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    Put forward drawings openGL

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    • D Offline
      dacastror
      last edited by

      Hi all, I want to ask how can I bring to the front drawing openGL?,
      something like this:

      traes al frente.gif

      I do not know how to do this, in advance I appreciate your help
      (google translator)

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      • jolranJ Offline
        jolran
        last edited by

        use view 2d methods and transform to screen cordinates to with view.screen_coords ?

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        • A Offline
          Anton_S
          last edited by

          I think he means how to draw while the other tool is active?
          As described in the picture above, the scale tool is active, meantime the circle is drawn.

          Yet, I don't think its not possible to draw via Sketchup API while the other tool is active.

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          • D Offline
            dacastror
            last edited by

            thanks for replying, I mean that the OpenGL geometry not hide because of the entities in the model,
            use 2d drawings is an option but it seems a bit complicated for something with back and front part, in my case the object has shape of a cube
            (sorry for any errors in translation)

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            • A Offline
              Anton_S
              last edited by

              Nothing's complicated:

              https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/highlight_picked_body.gif

              Place in Plugins folder

              Access: (Menu) Plugins → Highlight Tool

              However, I can't make it work while the other tool is active.

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              • sdmitchS Offline
                sdmitch
                last edited by

                X-ray mode?

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • jolranJ Offline
                  jolran
                  last edited by

                  Nice Anton_S! Useful code.

                  @unknownuser said:

                  However, I can't make it work while the other tool is active.

                  Can't one just delegate to the other class/tool ?
                  Or are you talking about some other issue..

                  Initializing an instance of the other toolclass in current tool and delegate the useful methods ?

                  Or is that bad practice or do there exist a better way ?
                  I'm interested in doing this properly..

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                  • A Offline
                    Anton_S
                    last edited by

                    @jolran said:

                    Can't one just delegate to the other class/tool ?

                    If your thinking of including this in your tool, then yes, this is absolutely possible. I was making an argument about having this tool active while the other tools are active too. I'm thinking dacastror wants this to be active while the other tool is active, but I'm not sure yet. I mean the select tool, push pull tool, scale tool, rotate tool - How to incorporate this tool into them or how to keep this tool active while the other tools are active too?

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                    • jolranJ Offline
                      jolran
                      last edited by

                      Ahh, ok. Now I see what you meant. Good point.

                      I don't think one can have costume tools active alongside Sketchup native tools(They are not written in Ruby?)
                      I havent seen that anyway. Would save a lot of effort if possible..

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                      • D Offline
                        dacastror
                        last edited by

                        thanks for answering, I do not mean to have two tools running simultaneously, what I want to do is create a clone of the scale tool to add additional features, I do not understand is how to draw a cube in front of sketchup instances, or draw a cube in 2d consistent with the perspective

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                        • jolranJ Offline
                          jolran
                          last edited by

                          We use the draw2d methods because they DO draw in front of Sketchup Geometry.

                          (I'm sure someone is going to pitch in and tidy this info šŸ˜„ )

                          The view.screen_coords method converts 3d(x,y,z) positions to screen X and Y positions, (valid as 2nd argument in the draw2d methods).

                          For an easy example. to convert a boundingbox cornerpoints to view screen points (untested!):

                          # Somewhere in your class...
                          bb = @group.bounds # could be any element responding to Bounds.
                          @corners_to_screen_position = (0..7).collect{|i| view.screen_coords( bb.corner(i) ) }
                          
                          # in your toolclass draw-method
                          
                          view.draw2d( GL_POINTS, @corners_to_screen_position )
                          

                          You could use any GL constant for drawing other types of geometry, but this should give you the idea.

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                          • D Offline
                            dacastror
                            last edited by

                            thank you very much Jolran, view.screen_coords is very useful,
                            Initially I did this:

                            class DibujaCubo3d
                              def activate
                                @size = 60
                                @tr = Geom;;Transformation.new([20,10,30])
                              end
                              def transformar(pts,axis_num)
                                pts = pts.map{|p| [p.z,p.x,p.y]} if axis_num == 0
                                pts = pts.map{|p| [p.y,p.z,p.x]} if axis_num == 1
                                pts = pts.map{|p| p.transform! @tr}
                              end
                              def draw_square(view, axis_num, size, alto)
                                 pts = [[0,0,alto],[size,0,alto],[size,size,alto],[0,size,alto]]
                                 pts = transformar(pts,axis_num)
                                
                                 view.drawing_color = [0,0,0]
                                 view.draw GL_LINES, pts
                                 view.drawing_color = [0,255,0]
                                 view.draw GL_QUADS, pts
                              end
                              def draw(view)
                                3.times{|i| draw_square(view, i, @size, 0)}
                                3.times{|i| draw_square(view, i, @size, @size)}
                              end
                            end
                            
                            Sketchup.active_model.select_tool DibujaCubo3d.new
                            

                            and this is the best that I can get for now

                            class DibujaCubo
                              def activate
                                @size = 60
                                @tr = Geom;;Transformation.new([20,10,30])
                              end
                              def transformar(view,pts,axis_num)
                                pts = pts.map{|p| [p.z,p.x,p.y]} if axis_num == 0
                                pts = pts.map{|p| [p.y,p.z,p.x]} if axis_num == 1
                                pts = pts.map{|p| view.screen_coords(p.transform!(@tr))}
                              end
                              def points_square(view, axis_num, size, alto)
                                pts = [[0,0,alto],[size,0,alto],[size,size,alto],[0,size,alto]]
                                pts = transformar(view,pts,axis_num)
                              end
                              def draw_shapes(view, tipe, size, color)
                                view.drawing_color = color
                                3.times{|i| view.draw2d tipe, points_square(view, i, size, 0)}
                                3.times{|i| view.draw2d tipe, points_square(view, i, size, @size)}
                              end
                              def draw(view)
                                draw_shapes(view, GL_QUADS, @size, [0,255,0])
                                draw_shapes(view, GL_LINES, @size, [0,0,0])
                              end
                            end
                            
                            Sketchup.active_model.select_tool DibujaCubo.new
                            

                            always shown ahead of all geometry!

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                            • jolranJ Offline
                              jolran
                              last edited by

                              It's working šŸ˜„

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                              • D Offline
                                dacastror
                                last edited by

                                Anton_S your code is very interesting (highlight_picked_body.rb), I have never used Start and stop operation inside a custom tool, I like the result, I am studying this code

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