UNITY, Prehispanic travel
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Proyecto:Recorrido Prehispanico
Sketchup versión:14 PRO
Motor de Render:UNITY
Post-Producción:UNITY
Tiempo de renderizado:2:30 horas
Tamaño del archivo:Escena en unity 250MB, Aplicacion 92MB (exe,app)
Procesador:PhenomII x3 720
Memoria:8GB
Sistema Operativo:Win7 & MACOSX Maverickhttp://www.youtube.com/watch?v=fNK6FeJKorA
Que tal colegas, queria mostrarles un poco de lo que estoy haciendo, un poco de contexto primero, llevo año y medio trabajando con una empresa que se dedica a aplicar tecnologia de video juegos para apps, principalmente lo que se llama realidad aumentada, y pues me he metido un poco en este ambiente de videojuegos que conlleva a realizar modelos low poly, (optimizados para no consumir muchos recursos y lograr buen detalle, esto debido a que casi todo lo que hacemos se debe de ver en moviles) bueno el punto es que teniendo modelos ya en sketchup, se mandan a UNITY un engine de videojuegos, seguro ya lo han escuchado visto, y ya en unity se le da la iluminacion, edicion de materiales etc etc. para crear el "videojuego" se le mete un controllperson, efectos de camara (bloom, correccion de color, antialising, etc. etc) este que les muestro se realizo un Bake de la iluminación, dejando así solo el modelo sin iluminacion en tiempo real, (por cuestión de recursos de visualización) despues pondre la versión de iluminacion en tiempo real (como un videojuego tal cual) que da mas opciones de efectos (shaders de reflexion, bumpmaps, ). pero que por el momento no me he metido del todo en ese campo. les dejo unas capturas y un video, cabe decir que el modelo es navegable sin brincos se ve fluido, solo que al grabar desde la compu pues se alenta, pero la aplicación es completamente navegable fluidamente, y como ven se navega como cualquier videjuego, con las teclas WASD o con las FLECHAS de dreccion, y el mouse para la vista.
Estoy trabajando con un modelo mas detallado solo que ese lo estoy trabajando aun la iluminacion ya que varias partes se ven muy oscuras, tengo que jugar mas con los rebotes de luz y la oclusion ambietal. espero les guste mi trabajo, Saludos amigos.
HI guys i want to share whit your my work, all modeling its made on Sketchup, and the interactive tipe "video game" was made on Unity.
(google traslate)
Such colleagues wanted to show a little of what I'm doing, a little context first, took a year and half working with a company that specializes in applying technology video games apps, mainly what is called augmented reality, and therefore I've gotten a little in this environment videogames leads to make low poly models (optimized not consume many resources and achieve good detail, this because almost everything we do must see on mobile) good point is that having already sketchup models to UNITY will send out a game engine, safe and have been heard, and by unity is given the lighting, material editing etc etc. to create the "video game" he plays controllperson, camera effects (bloom, color correction, antialiasing, etc.. etc) this will show them that I make a Bake lighting, leaving only the model without lighting in real time (as a matter of resources display) version after pondre lighting in real time (like a video game as is) that gives more options for effects (reflection shaders, bumpmaps,). but for the moment I've gotten quite in that field. I leave some screenshots and a video, it should say the model is navigable without jumps is fluid, only the record from the compu then slows, but the application is fully navigable fluently, and as they navigated like any videjuego with WASD or the ARROW keys dreccion, and mouse to view.
I am working with a more detailed one that I'm working even illumination as several parties are very dark pattern, I have to play more with light and rebounds ambietal occlusion. hope you like my work, Best regards.
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Does you can produce an internet file directly playing by the surfer with the free version of Unity?
I suppose that we must load automaticaly the "Unity Player" ? -
@unknownuser said:
Does you can produce an internet file directly playing by the surfer with the free version of Unity?
I suppose that we must load automaticaly the "Unity Player" ?yea u can make a web file to run on web beowser, but you need the plugin, unity web player, and i prefer the app, because u dont need deowload anithin, just double click and run the app.
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yes but in the forum we can play your file and interact inside!
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@unknownuser said:
yes but in the forum we can play your file and interact inside!
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Ah not, thats not posible, because its only a file to webplayer, (i mean, its only the link to call the files on otrer folder (app data) to only run on web. i will look to getit online to show u guys, need ask to my friends (im architec
, they are the porgramers)@unknownuser said:
yes but in the forum we can play your file and interact inside!
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First welcome to Sketchucation forum, Dan.
That's an interesting project and I'd love to know more about it.
Cheers!
_KN
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@ken28875 said:
First welcome to Sketchucation forum, Dan.
That's an interesting project and I'd love to know more about it.
Cheers!
_KN
oh thank you man, i will work nore alot this proyect, its not a work proyect, ots personal, but i will try to work more to show us, because i like to make money whit this apps, i dont know maybe a museum travel, turistic travel, educational aplication.
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