[Plugin] UVEditor 0.30
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This is what I get on Windows 8 with Internet Explorer 11:
dlg = UI;;WebDialog.new() dlg.show_modal do dlg.execute_script('document.body.innerText=navigator.userAgent;') end true
And a empty window appears.
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Just tried it on my MacBook and all I can see no matter how I select or zoom is 1 (one) vertex???
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@pixero said:
This is what I get on Windows 8 with Internet Explorer 11:
dlg = UI;;WebDialog.new() > dlg.show_modal do > dlg.execute_script('document.body.innerText=navigator.userAgent;') > end > true
And a empty window appears.
Same here on Win7 IE11
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@PC folk,
looking at the code it is Windows friendly, but does have a line in the javascript
//Called after DOM inititialised. Not called under IE<9 since DOMContentLoaded not supported
so that may be your issue...
post your SU 'used' IE version if you shooting blanks...
if unsure what version SU uses, paste this into 'Ruby Console'
dlg = UI;;WebDialog.new() dlg.show_modal do dlg.execute_script('document.body.innerText=navigator.userAgent;') end
then copy/paste the [highlight=#fff:1j1tkcft]EDIT: text in the WebDialog[/highlight:1j1tkcft]back into a reply...
mine [on mac] contains this
@unknownuser said:Mozilla/5.0 (Macintosh; Intel Mac OS X 10_9_2) AppleWebKit/537.74.9 (KHTML, like Gecko) SketchUp/14.0 (Mac; Safari)
john
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it does look like browser version issue,
also I edited my earlier post, 3 above...
to show which bit I copy pasted back...john
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I've edited the first post to clarify system requirements, namely:
SketchUp 8 or later. MacOS 10.5 or later, or Windows XP or later with IE 9 or later.And to upload a new version:
- Fix for texture not appearing in UV Editor window on Windows.
- UV Editor window stays on top.
Please let me know if you're still having trouble getting started.
@jeff hammond said:
it seems like it would take a really long time to edit the uvs so all the texture lines match up in this example.. but again, i'm probably overlooking a scenario where it's useful or not as complicated.
I'd envisaged it being useful for tweaking the position of textures that have already been projected.But I'm starting to think that to be truly useful it's going to have to support a range of unwrapping and projection tools. (I looked at ThruPaint and, as far as I can tell, it doesn't offer these).
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is the body ready ? Try with a button..
html = <<-HTML <!DOCTYPE html> <html> <body> <input type='button' onclick='alert(document.body.innerText=navigator.userAgent);'> </body> </html> HTML dlg = UI;;WebDialog.new() dlg.set_html(html) dlg.show_modal
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Installed v0.2 still nothing visible with Windows 7 and IE9.
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@pixero said:
Installed v0.2 still nothing visible with Windows 7 and IE9.
You are sure you are using v0.2? I had to remove v0.1 first before v0.2 was being used.
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Hi. Get an "undefined" JavaScript error on line 636.
I see in the JS code "ctx.drawImage" is being called. BUT I can't see it has been assigned anywhere..
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@marginal said:
And to upload a new version:
- Fix for texture not appearing in UV Editor window on Windows.
- UV Editor window stays on top.
Please let me know if you're still having trouble getting started.
Texture appears in v0.20 but I cant select the move button. Win7 32bits Su2014 , IE 11
edit: Still empty window with v0.20 on Win7 64bits Su2014 , IE 11
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@pixero said:
I uninstalled and reinstalled v0.2 but nothing is visible in the UV editor. SketchUp 2014, Windows 7 and IE9.
I edited my post above. For v0.2:
On my win7 32bits SU2014 and IE11 the contents are visible but I can't select the move tool.
On my win7 64bits SU2014 and IE11 the contents are not visible. -
@unknownuser said:
ctx.drawImage
Doh! It's a HTML Canvas function call.. I prefer SVG
Anyway. Spits out an error at initialization..
Edit: I can't dig through all your code, but could it be that the "imgresource" needed for the drawImage functioncall is somehow not getting through ?
The dialog is showing up fine without any errors. But when applying a Texture onto a face(any texture from materials palette) and reentering the dialog the JS error occours and persists. No texture is shown on the canvas.
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I've updated the initial post with version 0.30 which implements Rotate, Scale, exporting UV coordinates, and Project from View. Plus some optimisations and fixes.
Hopefully I've fixed the issues that many people are having on Windows. If you still don't see anything appear in the "UV Editor" window when you select faces, please look in the Ruby Console window: This version prints out the URL of the texture file that it's sending to the UV Editor window. Please let me know if you don't see this, or if it is incorrect. (If it is correct you should be able to copy and paste it into IE's address bar and have IE display the texture file).
Thanks to Aerilius for the code review. I don't have PM privileges so I'll answer here. I've addressed most of your comments, except the following:
- I can't use Point3d's built-in rounding when comparing coordinates - it's way too coarse for UV co-ordinates which have values typically in the range 0->1.
- I have to provide my own version of basename because I need to ensure that the texture file is present in the filesystem and not just embedded in the SketchUp model. And it's possible for the SketchUp model to contain embedded textures with Mac-style pathnames on a PC, and vice versa.
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SU2014, Win7 32bit and IE11 (probably applies to all SU versions and OS versions..)
Empty screen, nothing on Ruby console. That is if you are using default Sketchup textures. Import your own and it works.
No one should use SU internal textures anyway, they have a habit of mysteriously duplicating themselves (and causing all kinds of havoc with various game engines, specially if the engine is limited to powers of two resolutions, for ex gMotor2...With SU internal textures i've ended up with 2000 duplicates on 2000 tri-count object..) So get in habit of not using them ever, not even as placeholders. I believe there is a way to export all SU textures but that's another topic.
Took me a while to figure this out. Hope it helps
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USEFUL AND VERY INTERSTING
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Works great but a bit confusing see vertex and edges because the image texture repeats a lot and the uv is not highlighted.
Thanks!
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Hi,
With internet explorer 10 I get this message.
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@squidcap said:
Empty screen, nothing on Ruby console. That is if you are using default Sketchup textures. Import your own and it works.
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Took me a while to figure this out. Hope it helps
Thanks. I can reproduce the problem with default textures in a model that's never been saved. Will be fixed in the next release.@greenskp said:
Works great but a bit confusing see vertex and edges because the image texture repeats a lot and the uv is not highlighted.
I agree usability isn't as good as I'd like.
You can turn on "Hidden Geometry" to view the UVs of just Faces you're interested in. Or am I misunderstanding your issue?@charly2008 said:
With internet explorer 10 I get this message.
I can't reproduce this on Sketchup 8, Windows 7 64bit, IE10 (which I think is your setup). And the error message is useless. Does this occur with all models that you've tried, or just sometimes?
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