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    Draw parallel line, distance=11

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    • jolranJ Offline
      jolran
      last edited by

      Ah, doh. I missread. You want an edge, not an infinite line.

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      • D Offline
        davesexcel
        last edited by

        @jolran said:

        Ah, doh. I missread. You want an edge, not an infinite line.

        Well I was first trying figure out where to put the line, then I was going to try and figure out how the bottom and top lines meet it.(as per image)

        Using this

        x=10
        y=7.75
        ent = Sketchup.active_model.entities
        ent.add_line [0,0,0], [0,x,y]
         x = Math;;atan(y/x).radians
        
        

        I can figure out the angle (37.77568430595466) for this example.
        Maybe if I subtract that degree from 90. (52.22431569404534).
        How do I find those points?
        something like 11*52.22431569404534 degrees.
        Am I even on the right path?

        Not sure yet.

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        • jolranJ Offline
          jolran
          last edited by

          I don't have time for code, but I drew this quick idea..
          Shouldent be to difficult to figure out vectors and loop points..
          Be careful doing mathcalculations to use Point3d ojects so the floats don't hose you out of sketchup tolerance..


          stairs.jpg

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          • jolranJ Offline
            jolran
            last edited by

            A, what the heck. Here some very simple code suggestion. I don't know if it's this you want to do.

            Sure this can be implemented by math calculations. But using vectors and points + maybe adding length.class assures you'll be within Sketchup tolerance..
            I'll probably do different if communicating with exterior program. But always convert to Point3d objects.

            prompts = ["length", "Run","height","Rise","Total Rises"]
             defaults = [36.0,10.0,1.0,7.75,7]
             input = UI.inputbox prompts, defaults, "Tread."
             
             
             len, run, heit, rise, n_steps = input #len(a) not used in original ?
             ent = Sketchup.active_model.entities
             
             # Assuming height is meant startdistance under ORIGIN
            pts = []
            
            v_rise = Geom;;Vector3d.new(0,0,rise)
            v_run = Geom;;Vector3d.new(0,run,0)
            startpoint = Geom;;Point3d.new(0,0,-heit).offset!(v_rise.reverse)
            p1 = startpoint.offset(v_run)
            
            pts << p1
            pts << startpoint
            
            for i in (0...n_steps)
            
            	pts << startpoint = startpoint.offset(v_rise)
            	pts << startpoint = startpoint.offset(v_run)
            	
            end
            
            pts << startpoint.offset(v_rise.reverse)
            
            f = ent.add_face(pts)
            f.pushpull(20)
            
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            • D Offline
              davesexcel
              last edited by

              Thanks,I still need the required depth 11". That would be where the math would come in.

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              • S Offline
                slbaumgartner
                last edited by

                Aha, you mislead us somewhat by not stating your real question at first! Also, please review the SketchUp API definitions of "Edge" and "line" - they are not the same thing. An "Edge" is a finite segment with specified start and end points. A "line" is an infinite geometric abstraction (it has no start or end) that SketchUp represents as an Array containing either a Point3d and a Vector3d or two Point3d objects. It is an unfortunate historical mistake that the method to create an Edge is named Entities#add_line.

                So anyway here's an outline of how to do it (don't have time to write and check Ruby code just now, if you can't follow let us know and I'll work it up when I have a chance):

                1. draw your upper stair Edges as in your picture, all the risers and tread runs
                2. create a line horizontally through the bottom-most end point: hline= [bottompoint, green vector]
                3. create a line vertically through the top-most end point: vline=[toppoint, -blue vector]
                4. create a vector through any two of the stair tread outer vertices
                5. use this vector in my previous code to get an offset vector for the parallel line, but don't draw the Edge using it.
                6. apply the offset to any of the outer stair tread vertices to get a point on the parallel line
                7. create the parallel line using this point and the vector from step 4
                8. use Geom::intersect_line_line to get the intersection points between the lines from steps 2, 3, and 7
                9. draw your final Edges using the points from step 8

                PS: you could also do all this using trig, per some previous posts. I prefer to use geometry construction so as to let SketchUp worry about numeric precision and such.

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                • jolranJ Offline
                  jolran
                  last edited by

                  @unknownuser said:

                  Aha, you mislead us somewhat by not stating your real question at first!

                  Indeed.

                  I think Slbaumgartner wraps it up pretty nicely.

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                  • S Offline
                    slbaumgartner
                    last edited by

                    Found a few minutes...try this:

                    
                      def draw_stringer(rise, run, tread_thickness, numsteps)
                        ents=Sketchup.active_model.active_entities
                        # offset vectors for rise and run
                        risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                        runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                        # arbitrarily start at the global SketchUp origin
                        basepoint = ORIGIN
                        # draw the upper profile of the stringer
                        # first step adjusted for tread thickness
                        corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                        ents.add_line(basepoint, corner)
                        # remember first corner for later
                        firstcorner = corner
                        basepoint = corner.offset(runvect)
                        ents.add_line(corner, basepoint)
                        # now do the rest of the steps
                        2.upto(numsteps) do
                          corner = basepoint.offset(risevect)
                          ents.add_line(basepoint, corner)
                          basepoint = corner.offset(runvect)
                          ents.add_line(corner, basepoint)
                        end
                        # create the baseline and top plumb line
                        baseline = [ORIGIN, [0,1,0]]
                        plumbline = [basepoint, [0,0,-1]]
                        # create the offset vector to the other line
                        cornervect = Geom;;Vector3d.new(firstcorner, corner)
                        normalvect = cornervect*[0,0,1]
                        offsetvect = cornervect*normalvect
                        offsetvect.length=11
                        # create the two corners for the remaining Edges
                        # get a point on the bottom line by offsetting from any top corner
                        refpoint = corner.offset(offsetvect)
                        oppline = [refpoint, cornervect]
                        bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                        topcorner = Geom;;intersect_line_line(oppline, plumbline)
                        # add the Edges
                        ents.add_line(ORIGIN, bottomcorner)
                        ents.add_line(bottomcorner, topcorner)
                        finaledge = ents.add_line(topcorner, basepoint)
                        # fill in the Face
                        finaledge.find_faces()
                      end
                    
                    
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                    • D Offline
                      davesexcel
                      last edited by

                      Very nice indeed. I adjusted it to account for the riser thickness, this needs to be cut off at the back. And it does work for any size string.

                      thanks.

                      How can I change the basepoint from original to (0,1+rise_thickness,0) ?

                       def draw_stringer(rise, run, tread_thickness, numsteps)
                                   
                              ents=Sketchup.active_model.active_entities
                      		rise=7.75
                      		run=10
                      		tread_thickness=1
                      		numsteps=7
                      		string=11
                              rise_thickness=0.5
                              # offset vectors for rise and run
                              risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                              runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                      	#<<<<<<<<<<<<<<
                              lstrun = Geom;;Vector3d.new([0,0,0], [0,(run-rise_thickness),0])
                      	#<<<<<<<<<<<<<<<<<<<<
                              # arbitrarily start at the global SketchUp origin
                              basepoint = ORIGIN
                              # draw the upper profile of the stringer
                              # first step adjusted for tread thickness
                              corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                              ents.add_line(basepoint, corner)
                              # remember first corner for later
                              firstcorner = corner
                              basepoint = corner.offset(runvect)
                              ents.add_line(corner, basepoint)
                              # now do the rest of the steps
                              2.upto(numsteps-2) do
                                corner = basepoint.offset(risevect)
                                ents.add_line(basepoint, corner)
                                basepoint = corner.offset(runvect)
                                ents.add_line(corner, basepoint)
                              end
                              # <<<<<<<<<<<<last run
                      		corner = basepoint.offset(risevect)
                                ents.add_line(basepoint, corner)
                      		basepoint = corner.offset(lstrun)
                                ents.add_line(corner, basepoint)
                      
                              # create the baseline and top plumb line
                              baseline = [ORIGIN, [0,1,0]]
                              plumbline = [basepoint, [0,0,-1]]
                              # create the offset vector to the other line
                              cornervect = Geom;;Vector3d.new(firstcorner, corner)
                              normalvect = cornervect*[0,0,1]
                              offsetvect = cornervect*normalvect
                              offsetvect.length=string
                              # create the two corners for the remaining Edges
                              # get a point on the bottom line by offsetting from any top corner
                              refpoint = corner.offset(offsetvect)
                              oppline = [refpoint, cornervect]
                              bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                              topcorner = Geom;;intersect_line_line(oppline, plumbline)
                              # add the Edges
                              ents.add_line(ORIGIN, bottomcorner)
                              ents.add_line(bottomcorner, topcorner)
                              finaledge = ents.add_line(topcorner, basepoint)
                              # fill in the Face
                              finaledge.find_faces()
                       
                      
                            end
                      
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                      • S Offline
                        slbaumgartner
                        last edited by

                        The only things that depend on the starting point are the three places that use ORIGIN. That's an advantage of using offset vectors instead of formulas to create vertex points. So, at the top, define

                        startpoint = [0, 1+riserthickness, 0]

                        and replace ORIGIN with startpoint in the three locations. I didn't include any other error checking, but as a precaution against when riserthickness=0 you might want to change the definition of baseline to

                        baseline = [startpoint, [0, -1, 0]]

                        so that the two points will never be the same (which would cause a SketchUp error). A line does not have a direction, so it does not matter that the second point is "in front" instead of "in back" of startpoint.

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                        • D Offline
                          davesexcel
                          last edited by

                          @slbaumgartner said:

                          ....

                          Thanks alot,
                          How do I pushpull this?

                          I am trying
                          finaledge.pushpull 1
                          and
                          face.pushpull 1
                          nothing seems to be happening.

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                          • J Offline
                            Jim
                            last edited by

                            Do you have the Ruby Console open while testing your code? It will show you errors that occur.

                            An Edge is not something that an be pushpulled. Faces can be. Unfortunately, using find_faces does not give you a list of found faces. So you need to find the created face yourself. The code might look something like this:

                            face = ents.grep(Sketchup;;Face).first
                            
                            if face
                              face.pushpull(tread_thickness)
                            end
                            

                            Hi

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                            • D Offline
                              davesexcel
                              last edited by

                              Thanks

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