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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Werner_Hundt
      last edited by

      You're a genius, Anton! You should consider collaborating with the guys from Indigo/Skindigo πŸ˜„

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      • A Offline
        Anton_S
        last edited by

        @Adam All SketchyPhysics3 versions used a select_tool when simulation start, which terminates all other running tools. If you don't think so, you can download SP3.2 (the official release) on SU8 for instance and see it yourself. Start lightup and press physics toggle play button. LightUp will reset...

        Use SP Replay as it was made for such purpose, I think. I don't know why you were assuming SP toggle play button worked with LightUp as it never worked with any versions of SP3. Maybe because SP1 or SP2 worked that way, I don't know.

        Edit: Mayby I'm starting LightUp wrong, or I have to do it the other way around. If so, please explain how.

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        • P Offline
          platinius
          last edited by

          First of all I want to thank you, Anton, for this great update! Finally someone who takes care of this awesome plugin. πŸ˜„

          I don't remember if previous versions of SP also showed this behaviour: Positive values for the blue axis (e.g. a piston slider) move things down, in negative direction, whereas positiv values for the green or red axis move things in positiv direction. This irritates me. A bug?

          The other issue I want to address are units. I always use metric units but SP converts them in imperial. For instance, when I position a piston and give it a length of 100 mm (by typing 100 a hitting enter while drawing) the UI max box shows a value of 3.93... which are inches. When I type 100 into the max field, the piston moves 100 inches, not millimeter. I would appreciate it a lot if SP used the units as set in the model settings window. Actually all boxes in the UI should be labeled with the unit expected (the unit set in the model settings). For example, what's the unit of density? What's the angle unit? Radian or degree? And Strength? This would make things a lot easier.

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          • A Offline
            Anton_S
            last edited by

            @platinius said:

            I don't remember if previous versions of SP also showed this behaviour: Positive values for the blue axis (e.g. a piston slider) move things down, in negative direction, whereas positiv values for the green or red axis move things in positiv direction. This irritates me. A bug?

            Can you show an example, I can't reproduce this.

            @platinius said:

            The other issue I want to address are units. I always use metric units but SP converts them in imperial. For instance, when I position a piston and give it a length of 100 mm (by typing 100 a hitting enter while drawing) the UI max box shows a value of 3.93... which are inches. When I type 100 into the max field, the piston moves 100 inches, not millimeter. I would appreciate it a lot if SP used the units as set in the model settings window. Actually all boxes in the UI should be labeled with the unit expected (the unit set in the model settings). For example, what's the unit of density? What's the angle unit? Radian or degree? And Strength? This would make things a lot easier.

            I can't change it because it could break compatibility with prior models, but I can make it to evaluate everything in the control box. For example, if you write 100mm it will turn it to 3.93.

            Hinge min max values are in degrees. Density and strength is undetermined, it very complicated as SP bases everything on world scale. The default world scale is 9. This means all objects are assumed 9 times bigger or smaller (i cant recall), which as of results yields different volume, and mass. The volume is assumed in inches, thus the mass should be in volume_in_inches*density, where density depends on user input. Stuff are relative in SP.

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            • ashscottA Offline
              ashscott
              last edited by

              This is such awesome news! Can't wait to dig into it!

              Just some stuff I do with Sketchup.

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              • cottyC Offline
                cotty
                last edited by

                @anton_s said:

                I will send an error message to them for this version as well. Yet, I can't fix it, as there are too much errors. Use version 3.6.28.3 with the fix I provided in the first post. Otherwise, you'll have to wait till they fix it.

                A new version is out and the changelog says: "Fixing up SketchPhysics export" (not tested).

                my SketchUp gallery

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                • P Offline
                  platinius
                  last edited by

                  @unknownuser said:

                  Can you show an example, I can't reproduce this.

                  I'm sorry about that, it seems I didn't try enough. There is no difference between the axes. It irritated me that the moving direction of a piston or slider is opposite to the direction I choose with the mouse when positioning. For example, if I put a slider joint on the corner of a box and drag the mouse to the positive green direction it will move only to the negative direction.

                  @unknownuser said:

                  I can't change it because it could break compatibility with prior models, but I can make it to evaluate everything in the control box. For example, if you write 100mm it will turn it to 3.93.

                  Maybe this would help a little bit. To put the units besides the input boxes would be great and help people also. Maybe you know that a Mars orbiter crashed in 1999 due to falsely used units. I assume no one uses SP to constructed actually flying space ships, still it feels good to know what units one uses. πŸ˜‰

                  I found this thread which gives some information about units in SP:
                  http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=53209

                  A world scale factor of 1.0 and gravity of 9.81 (m/sΒ²) seems to be suitable if using metric units.

                  Maybe this thread is of interest for you also. Looks like SP's author asked this question:
                  http://newtondynamics.com/forum/viewtopic.php?f=9%26amp;t=4684

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                  • A Offline
                    Anton_S
                    last edited by

                    To make the mouse control desired, simply multiply the whole controller by a negative sign.

                    I will add a list-box from which you could choose the type of limits angle/length.

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                    • A Offline
                      Anton_S
                      last edited by

                      @cotty said:

                      A new version is out and the changelog says: "Fixing up SketchPhysics export" (not tested).

                      Cheers!

                      It exports without problems, although the error comes when try to run the exported animation in Indigo render 3.6.28. Maybe I should download Indigo 3.8.x which is not available yet?

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                      • cottyC Offline
                        cotty
                        last edited by

                        @anton_s said:

                        Maybe I should download Indigo 3.8.x which is not available yet?

                        You'll find the newest beta in the forum: http://www.indigorenderer.com/forum/viewtopic.php?f=1%26amp;t=13252

                        my SketchUp gallery

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                        • T Offline
                          Trobius
                          last edited by

                          Hi there! I've been an on and off user of sketchyphysics since 2.0.

                          Would it be possible to create a way to get an emitted object's lifetime? I know about the setLifetime function, but is there a similar "getLifetime?"

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                          • A Offline
                            Anton_S
                            last edited by

                            Hello, William!

                            Yes, SP doesn't have these methods. The API is quite incomplete.
                            I just added getLifetime, getLifeStart, and getLifeEnd.

                            Is there any other getter or setter functions you think shall be added before I post an update? Sorry, I can't think of any myself.

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                            • ashscottA Offline
                              ashscott
                              last edited by

                              You're a champ Anton, your efforts are very much appreciated.

                              Wish I had time to get back to some of the SP work I was doing earlier.

                              If anyone wants SP inspiration, check this model out: https://3dwarehouse.sketchup.com/model.html?id=5b618d4ba6c22ca85fd35d52fb19ea9b

                              In fact, all of Phonic's work is pretty amazing: https://3dwarehouse.sketchup.com/user.html?id=0127263341868366760323686

                              Just some stuff I do with Sketchup.

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                              • A Offline
                                Anton_S
                                last edited by

                                Thanks, Ash.

                                Lately, I haven't created any SP either. I suppose, that is because I kinda lost passion in it.

                                Phoenix is a good SP modeler. He's sharing some great stuff! πŸ‘

                                Mr.K made some amazing things too. For instance, take a look at the Blue vs Red. You control the bot to get across the puzzle. It may appear mind boggling at first, but you'll get it mastered after some experience.

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                                • ashscottA Offline
                                  ashscott
                                  last edited by

                                  Have you had any interaction with Phonic? I couldn't get a response when I tried some years ago - I wondered if he was only mandarin speaking.

                                  Just some stuff I do with Sketchup.

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    @ashscott said:

                                    Have you had any interaction with Phonic? I couldn't get a response when I tried some years ago - I wondered if he was only mandarin speaking.

                                    Nope, I haven't. I doubt that Phoenix even reads the comments. Usually people respond to their comments by updating the model description with responses, but I never seen him do that.

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                                    • ashscottA Offline
                                      ashscott
                                      last edited by

                                      One thing with Sketchyphysics I did wonder about - and I have no idea how to execute it - would be a "Cut" function. I have modeled saw milling machinery with SP in the past but always had to do some variation of a breakable joint to simulate cutting - due to the physical reactions in breaking a joint, you can understand that it wasn't pretty.

                                      Any idea how to cut an object so that it becomes two?

                                      Just some stuff I do with Sketchup.

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Piece of cake!

                                        Copy this piece of code into the scripted field of the body that you want to be cut:

                                        
                                        onTouch {
                                          split(self, 2)
                                        }
                                        
                                        

                                        What happens is that it splits when it is touched by another body. Increasing the value will create more cuts.

                                        Of course, the code may be changed to have the body be split in another occasion, for instance when it touches a particular body, or at specified frame... If you provide some instructions I could easily write you a code.
                                        πŸ’š

                                        Here is a little example:cut_body_example.skp

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                                        • ashscottA Offline
                                          ashscott
                                          last edited by

                                          Very cool!

                                          I think I've seen some reference to this before.

                                          How would I control the cut so it occurs in a specific place?

                                          For example, on a piece of wood - to only be cut where the saw touches it?

                                          Ash

                                          Just some stuff I do with Sketchup.

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            SP doesn't have this method, but I created my own.
                                            https://3dwarehouse.sketchup.com/model.html?id=ua22b41f2-9654-4d70-898b-46d96e687272

                                            https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/factory_slicer.gif

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