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    Parametric modeling, anyone?

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    • jiminy-billy-bobJ 離線
      jiminy-billy-bob
      最後由 編輯

      Jolran is onto something 😄

      http://sketchucation.com/forums/download/file.php?id=120641

      25% off Skatter for SketchUcation Premium Members

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      • JQLJ 離線
        JQL
        最後由 編輯

        Nice!

        www.casca.pt
        Visit us on facebook!

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        • D 離線
          DOD3R
          最後由 編輯

          nice indeed

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          • jolranJ 離線
            jolran
            最後由 編輯

            Hah, Thanks Jiminy. That one is following around, I see..

            @tkluysk

            It IS an interesting topic.

            I will post a more interesting GIF later so you can see where I'm at using D3.js inside a Webdialog in Sketchup.

            I think it is relevant to the topic. And might be of interest.

            Isent MatterMachine dependent of Crome ? And how can one implement Crome in Sketchup ?

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            • jolranJ 離線
              jolran
              最後由 編輯

              Hello.

              Yes, I'm very active working on it. I have spent many month on building the GUI, and now I'm in Sketchup building Node-methods and experimenting..

              Eric Cheung's work look pretty impressive. Although never saw the GUI, which play a HUGE role in a modeler like this.

              It get's easily daunting connecting nodes together.
              So I have spent quite a lot of time on polishing the GUI, with context menus, icon-management, tooltips etc. All which are easily overlooked starting a project like this.

              Regarding teamwork:

              It really depends on if I go commersial or not. (I haven't made up my mind on that matter yet.) It depends on the progress. The plugin is not release ready.

              If I do go commersial, then as you understand Teamwork will be difficult.

              Was thinking of having 2 versions. 1free and 1 Pro(advanced)

              But let's keep the topic open, if you wanna PM me or discuss things in the open, be my guest. 😄


              I'll probably be banned(can't compress the GIF further) but I post a demo showing an attractor point stearing the scale for some parametric cones. The scaling is dependent on distance from the point by a division. The Cones are originaly spaced out on a Polargrid.


              smaller.gif

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              • PixeroP 離線
                Pixero
                最後由 編輯

                Wonderful. Simply wonderful. 😄
                Can't wait to try it out... 😉

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                • pilouP 離線
                  pilou
                  最後由 編輯

                  GrassHopper for Sketchup 😄
                  It will be a plugin or a standalone ?

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • PixeroP 離線
                    Pixero
                    最後由 編輯

                    A plugin.

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                    • jolranJ 離線
                      jolran
                      最後由 編輯

                      @unknownuser said:

                      It will be a plugin or a standalone ?

                      Yes, as Pixero said. However, Pilou you would have to update your specs to at least IE9 for SVG 😄

                      @tkluysk

                      I thought at first you where an individual seeking to connect Sketchup with another program.

                      I have now looked through some tutorials at your homepage and see that the GUI and the program are quite impressive. It is more a standalone program, whereas I make use of The Sketchup API.

                      So I gather your first ambition simply is to export geometry to Sketchup after having created it in your program ?

                      For hooking it up into a webdialog I see a problem if dependent on Web_GL, as I said. Since Sketchup uses default browser. IE on windows, and there is not much to be done about that, as far as I know.

                      So using as an external program means you will have Sketchup send information to update WEB_GL and then back again to update Sketchup ?

                      Or maybe have you found another backdoor solution 😄

                      Best regards/
                      Joel

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                      • tkluyskT 離線
                        tkluysk
                        最後由 編輯

                        Hi Jolran,

                        We're currently using Unity3D as our viewer, and a C# codebase for our parametric engine + operators - which delivers quite good performance in the browser. We're not strictly married to Unity3D, so SketchUp is a really interesting option for us.

                        Too early to say where we will draw the line between SketchUp and our application. There are a few options, from a really tenuous connection, to deep integration.

                        We're using SVG for our graph. AFAIK SketchUp uses WebKit on Mac and IE on PC. MatterMachine should run on both.

                        But we expect some hurdles 😄 Would be great if you could help us with those, but totally understand you're invested. Respect for what you've done! I kinda know how much work it is 😉

                        I'll PM you!


                        [MatterMachine(http://maattermachine.com)]

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                        • jolranJ 離線
                          jolran
                          最後由 編輯

                          Ah .net, I see. That's a different thing then..

                          So if I may ask, have you made any efforts whatsoever getting into Sketchup ?

                          Ok I wait for the PM.

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                          • majidM 離線
                            majid
                            最後由 編輯

                            Woooow, cant waiting for this.... an huge step forward

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • tkluyskT 離線
                              tkluysk
                              最後由 編輯

                              Jolran, your work looks great. And for a big part, complementary. Are you still actively working on it?

                              For the sake of completeness, I compiled a little list of relevant threads and projects. Please add if you know of any other ones. We might be able to help eachother out and make this happen.

                              This April fool's led to some intense discussion on the topic:
                              http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=51564

                              More...
                              http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=51698
                              http://sketchucation.com/forums/viewtopic.php?t=22713
                              http://sketchucation.com/forums/viewtopic.php?f=179%26amp;t=11074
                              http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=52388

                              Other users of this forum that had a stab at this:

                              • Jolran's solution seems most mature. No links yet Jolran?
                              • tbd with SME
                              • Eric Cheung with his Script Sequencer:

                              https://vimeo.com/22764739
                              https://vimeo.com/22764739


                              [MatterMachine(http://maattermachine.com)]

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                              • tkluyskT 離線
                                tkluysk
                                最後由 編輯

                                @jolran
                                Yes, we've done basic work trying to get a C# <-> Ruby socket working, but we hit a first wall with threads in Ruby.

                                We're starting a more serious attempt soon.

                                The SketchUp team has been really supportive sofar, and the community is vibrant, with several relevant and similar projects undertaken by its members, so with everybody's help, we feel confident we can pull it off.


                                [MatterMachine(http://maattermachine.com)]

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                                • JQLJ 離線
                                  JQL
                                  最後由 編輯

                                  I really feel you guys should PM a lot to each other and talk to the SU team a lot. I feel it's a bit of a waste to not mix both your efforts and you can be sure you'll get a lot of us asking for more!!!

                                  Best of luck to both!

                                  João

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • D 離線
                                    DOD3R
                                    最後由 編輯

                                    +1
                                    on Joãos comment

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                                    • tkluyskT 離線
                                      tkluysk
                                      最後由 編輯

                                      Our first phase effort will involve building a working socket to pass data between C# and Ruby/SU. We have a socket going, but there are some issues passing data between the socket thread and main thread in Ruby.

                                      Second issue we're tackling is efficiently pass (or at least display) large amounts of triangles and line segments between MatterMachine and SU. Building 20000 triangles using Ruby takes about a second. That is too slow!


                                      [MatterMachine(http://maattermachine.com)]

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                                      • JQLJ 離線
                                        JQL
                                        最後由 編輯

                                        @tkluysk said:

                                        Building 20000 triangles using Ruby takes about a second. That is too slow!

                                        I've just crossed my eyes on the "Cricket for sketchup" thread, (Pixero's fault on Thea Render Forum 😄) where Thomthom talks about a way to visualize geometric operations before commiting them to actual geometry. This is supposedly faster than that sec you talk about, but I can't understand half of what is being discussed...

                                        Jolran is there discussing it too so you should PM each other even more!

                                        http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=51564#p465815

                                        Cheers,

                                        João

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • jolranJ 離線
                                          jolran
                                          最後由 編輯

                                          We have alread PM each other but we are not on the "same page".
                                          So there is no collaboration going on.

                                          That is simply the game.

                                          Apparently Thomthom is on the "job".

                                          It would have been common curtesy contacting me as well since I've been
                                          posting stuff about this plugin for over a year, and a longtime member of this forum..
                                          But I guess this is the new Trimble policy

                                          Anyway. You will have an alternative when this .net application keeps crashing. 😉
                                          I'm not going to back off!

                                          @unknownuser said:

                                          Building 20000 triangles using Ruby takes about a second. That is too slow!

                                          I have no problem with 20K displaying it in OPEN_GL.
                                          It will take a couple of seconds more even if you untriangulate the geometry.
                                          An ex:


                                          brepstest.gif

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                                          • tkluyskT 離線
                                            tkluysk
                                            最後由 編輯

                                            Jolran, please: I PM you for a reason.

                                            As far as I'm concerned we are very much on the same page, big picture wise. But again, I respect and understand if you'd rather go solo on this.

                                            ThomThom is not 'on the job'. He has given us some early advice, and has been very supportive, as he has been with you, I'm sure. And we hope to be able to tap his wisdom in the future.

                                            Anyway, I take away your advice on the direct GL drawing. It's a good one.


                                            [MatterMachine(http://maattermachine.com)]

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