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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • I Offline
      icydee
      last edited by

      I wiped and re-installed my Mac software, primarily on the basis that I wanted to run Sketchup with this plugin so I was gutted to find it does not work with Sketchup 2015 (I just found the comment hidden away that it does not work with 2015 64bit which I assume is the issue!).

      How serious is the problem? Can you give an idea of how big a problem it is (just in case I can help to fix some problems myself) or a timescale if you are planning on fixing it yourself?

      Ruby is not my main skill, but I would give it a go if you were to give me some direction as to the problems?

      -- icydee

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      • A Offline
        Anton_S
        last edited by

        @icydee said:

        I wiped and re-installed my Mac software, primarily on the basis that I wanted to run Sketchup with this plugin so I was gutted to find it does not work with Sketchup 2015 (I just found the comment hidden away that it does not work with 2015 64bit which I assume is the issue!).

        How serious is the problem? Can you give an idea of how big a problem it is (just in case I can help to fix some problems myself) or a timescale if you are planning on fixing it yourself?

        Ruby is not my main skill, but I would give it a go if you were to give me some direction as to the problems?

        -- icydee

        It can't be fixed until the C++ source owner decides to share the source. The Ruby part is already fully made compatible with SU2015. Its just the C++ library that has to be rebuilt under 64bit configuration. Since I don't have the source to C++, it cant be done.

        The author of SP, Chris Phillips, owns the source, but he haven't shared it yet.

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        • P Offline
          PituPhysics
          last edited by

          Feel free to use the 32-bit version on the Mac - Win x64. One drawback is that it does not show thumbnail images on .skp-files.

          From here you can download: http://www.sketchup.com/download/all

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          • A Offline
            Anton_S
            last edited by

            Hello Pitu,

            Your scripted models at 3D Warehouse are awesome!

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            • N Offline
              N Lindenthal
              last edited by

              aha, thank you very much …

              is it better now?

              Look, what happens, if I try the grip quickly:


              beginning


              end


              Model with same masses "Verschraenkt.skp"

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              • N Offline
                N Lindenthal
                last edited by

                @anton_s said:

                … Your right, you only had to increase damp of the servo joint.

                Dear Anton,

                here comes my next difficult study:

                First tool works well:

                http://sketchucation.com/forums/download/file.php?mode=view&id=127615&sid=97ec4a4336a98b917f61a8a9ba6aa1d8

                Second tool works "wrong":

                http://sketchucation.com/forums/download/file.php?mode=view&id=127616&sid=97ec4a4336a98b917f61a8a9ba6aa1d8

                The difference is – as I mean – only the block, which connects the two parts.

                I don’t understand, what I make wrong.


                The 2 files are Sketchup 8


                working well


                ![working "wrong"](/uploads/imported_attachments/idya_Bildschirmfoto2015-01-21um19.23.41.png "working "wrong"")


                VerschraenktDoppelt works well


                VerschraenktWrong works "wrong"

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                • A Offline
                  Anton_S
                  last edited by

                  Your three top-level pieces have a Default shape. Default shape has objects's collision calculated from the bounding box and has all sub-collisions as boxes. So the collision wireframe of the first object would be a 3 rectangular prisms surrounding the each entity's bounding box. To see what was going on, select one of the top level group, apply this menu option to it: (Context Menu)->SketchyPhysics->Debug->Read Back Collision Geometry, and press play. You're expected to see the collision wireframe of the object. You will notice that the collision isn't appearing the same way as it is drawn. This is because as I said, the Default shape calculates collision from its bounding box and has each sub collisions as boxes. I would recommend changing the shape of 3 objects to Compound2. Generally, Compound2 has all sub-collisions as convex hulls and has true centre of mass, not like Default shape, which has its centre of mass at the group's bounds center.

                  To change groups shape, select an object and apply this menu option: (Context Menu)->SketchyPhysics->Shape->[Your Option].

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                  • N Offline
                    N Lindenthal
                    last edited by

                    @anton_s said:

                    Compound2

                    In context menu I find "SketchyPhysics > Shape : Convexhull2", but not Compound2.

                    SketchyPhysics 3.5.5, Mac OS X 10.6.8 with Sketchup 8.0.3161

                    … and the motion of my parts in Verschraenkt.skp don’t take the axes.
                    I will play a littlebit around …

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                    • A Offline
                      Anton_S
                      last edited by

                      You're probably trying to assign shape inside some group. You cant set a sub-group to compound shape. I meant to assign the top level groups to Compound2. All child groups are considered as convex hulls automatically.

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                      • N Offline
                        N Lindenthal
                        last edited by

                        @anton_s said:

                        … All child groups are considered as convex hulls automatically.

                        Dear Anton,
                        you are right.

                        It was not possible to correct my file "VerschraenktWrong.skp" by using compound2 for 3 Groups.
                        But –
                        it was possible to take file "VerschraenktDoppelt.skp", which is well, making compound2 to 3 Groups of linkage, then open 1 group and combine two parts with a new third one.

                        Thank you very much, that I can learn this with you.

                        Please have a look here:


                        Compound2 keeps a group healing

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                        • N Offline
                          N Lindenthal
                          last edited by

                          How can I get my sketchyphysics file by default?

                          I quit my Sketchup, but I did not quit sketchyphysics before. And I saved the Sketchup file with shifted sliders. So my model was not in default, but it was in motion.

                          After I quit and then open the model again, the model is in last position. When I then start the slider, the sketchyphysics parts swing additional, what is wrong.

                          So my question is:
                          Is there a work around to get my model in default?
                          Or is that only possible in Time Machine?

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                          • A Offline
                            Anton_S
                            last edited by

                            I don't think there is a workaround. Try resetting SP each time before you save. Also, your SU file creates skp and skb files. The skb file contains the pre-last saved model. Maybe the default model is in there...

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                            • N Offline
                              N Lindenthal
                              last edited by

                              Dear Anton,

                              now my model is right. Awesome! And …

                              … there is my next question: How can I make a copy of my SP-model, to get it two times in my file?

                              I can not make a SP-component, can I?
                              I can not make a SP-group to drag it with plus sign, can I?

                              If I try to copy the marked selection to put it in my file, then my four hinges are corrupted:

                              😞

                              You have a solution?

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                              • N Offline
                                N Lindenthal
                                last edited by

                                Dear Anton

                                one more question:

                                If I use the sketchyphysics three-circle-arrow and then open the slider, to move the group. How can I make, that the group stays in default and just the slider turns the group to the left or to the right?

                                Best regards,
                                Norbert

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                                • W Offline
                                  WILLHF
                                  last edited by

                                  This plugin is just AWESOME !!! But it's like it doesn't work with SUPRO2015.

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                                  • M Offline
                                    malbertsen
                                    last edited by

                                    Hi 😄 I just love SketchyPhysics though I spend much time getting things right. But I love the posibitity to animate whithin SU big time.

                                    How ever I do have a wishing list:

                                    1. It would be nice if you could save severals animations, and run them simultaniously so that you can animate and control several objects. I.e. animate one item, then run the animations and at the same time animate and record another item in relation to the first animation. And then at the end join the animations into one.

                                    2. and then have a timeline so you could rund the animations with the timing and speed that you want.

                                    3. Go back and forth in an animation and see the frame number and time at a given framerate.

                                    4. Go to a spesific frame number or timestamp in an animation. I have some rather large animations, and use Twilight to render. In Twilight I can start the rendring at a given frame rate (and thus I dont have to render an entire animation) but to find the frame where I will start, I have to run the entire animation in SP and that often takes minutes to find the start frame. Again a timeline would be nice 😉

                                    5. Off course upgrade to SU2015

                                    And I would be willing to pay for SP if these features were implemented 😄

                                    Regards Mads 😍

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                                    • B Offline
                                      Bas9999
                                      last edited by

                                      Ahem...

                                      Should "SketchyPhysics 3.5.6 (January 26, 2014)"
                                      not be "SketchyPhysics 3.5.6 (January 26, 2015)"?

                                      😒

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        You have a cool free Physics 2D : Algodoo! ☀
                                        Take any image of SU objects (on PNG transparent) and transform them in Algodoo 2D objects!
                                        (not for sensible person) 😉

                                        http://sketchucation.com/forums/download/file.php?id=127838&mode=view/rokbox.jpg

                                        Minute 3.25 for transparent robot! (Phun is the old previous of Algodoo ! )

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • P Offline
                                          PituPhysics
                                          last edited by

                                          Hello Anton. The next SP update you could write "transition" script?
                                          For example:

                                          this.transition(hidden/visible, frame_interval)
                                          

                                          or between numbers, from 26 to 35:

                                          @num1 = 26
                                          @num2 = 35
                                          @num1 * transition(@num2, frame_interval)
                                          

                                          or

                                          3D point
                                          
                                          @original_3Dpoint = [43, 10, 16]
                                          @final_3Dpoint = [22, 10, 5].point_transition_to(@original_3Dpoint, frame_interval)
                                          
                                          or Vector
                                          
                                          @original_3Dvector = [0, 1, 0]
                                          @final_3Dvector = [1, 0, 0].vector_transition_to(@original_3Dvector, frame_interval)
                                          

                                          This is very facilitates our job.
                                          _

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                                          • cottyC Offline
                                            cotty
                                            last edited by

                                            What's the reason for such a behaviour?

                                            [screenr:lw2isazp]1A6N[/screenr:lw2isazp]

                                            my SketchUp gallery

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