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    Draw parallel line, distance=11

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    • D Offline
      driven
      last edited by

      it's a lot simpler for others if you add the images here and use code-blocks for code...

      like this...

      prompts = ["length", "Run","height","Rise","Total Rises"]
          defaults = [36.0,10.0,1.0,7.75,7]
          input = UI.inputbox prompts, defaults, "Tread."
              a,b,c,d,e=input
              ent = Sketchup.active_model.entities
      		
      #---------Clear All		
              #Sketchup.active_model.entities.clear!
      #----------------Make Bottom Stringer-----
                  ent.add_line [2,(b+1)+0*b+0.5,0+0*d-c], [2,(1.5+0*b),0+0*d-c]  
                  ent.add_line [2,1.5+0*b,-d], [2,1.5+0*b,-c]
               
      			for i in 1..e-3
              ent.add_line [2,(b+1)+i*b+0.5,0+i*d-c], [2,(1.5+i*b),0+i*d-c]  
              ent.add_line [2,1.5+i*b,0+i*d-c], [2,1.5+i*b,-d+(i*d)-c]
           
      		end
      		
      		 ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-1)*b)+1,((e-2)*d)-1]  
                  ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-2)*b)+1.5,((e-3)*d)-1]
      

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • jolranJ Offline
        jolran
        last edited by

        Ah, doh. I missread. You want an edge, not an infinite line.

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        • D Offline
          davesexcel
          last edited by

          @jolran said:

          Ah, doh. I missread. You want an edge, not an infinite line.

          Well I was first trying figure out where to put the line, then I was going to try and figure out how the bottom and top lines meet it.(as per image)

          Using this

          x=10
          y=7.75
          ent = Sketchup.active_model.entities
          ent.add_line [0,0,0], [0,x,y]
           x = Math;;atan(y/x).radians
          
          

          I can figure out the angle (37.77568430595466) for this example.
          Maybe if I subtract that degree from 90. (52.22431569404534).
          How do I find those points?
          something like 11*52.22431569404534 degrees.
          Am I even on the right path?

          Not sure yet.

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          • jolranJ Offline
            jolran
            last edited by

            I don't have time for code, but I drew this quick idea..
            Shouldent be to difficult to figure out vectors and loop points..
            Be careful doing mathcalculations to use Point3d ojects so the floats don't hose you out of sketchup tolerance..


            stairs.jpg

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            • jolranJ Offline
              jolran
              last edited by

              A, what the heck. Here some very simple code suggestion. I don't know if it's this you want to do.

              Sure this can be implemented by math calculations. But using vectors and points + maybe adding length.class assures you'll be within Sketchup tolerance..
              I'll probably do different if communicating with exterior program. But always convert to Point3d objects.

              prompts = ["length", "Run","height","Rise","Total Rises"]
               defaults = [36.0,10.0,1.0,7.75,7]
               input = UI.inputbox prompts, defaults, "Tread."
               
               
               len, run, heit, rise, n_steps = input #len(a) not used in original ?
               ent = Sketchup.active_model.entities
               
               # Assuming height is meant startdistance under ORIGIN
              pts = []
              
              v_rise = Geom;;Vector3d.new(0,0,rise)
              v_run = Geom;;Vector3d.new(0,run,0)
              startpoint = Geom;;Point3d.new(0,0,-heit).offset!(v_rise.reverse)
              p1 = startpoint.offset(v_run)
              
              pts << p1
              pts << startpoint
              
              for i in (0...n_steps)
              
              	pts << startpoint = startpoint.offset(v_rise)
              	pts << startpoint = startpoint.offset(v_run)
              	
              end
              
              pts << startpoint.offset(v_rise.reverse)
              
              f = ent.add_face(pts)
              f.pushpull(20)
              
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              • D Offline
                davesexcel
                last edited by

                Thanks,I still need the required depth 11". That would be where the math would come in.

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                • S Offline
                  slbaumgartner
                  last edited by

                  Aha, you mislead us somewhat by not stating your real question at first! Also, please review the SketchUp API definitions of "Edge" and "line" - they are not the same thing. An "Edge" is a finite segment with specified start and end points. A "line" is an infinite geometric abstraction (it has no start or end) that SketchUp represents as an Array containing either a Point3d and a Vector3d or two Point3d objects. It is an unfortunate historical mistake that the method to create an Edge is named Entities#add_line.

                  So anyway here's an outline of how to do it (don't have time to write and check Ruby code just now, if you can't follow let us know and I'll work it up when I have a chance):

                  1. draw your upper stair Edges as in your picture, all the risers and tread runs
                  2. create a line horizontally through the bottom-most end point: hline= [bottompoint, green vector]
                  3. create a line vertically through the top-most end point: vline=[toppoint, -blue vector]
                  4. create a vector through any two of the stair tread outer vertices
                  5. use this vector in my previous code to get an offset vector for the parallel line, but don't draw the Edge using it.
                  6. apply the offset to any of the outer stair tread vertices to get a point on the parallel line
                  7. create the parallel line using this point and the vector from step 4
                  8. use Geom::intersect_line_line to get the intersection points between the lines from steps 2, 3, and 7
                  9. draw your final Edges using the points from step 8

                  PS: you could also do all this using trig, per some previous posts. I prefer to use geometry construction so as to let SketchUp worry about numeric precision and such.

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                  • jolranJ Offline
                    jolran
                    last edited by

                    @unknownuser said:

                    Aha, you mislead us somewhat by not stating your real question at first!

                    Indeed.

                    I think Slbaumgartner wraps it up pretty nicely.

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                    • S Offline
                      slbaumgartner
                      last edited by

                      Found a few minutes...try this:

                      
                        def draw_stringer(rise, run, tread_thickness, numsteps)
                          ents=Sketchup.active_model.active_entities
                          # offset vectors for rise and run
                          risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                          runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                          # arbitrarily start at the global SketchUp origin
                          basepoint = ORIGIN
                          # draw the upper profile of the stringer
                          # first step adjusted for tread thickness
                          corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                          ents.add_line(basepoint, corner)
                          # remember first corner for later
                          firstcorner = corner
                          basepoint = corner.offset(runvect)
                          ents.add_line(corner, basepoint)
                          # now do the rest of the steps
                          2.upto(numsteps) do
                            corner = basepoint.offset(risevect)
                            ents.add_line(basepoint, corner)
                            basepoint = corner.offset(runvect)
                            ents.add_line(corner, basepoint)
                          end
                          # create the baseline and top plumb line
                          baseline = [ORIGIN, [0,1,0]]
                          plumbline = [basepoint, [0,0,-1]]
                          # create the offset vector to the other line
                          cornervect = Geom;;Vector3d.new(firstcorner, corner)
                          normalvect = cornervect*[0,0,1]
                          offsetvect = cornervect*normalvect
                          offsetvect.length=11
                          # create the two corners for the remaining Edges
                          # get a point on the bottom line by offsetting from any top corner
                          refpoint = corner.offset(offsetvect)
                          oppline = [refpoint, cornervect]
                          bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                          topcorner = Geom;;intersect_line_line(oppline, plumbline)
                          # add the Edges
                          ents.add_line(ORIGIN, bottomcorner)
                          ents.add_line(bottomcorner, topcorner)
                          finaledge = ents.add_line(topcorner, basepoint)
                          # fill in the Face
                          finaledge.find_faces()
                        end
                      
                      
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                      • D Offline
                        davesexcel
                        last edited by

                        Very nice indeed. I adjusted it to account for the riser thickness, this needs to be cut off at the back. And it does work for any size string.

                        thanks.

                        How can I change the basepoint from original to (0,1+rise_thickness,0) ?

                         def draw_stringer(rise, run, tread_thickness, numsteps)
                                     
                                ents=Sketchup.active_model.active_entities
                        		rise=7.75
                        		run=10
                        		tread_thickness=1
                        		numsteps=7
                        		string=11
                                rise_thickness=0.5
                                # offset vectors for rise and run
                                risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                                runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                        	#<<<<<<<<<<<<<<
                                lstrun = Geom;;Vector3d.new([0,0,0], [0,(run-rise_thickness),0])
                        	#<<<<<<<<<<<<<<<<<<<<
                                # arbitrarily start at the global SketchUp origin
                                basepoint = ORIGIN
                                # draw the upper profile of the stringer
                                # first step adjusted for tread thickness
                                corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                                ents.add_line(basepoint, corner)
                                # remember first corner for later
                                firstcorner = corner
                                basepoint = corner.offset(runvect)
                                ents.add_line(corner, basepoint)
                                # now do the rest of the steps
                                2.upto(numsteps-2) do
                                  corner = basepoint.offset(risevect)
                                  ents.add_line(basepoint, corner)
                                  basepoint = corner.offset(runvect)
                                  ents.add_line(corner, basepoint)
                                end
                                # <<<<<<<<<<<<last run
                        		corner = basepoint.offset(risevect)
                                  ents.add_line(basepoint, corner)
                        		basepoint = corner.offset(lstrun)
                                  ents.add_line(corner, basepoint)
                        
                                # create the baseline and top plumb line
                                baseline = [ORIGIN, [0,1,0]]
                                plumbline = [basepoint, [0,0,-1]]
                                # create the offset vector to the other line
                                cornervect = Geom;;Vector3d.new(firstcorner, corner)
                                normalvect = cornervect*[0,0,1]
                                offsetvect = cornervect*normalvect
                                offsetvect.length=string
                                # create the two corners for the remaining Edges
                                # get a point on the bottom line by offsetting from any top corner
                                refpoint = corner.offset(offsetvect)
                                oppline = [refpoint, cornervect]
                                bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                                topcorner = Geom;;intersect_line_line(oppline, plumbline)
                                # add the Edges
                                ents.add_line(ORIGIN, bottomcorner)
                                ents.add_line(bottomcorner, topcorner)
                                finaledge = ents.add_line(topcorner, basepoint)
                                # fill in the Face
                                finaledge.find_faces()
                         
                        
                              end
                        
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                        • S Offline
                          slbaumgartner
                          last edited by

                          The only things that depend on the starting point are the three places that use ORIGIN. That's an advantage of using offset vectors instead of formulas to create vertex points. So, at the top, define

                          startpoint = [0, 1+riserthickness, 0]

                          and replace ORIGIN with startpoint in the three locations. I didn't include any other error checking, but as a precaution against when riserthickness=0 you might want to change the definition of baseline to

                          baseline = [startpoint, [0, -1, 0]]

                          so that the two points will never be the same (which would cause a SketchUp error). A line does not have a direction, so it does not matter that the second point is "in front" instead of "in back" of startpoint.

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                          • D Offline
                            davesexcel
                            last edited by

                            @slbaumgartner said:

                            ....

                            Thanks alot,
                            How do I pushpull this?

                            I am trying
                            finaledge.pushpull 1
                            and
                            face.pushpull 1
                            nothing seems to be happening.

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                            • J Offline
                              Jim
                              last edited by

                              Do you have the Ruby Console open while testing your code? It will show you errors that occur.

                              An Edge is not something that an be pushpulled. Faces can be. Unfortunately, using find_faces does not give you a list of found faces. So you need to find the created face yourself. The code might look something like this:

                              face = ents.grep(Sketchup;;Face).first
                              
                              if face
                                face.pushpull(tread_thickness)
                              end
                              

                              Hi

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                              • D Offline
                                davesexcel
                                last edited by

                                Thanks

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