sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
    208 Posts 49 Posters 289.9k Views 49 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Anton_S
      last edited by

      @icydee said:

      I wiped and re-installed my Mac software, primarily on the basis that I wanted to run Sketchup with this plugin so I was gutted to find it does not work with Sketchup 2015 (I just found the comment hidden away that it does not work with 2015 64bit which I assume is the issue!).

      How serious is the problem? Can you give an idea of how big a problem it is (just in case I can help to fix some problems myself) or a timescale if you are planning on fixing it yourself?

      Ruby is not my main skill, but I would give it a go if you were to give me some direction as to the problems?

      -- icydee

      It can't be fixed until the C++ source owner decides to share the source. The Ruby part is already fully made compatible with SU2015. Its just the C++ library that has to be rebuilt under 64bit configuration. Since I don't have the source to C++, it cant be done.

      The author of SP, Chris Phillips, owns the source, but he haven't shared it yet.

      1 Reply Last reply Reply Quote 0
      • P Offline
        PituPhysics
        last edited by

        Feel free to use the 32-bit version on the Mac - Win x64. One drawback is that it does not show thumbnail images on .skp-files.

        From here you can download: http://www.sketchup.com/download/all

        1 Reply Last reply Reply Quote 0
        • A Offline
          Anton_S
          last edited by

          Hello Pitu,

          Your scripted models at 3D Warehouse are awesome!

          1 Reply Last reply Reply Quote 0
          • N Offline
            N Lindenthal
            last edited by

            aha, thank you very much …

            is it better now?

            Look, what happens, if I try the grip quickly:


            beginning


            end


            Model with same masses "Verschraenkt.skp"

            1 Reply Last reply Reply Quote 0
            • N Offline
              N Lindenthal
              last edited by

              @anton_s said:

              … Your right, you only had to increase damp of the servo joint.

              Dear Anton,

              here comes my next difficult study:

              First tool works well:

              http://sketchucation.com/forums/download/file.php?mode=view&id=127615&sid=97ec4a4336a98b917f61a8a9ba6aa1d8

              Second tool works "wrong":

              http://sketchucation.com/forums/download/file.php?mode=view&id=127616&sid=97ec4a4336a98b917f61a8a9ba6aa1d8

              The difference is – as I mean – only the block, which connects the two parts.

              I don’t understand, what I make wrong.


              The 2 files are Sketchup 8


              working well


              ![working "wrong"](/uploads/imported_attachments/idya_Bildschirmfoto2015-01-21um19.23.41.png "working "wrong"")


              VerschraenktDoppelt works well


              VerschraenktWrong works "wrong"

              1 Reply Last reply Reply Quote 0
              • A Offline
                Anton_S
                last edited by

                Your three top-level pieces have a Default shape. Default shape has objects's collision calculated from the bounding box and has all sub-collisions as boxes. So the collision wireframe of the first object would be a 3 rectangular prisms surrounding the each entity's bounding box. To see what was going on, select one of the top level group, apply this menu option to it: (Context Menu)->SketchyPhysics->Debug->Read Back Collision Geometry, and press play. You're expected to see the collision wireframe of the object. You will notice that the collision isn't appearing the same way as it is drawn. This is because as I said, the Default shape calculates collision from its bounding box and has each sub collisions as boxes. I would recommend changing the shape of 3 objects to Compound2. Generally, Compound2 has all sub-collisions as convex hulls and has true centre of mass, not like Default shape, which has its centre of mass at the group's bounds center.

                To change groups shape, select an object and apply this menu option: (Context Menu)->SketchyPhysics->Shape->[Your Option].

                1 Reply Last reply Reply Quote 0
                • N Offline
                  N Lindenthal
                  last edited by

                  @anton_s said:

                  Compound2

                  In context menu I find "SketchyPhysics > Shape : Convexhull2", but not Compound2.

                  SketchyPhysics 3.5.5, Mac OS X 10.6.8 with Sketchup 8.0.3161

                  … and the motion of my parts in Verschraenkt.skp don’t take the axes.
                  I will play a littlebit around …

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    Anton_S
                    last edited by

                    You're probably trying to assign shape inside some group. You cant set a sub-group to compound shape. I meant to assign the top level groups to Compound2. All child groups are considered as convex hulls automatically.

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      N Lindenthal
                      last edited by

                      @anton_s said:

                      … All child groups are considered as convex hulls automatically.

                      Dear Anton,
                      you are right.

                      It was not possible to correct my file "VerschraenktWrong.skp" by using compound2 for 3 Groups.
                      But –
                      it was possible to take file "VerschraenktDoppelt.skp", which is well, making compound2 to 3 Groups of linkage, then open 1 group and combine two parts with a new third one.

                      Thank you very much, that I can learn this with you.

                      Please have a look here:


                      Compound2 keeps a group healing

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        N Lindenthal
                        last edited by

                        How can I get my sketchyphysics file by default?

                        I quit my Sketchup, but I did not quit sketchyphysics before. And I saved the Sketchup file with shifted sliders. So my model was not in default, but it was in motion.

                        After I quit and then open the model again, the model is in last position. When I then start the slider, the sketchyphysics parts swing additional, what is wrong.

                        So my question is:
                        Is there a work around to get my model in default?
                        Or is that only possible in Time Machine?

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          Anton_S
                          last edited by

                          I don't think there is a workaround. Try resetting SP each time before you save. Also, your SU file creates skp and skb files. The skb file contains the pre-last saved model. Maybe the default model is in there...

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            N Lindenthal
                            last edited by

                            Dear Anton,

                            now my model is right. Awesome! And …

                            … there is my next question: How can I make a copy of my SP-model, to get it two times in my file?

                            I can not make a SP-component, can I?
                            I can not make a SP-group to drag it with plus sign, can I?

                            If I try to copy the marked selection to put it in my file, then my four hinges are corrupted:

                            😞

                            You have a solution?

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              N Lindenthal
                              last edited by

                              Dear Anton

                              one more question:

                              If I use the sketchyphysics three-circle-arrow and then open the slider, to move the group. How can I make, that the group stays in default and just the slider turns the group to the left or to the right?

                              Best regards,
                              Norbert

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                WILLHF
                                last edited by

                                This plugin is just AWESOME !!! But it's like it doesn't work with SUPRO2015.

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  malbertsen
                                  last edited by

                                  Hi 😄 I just love SketchyPhysics though I spend much time getting things right. But I love the posibitity to animate whithin SU big time.

                                  How ever I do have a wishing list:

                                  1. It would be nice if you could save severals animations, and run them simultaniously so that you can animate and control several objects. I.e. animate one item, then run the animations and at the same time animate and record another item in relation to the first animation. And then at the end join the animations into one.

                                  2. and then have a timeline so you could rund the animations with the timing and speed that you want.

                                  3. Go back and forth in an animation and see the frame number and time at a given framerate.

                                  4. Go to a spesific frame number or timestamp in an animation. I have some rather large animations, and use Twilight to render. In Twilight I can start the rendring at a given frame rate (and thus I dont have to render an entire animation) but to find the frame where I will start, I have to run the entire animation in SP and that often takes minutes to find the start frame. Again a timeline would be nice 😉

                                  5. Off course upgrade to SU2015

                                  And I would be willing to pay for SP if these features were implemented 😄

                                  Regards Mads 😍

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    Bas9999
                                    last edited by

                                    Ahem...

                                    Should "SketchyPhysics 3.5.6 (January 26, 2014)"
                                    not be "SketchyPhysics 3.5.6 (January 26, 2015)"?

                                    😒

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      You have a cool free Physics 2D : Algodoo! ☀
                                      Take any image of SU objects (on PNG transparent) and transform them in Algodoo 2D objects!
                                      (not for sensible person) 😉

                                      http://sketchucation.com/forums/download/file.php?id=127838&mode=view/rokbox.jpg

                                      Minute 3.25 for transparent robot! (Phun is the old previous of Algodoo ! )

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        PituPhysics
                                        last edited by

                                        Hello Anton. The next SP update you could write "transition" script?
                                        For example:

                                        this.transition(hidden/visible, frame_interval)
                                        

                                        or between numbers, from 26 to 35:

                                        @num1 = 26
                                        @num2 = 35
                                        @num1 * transition(@num2, frame_interval)
                                        

                                        or

                                        3D point
                                        
                                        @original_3Dpoint = [43, 10, 16]
                                        @final_3Dpoint = [22, 10, 5].point_transition_to(@original_3Dpoint, frame_interval)
                                        
                                        or Vector
                                        
                                        @original_3Dvector = [0, 1, 0]
                                        @final_3Dvector = [1, 0, 0].vector_transition_to(@original_3Dvector, frame_interval)
                                        

                                        This is very facilitates our job.
                                        _

                                        1 Reply Last reply Reply Quote 0
                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          What's the reason for such a behaviour?

                                          [screenr:lw2isazp]1A6N[/screenr:lw2isazp]

                                          my SketchUp gallery

                                          1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            Anton_S
                                            last edited by

                                            @PituPhysics Why not simply include such method in your scripted field? And just fyi, I no longer plan to make any updates to this project. Anyone can take over if they want to.

                                            @Cotty Send me the model, and I'll try figure out what's wrong.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 8 / 11
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement