Upholstered furniture
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Just chair...
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Viscorbel, it's you, isn't it?
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Lovely! The princess will have 22 of those.
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The Fency armchair by Marco Corti. Nubeitalia
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lovely!
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Thanks Cotty!
Next workflow - Natuzzi MILES sofa and armchair.
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very nice modeling style
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Continued...
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And final result
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This is a very nice sofa collection. Great job!
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This is totaly impressive!
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George II Wing Chair 3
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Your models are impressive. Very realistic. My attempts at upholstered furniture always came across as boxy looking.
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I'm still trying to grasp if you are making most of the polygons by hand or using soap bubble or something equivalent?
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I think what makes a sofa realistic are the fine creases. I see this in your renders but I dont see them in the wires shown. Are you further subdividing and sculpting these fine creases or do you apply some bump or normal map?. Certainly i will not think that you photoshopped it.
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My mind ponders at how useless I am! Your work serves as an inspiration for all SU users!
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@bryan k said:
I'm still trying to grasp if you are making most of the polygons by hand or using soap bubble or something equivalent?
And yes, and no. I rarely use Soap Skin. Mostly for seating. This tool is good when the edge of the plane is parallel for axes. Sides and the other surfaces made with the Skinning tool and some places by hand.
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@cuttingedge said:
I think what makes a sofa realistic are the fine creases. I see this in your renders but I dont see them in the wires shown. Are you further subdividing and sculpting these fine creases or do you apply some bump or normal map?. Certainly i will not think that you photoshopped it.
You Noticed correctly. I use a mixed technique. In some places, the geometry have wrinkles and crease. For the rendering, I applied bump map
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@alvis said:
You Noticed correctly. I use a mixed technique. In some places, the geometry have wrinkles and crease. For the rendering, I applied bump map
but how do you place the bump map of wrinkles where it should be when we do not have proper UV unwrap?
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