color over the streets. This creates sharper edges. In the areas where you want extreme detail as in your images you have to create mesh to work with just as you have.
                            I think the methods you are using are great.

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                            • A Offline
                              AcesHigh
                              last edited by 7 Jul 2015, 12:42

                              @roland joseph said:

                              I think the methods you are using are great.

                              thanks... maybe I should move forward to asking questions at the SketchUV and Thrupaint threads... I guess my method is good but my problem is how to properly use those plugins then.

                              ps: just to be sure, the 4 four pics of curbs are PHOTOS I found at Google, not ultra realistic renders by me ๐Ÿ˜†

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                              • R Offline
                                roland joseph
                                last edited by 7 Jul 2015, 12:53

                                @unknownuser said:

                                maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

                                Yes, I agree, this is something I will do as well.

                                ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. ๐Ÿ˜ข.... ๐Ÿ˜‰

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                                • A Offline
                                  AcesHigh
                                  last edited by 7 Jul 2015, 13:54

                                  @roland joseph said:

                                  @unknownuser said:

                                  maybe I should move forward to asking questions at the SketchUV and Thrupaint threads

                                  Yes, I agree, this is something I will do as well.

                                  ....and no I wasn't fooled by the images. If I thought they were renderings I would be too jealous to talk to you. ๐Ÿ˜ข.... ๐Ÿ˜‰

                                  I know the feeling ๐Ÿ˜†

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                                  • A Offline
                                    AcesHigh
                                    last edited by 7 Jul 2015, 16:32

                                    Hi Roland, tried to PM you but itยดs disabled. I really liked your asphalt textures used in these images

                                    @roland joseph said:

                                    I did find a few near photo real.

                                    http://ibuildmodels.com/images/shot810.jpg

                                    http://ibuildmodels.com/images/shot414.jpg

                                    is that something you can and would share, or can I find it somewhere?

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                                    • F Offline
                                      Frederik
                                      last edited by 7 Jul 2015, 18:07

                                      Please check these free textures... They're all made seamless...
                                      There's a couple of nice asphalts...
                                      http://kirkdunne.com/blog/?cat=15

                                      If the above resource is not enough, I suggest you take a look at Allegorithmic ...
                                      There will soon be a plugin available for Thea Render...
                                      See this thread at the Thea Render forum: http://thearender.com/forum/viewtopic.php?f=17%26amp;p=128101#p128085

                                      Cheers
                                      Kim Frederik

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                                      • R Offline
                                        roland joseph
                                        last edited by 7 Jul 2015, 20:00

                                        AcesHigh here is a link to the exact texture and a normal...
                                        http://ibuildmodels.com/ace.html

                                        @Fredrick...the Substance converter looks amazing...thanks! ๐Ÿ‘

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                                        • F Offline
                                          Frederik
                                          last edited by 8 Jul 2015, 05:50

                                          @roland joseph said:

                                          @Fredrick...the Substance converter looks amazing...thanks! ๐Ÿ‘

                                          You're welcome...
                                          Indeed it looks amazing... Can't wait to get my hand on it... ๐Ÿ˜„

                                          Cheers
                                          Kim Frederik

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