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    Draw parallel line, distance=11

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    • jolranJ Offline
      jolran
      last edited by

      Below ? In Z-axis you mean.

      Well the first value is a point so maybe try [[0,0,-dist], [0,30,40]]

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      • S Offline
        slbaumgartner
        last edited by

        @davesexcel said:

        The new line will be below the original line

        Still not completely unambiguous...

        If by "below" you mean offset in the z direction, just subtract 11 from each z value:

        ent.add_line [0,0,-11], [0,30,29]

        If by "parallel and below" you mean the two Edges are sides of a rectangle, you have to do some geometry calculations. I'll do this in a general way so that it doesn't depend on any special properties of your values (e.g. that your original line forms a 3-4-5 right triangle in the blue-green plane).

        
        # first make a Vector3d parallel to your Edge;
        myvect=Geom;;Vector3d.new(0,30,40)
        # now get the normal to the plane containing this vector and the z axis using the cross product;
        norm = myvect*[0,0,1]
        # and then get a vector perpendicular to your line in the plane, again using the cross product
        myoff = myvect*norm
        # make the length what you needed;
        myoff.length=11
        # make your new line by offsetting the original endpoints by this vector;
        ent.add_line([0,0,0].offset(myoff), [0,30,40].offset(myoff)
        
        
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        • jolranJ Offline
          jolran
          last edited by

          Do you really need to edit both z-values? I thought the vector was static in the equation..
          I'm confused 😕 Try different y values on pt and test if the line is not straight..

          mod = Sketchup.active_model # Open model
          ent = mod.entities # All entities in model
          sel = mod.selection # Current selection
          
          a = -50
          b = [[0,0,a],[0,50,0]]
          pt = Geom;;Point3d.new(10,999,0)
          
          pt2 = pt.project_to_line(b)
          ent.add_cpoint(pt2)
          
          
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          • D Offline
            davesexcel
            last edited by

            this is what I am trying to do, please refer to pic

            StringerPic.JPG

            favicon

            Google Docs (drive.google.com)

            I am trying to get the bottom lines
            ` prompts = ["length", "Run","height","Rise","Total Rises"]
            defaults = [36.0,10.0,1.0,7.75,7]
            input = UI.inputbox prompts, defaults, "Tread."
            a,b,c,d,e=input
            ent = Sketchup.active_model.entities

            #---------Clear All
            #Sketchup.active_model.entities.clear!
            #----------------Make Bottom Stringer-----
            ent.add_line [2,(b+1)+0b+0.5,0+0d-c], [2,(1.5+0b),0+0d-c]
            ent.add_line [2,1.5+0b,-d], [2,1.5+0b,-c]

            		for i in 1..e-3
                ent.add_line [2,(b+1)+i*b+0.5,0+i*d-c], [2,(1.5+i*b),0+i*d-c]  
                ent.add_line [2,1.5+i*b,0+i*d-c], [2,1.5+i*b,-d+(i*d)-c]
             
            	end
            	
            	 ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-1)*b)+1,((e-2)*d)-1]  
                    ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-2)*b)+1.5,((e-3)*d)-1]`
            

            thanks

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            • D Offline
              driven
              last edited by

              it's a lot simpler for others if you add the images here and use code-blocks for code...

              like this...

              prompts = ["length", "Run","height","Rise","Total Rises"]
                  defaults = [36.0,10.0,1.0,7.75,7]
                  input = UI.inputbox prompts, defaults, "Tread."
                      a,b,c,d,e=input
                      ent = Sketchup.active_model.entities
              		
              #---------Clear All		
                      #Sketchup.active_model.entities.clear!
              #----------------Make Bottom Stringer-----
                          ent.add_line [2,(b+1)+0*b+0.5,0+0*d-c], [2,(1.5+0*b),0+0*d-c]  
                          ent.add_line [2,1.5+0*b,-d], [2,1.5+0*b,-c]
                       
              			for i in 1..e-3
                      ent.add_line [2,(b+1)+i*b+0.5,0+i*d-c], [2,(1.5+i*b),0+i*d-c]  
                      ent.add_line [2,1.5+i*b,0+i*d-c], [2,1.5+i*b,-d+(i*d)-c]
                   
              		end
              		
              		 ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-1)*b)+1,((e-2)*d)-1]  
                          ent.add_line [2,((e-2)*b)+1.5,((e-2)*d)-1], [2,((e-2)*b)+1.5,((e-3)*d)-1]
              

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • jolranJ Offline
                jolran
                last edited by

                Ah, doh. I missread. You want an edge, not an infinite line.

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                • D Offline
                  davesexcel
                  last edited by

                  @jolran said:

                  Ah, doh. I missread. You want an edge, not an infinite line.

                  Well I was first trying figure out where to put the line, then I was going to try and figure out how the bottom and top lines meet it.(as per image)

                  Using this

                  x=10
                  y=7.75
                  ent = Sketchup.active_model.entities
                  ent.add_line [0,0,0], [0,x,y]
                   x = Math;;atan(y/x).radians
                  
                  

                  I can figure out the angle (37.77568430595466) for this example.
                  Maybe if I subtract that degree from 90. (52.22431569404534).
                  How do I find those points?
                  something like 11*52.22431569404534 degrees.
                  Am I even on the right path?

                  Not sure yet.

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                  • jolranJ Offline
                    jolran
                    last edited by

                    I don't have time for code, but I drew this quick idea..
                    Shouldent be to difficult to figure out vectors and loop points..
                    Be careful doing mathcalculations to use Point3d ojects so the floats don't hose you out of sketchup tolerance..


                    stairs.jpg

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                    • jolranJ Offline
                      jolran
                      last edited by

                      A, what the heck. Here some very simple code suggestion. I don't know if it's this you want to do.

                      Sure this can be implemented by math calculations. But using vectors and points + maybe adding length.class assures you'll be within Sketchup tolerance..
                      I'll probably do different if communicating with exterior program. But always convert to Point3d objects.

                      prompts = ["length", "Run","height","Rise","Total Rises"]
                       defaults = [36.0,10.0,1.0,7.75,7]
                       input = UI.inputbox prompts, defaults, "Tread."
                       
                       
                       len, run, heit, rise, n_steps = input #len(a) not used in original ?
                       ent = Sketchup.active_model.entities
                       
                       # Assuming height is meant startdistance under ORIGIN
                      pts = []
                      
                      v_rise = Geom;;Vector3d.new(0,0,rise)
                      v_run = Geom;;Vector3d.new(0,run,0)
                      startpoint = Geom;;Point3d.new(0,0,-heit).offset!(v_rise.reverse)
                      p1 = startpoint.offset(v_run)
                      
                      pts << p1
                      pts << startpoint
                      
                      for i in (0...n_steps)
                      
                      	pts << startpoint = startpoint.offset(v_rise)
                      	pts << startpoint = startpoint.offset(v_run)
                      	
                      end
                      
                      pts << startpoint.offset(v_rise.reverse)
                      
                      f = ent.add_face(pts)
                      f.pushpull(20)
                      
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                      • D Offline
                        davesexcel
                        last edited by

                        Thanks,I still need the required depth 11". That would be where the math would come in.

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                        • S Offline
                          slbaumgartner
                          last edited by

                          Aha, you mislead us somewhat by not stating your real question at first! Also, please review the SketchUp API definitions of "Edge" and "line" - they are not the same thing. An "Edge" is a finite segment with specified start and end points. A "line" is an infinite geometric abstraction (it has no start or end) that SketchUp represents as an Array containing either a Point3d and a Vector3d or two Point3d objects. It is an unfortunate historical mistake that the method to create an Edge is named Entities#add_line.

                          So anyway here's an outline of how to do it (don't have time to write and check Ruby code just now, if you can't follow let us know and I'll work it up when I have a chance):

                          1. draw your upper stair Edges as in your picture, all the risers and tread runs
                          2. create a line horizontally through the bottom-most end point: hline= [bottompoint, green vector]
                          3. create a line vertically through the top-most end point: vline=[toppoint, -blue vector]
                          4. create a vector through any two of the stair tread outer vertices
                          5. use this vector in my previous code to get an offset vector for the parallel line, but don't draw the Edge using it.
                          6. apply the offset to any of the outer stair tread vertices to get a point on the parallel line
                          7. create the parallel line using this point and the vector from step 4
                          8. use Geom::intersect_line_line to get the intersection points between the lines from steps 2, 3, and 7
                          9. draw your final Edges using the points from step 8

                          PS: you could also do all this using trig, per some previous posts. I prefer to use geometry construction so as to let SketchUp worry about numeric precision and such.

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                          • jolranJ Offline
                            jolran
                            last edited by

                            @unknownuser said:

                            Aha, you mislead us somewhat by not stating your real question at first!

                            Indeed.

                            I think Slbaumgartner wraps it up pretty nicely.

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                            • S Offline
                              slbaumgartner
                              last edited by

                              Found a few minutes...try this:

                              
                                def draw_stringer(rise, run, tread_thickness, numsteps)
                                  ents=Sketchup.active_model.active_entities
                                  # offset vectors for rise and run
                                  risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                                  runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                                  # arbitrarily start at the global SketchUp origin
                                  basepoint = ORIGIN
                                  # draw the upper profile of the stringer
                                  # first step adjusted for tread thickness
                                  corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                                  ents.add_line(basepoint, corner)
                                  # remember first corner for later
                                  firstcorner = corner
                                  basepoint = corner.offset(runvect)
                                  ents.add_line(corner, basepoint)
                                  # now do the rest of the steps
                                  2.upto(numsteps) do
                                    corner = basepoint.offset(risevect)
                                    ents.add_line(basepoint, corner)
                                    basepoint = corner.offset(runvect)
                                    ents.add_line(corner, basepoint)
                                  end
                                  # create the baseline and top plumb line
                                  baseline = [ORIGIN, [0,1,0]]
                                  plumbline = [basepoint, [0,0,-1]]
                                  # create the offset vector to the other line
                                  cornervect = Geom;;Vector3d.new(firstcorner, corner)
                                  normalvect = cornervect*[0,0,1]
                                  offsetvect = cornervect*normalvect
                                  offsetvect.length=11
                                  # create the two corners for the remaining Edges
                                  # get a point on the bottom line by offsetting from any top corner
                                  refpoint = corner.offset(offsetvect)
                                  oppline = [refpoint, cornervect]
                                  bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                                  topcorner = Geom;;intersect_line_line(oppline, plumbline)
                                  # add the Edges
                                  ents.add_line(ORIGIN, bottomcorner)
                                  ents.add_line(bottomcorner, topcorner)
                                  finaledge = ents.add_line(topcorner, basepoint)
                                  # fill in the Face
                                  finaledge.find_faces()
                                end
                              
                              
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                              • D Offline
                                davesexcel
                                last edited by

                                Very nice indeed. I adjusted it to account for the riser thickness, this needs to be cut off at the back. And it does work for any size string.

                                thanks.

                                How can I change the basepoint from original to (0,1+rise_thickness,0) ?

                                 def draw_stringer(rise, run, tread_thickness, numsteps)
                                             
                                        ents=Sketchup.active_model.active_entities
                                		rise=7.75
                                		run=10
                                		tread_thickness=1
                                		numsteps=7
                                		string=11
                                        rise_thickness=0.5
                                        # offset vectors for rise and run
                                        risevect = Geom;;Vector3d.new([0,0,0], [0,0,rise])
                                        runvect = Geom;;Vector3d.new([0,0,0], [0,run,0])
                                	#<<<<<<<<<<<<<<
                                        lstrun = Geom;;Vector3d.new([0,0,0], [0,(run-rise_thickness),0])
                                	#<<<<<<<<<<<<<<<<<<<<
                                        # arbitrarily start at the global SketchUp origin
                                        basepoint = ORIGIN
                                        # draw the upper profile of the stringer
                                        # first step adjusted for tread thickness
                                        corner = basepoint.offset(Geom;;Vector3d.new([0,0,0], [0,0,rise-tread_thickness]))
                                        ents.add_line(basepoint, corner)
                                        # remember first corner for later
                                        firstcorner = corner
                                        basepoint = corner.offset(runvect)
                                        ents.add_line(corner, basepoint)
                                        # now do the rest of the steps
                                        2.upto(numsteps-2) do
                                          corner = basepoint.offset(risevect)
                                          ents.add_line(basepoint, corner)
                                          basepoint = corner.offset(runvect)
                                          ents.add_line(corner, basepoint)
                                        end
                                        # <<<<<<<<<<<<last run
                                		corner = basepoint.offset(risevect)
                                          ents.add_line(basepoint, corner)
                                		basepoint = corner.offset(lstrun)
                                          ents.add_line(corner, basepoint)
                                
                                        # create the baseline and top plumb line
                                        baseline = [ORIGIN, [0,1,0]]
                                        plumbline = [basepoint, [0,0,-1]]
                                        # create the offset vector to the other line
                                        cornervect = Geom;;Vector3d.new(firstcorner, corner)
                                        normalvect = cornervect*[0,0,1]
                                        offsetvect = cornervect*normalvect
                                        offsetvect.length=string
                                        # create the two corners for the remaining Edges
                                        # get a point on the bottom line by offsetting from any top corner
                                        refpoint = corner.offset(offsetvect)
                                        oppline = [refpoint, cornervect]
                                        bottomcorner = Geom;;intersect_line_line(oppline, baseline)
                                        topcorner = Geom;;intersect_line_line(oppline, plumbline)
                                        # add the Edges
                                        ents.add_line(ORIGIN, bottomcorner)
                                        ents.add_line(bottomcorner, topcorner)
                                        finaledge = ents.add_line(topcorner, basepoint)
                                        # fill in the Face
                                        finaledge.find_faces()
                                 
                                
                                      end
                                
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                                • S Offline
                                  slbaumgartner
                                  last edited by

                                  The only things that depend on the starting point are the three places that use ORIGIN. That's an advantage of using offset vectors instead of formulas to create vertex points. So, at the top, define

                                  startpoint = [0, 1+riserthickness, 0]

                                  and replace ORIGIN with startpoint in the three locations. I didn't include any other error checking, but as a precaution against when riserthickness=0 you might want to change the definition of baseline to

                                  baseline = [startpoint, [0, -1, 0]]

                                  so that the two points will never be the same (which would cause a SketchUp error). A line does not have a direction, so it does not matter that the second point is "in front" instead of "in back" of startpoint.

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                                  • D Offline
                                    davesexcel
                                    last edited by

                                    @slbaumgartner said:

                                    ....

                                    Thanks alot,
                                    How do I pushpull this?

                                    I am trying
                                    finaledge.pushpull 1
                                    and
                                    face.pushpull 1
                                    nothing seems to be happening.

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                                    • J Offline
                                      Jim
                                      last edited by

                                      Do you have the Ruby Console open while testing your code? It will show you errors that occur.

                                      An Edge is not something that an be pushpulled. Faces can be. Unfortunately, using find_faces does not give you a list of found faces. So you need to find the created face yourself. The code might look something like this:

                                      face = ents.grep(Sketchup;;Face).first
                                      
                                      if face
                                        face.pushpull(tread_thickness)
                                      end
                                      

                                      Hi

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                                      • D Offline
                                        davesexcel
                                        last edited by

                                        Thanks

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