Ruby efficiency for large number of operations
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@drewmorgan said:
- not very clear.. What I meant was, in fredo6's posted script, he creates one big PolygonMesh outside the loop over faces, and calls "add_polygon" for each face inside the loop.. Then, after the loop, he creates a new group and calls fill_from_mesh to include all the faces all at once.. That seems to be working fairly quickly. However, if I move the creation of the PolygonMesh inside the loop, add a single face to it, create a new group, and call fill_from_mesh all inside the loop, it crawls and eventually hangs like it was originally..
I see. I need to look into that.
Have you tried this with using start_operation and using the disable_ui argument? -
@tt_su said:
Oh! You're on Windows and you don't get the BugSplat window? :s
Can you send me the script that cause that?Actually, I get it with the script that Fredo posted above directly.. I get it with my own script as well, but it is essentially the same as what Fredo posted now that I've mucked with it to be the same general structure..
If I just place Fredo's .rb file in my PLugins directory then select the plugin and load the testFile.txt, I get the crash..
Here's what I get down in the "Problem Details" section of the pop-up window:
Problem signature; Problem Event Name; APPCRASH Application Name; SketchUp.exe Application Version; 8.0.11752.0 Application Timestamp; 4ed14f2c Fault Module Name; BugSplat.dll Fault Module Version; 3.1.0.26 Fault Module Timestamp; 483b5de5 Exception Code; c0000005 Exception Offset; 0000e0c7 OS Version; 6.1.7601.2.1.0.256.4 Locale ID; 1033 Additional Information 1; 43af Additional Information 2; 43afc9fd33bc84f320a0c75763285cbb Additional Information 3; 4365 Additional Information 4; 4365e8739e6c211b9e2e8edffa6340e4 Read our privacy statement online; http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline; C;\Windows\system32\en-US\erofflps.txt
and here's what I got in the console before the crash occurred:
Reading File and creating Polygon Mesh.... Nfaces = 20000 - Creating Mesh time = 6.147
Oh, I should mention this in case its related to not geting a BugSplat window.. I'm working on a corporate computer, and they are very concerned about security, so every 10 minutes or so, I get a little popup window that says something like "Can not access 0.skb".. I just dismiss it and I'm on my way, but thought I'd mention it in case its somehow related to not being prompted to submit my BugSplat.. I assume its a permissions-type thing (I can't typically write to c:\Program Files (x86), etc)..
I don't think the crash itself is directly related, because as I mentioned, Fredo's script works fine for test files with smaller number of faces, just not for the 20000 one..
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Can you install and run this tool that will collect more data?
Plugins > SketchUp Diagnostics Tool > Collect Data
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Oh! "Application Version: 8.0.11752.0" Are you using SU8?
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That could explain the issues you experience. Any reason you are not using the latest version? Lots of bugs has been fixed since SU8.
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No particular reason I suppose.. I'll try to update to 14 and see if the grouping inside the loop works in the new version.. Meanwhile, thanks so much for all your help - I was able to get the single group created outside the loop to work in a matter of a minute or so for something like 60,000 faces, so I accomplished the main thing I was trying to.. For my particular issue, I'd really like each one to be a separate group so I could name it and be able to click on it and see what the name was, but I'll continue to play with it and update to 14.. Thanks again for your prompt replies and desire to help!
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Glad I could help.
This particular topic of generating geometry and it's performance is a pet topic for me. I'd like to see it improved, but for now, this is the fastest way around it.
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Yeah, your explanations helped me understand why it is the way it is.. I realize SketchUp does a lot "under the hood" in order to make it as useable as it is, so programatically adding a ton of points can be slow.. Obviously if I was manually drawing the faces in, it would likely be mostly unnoticeable. I do find it intersting though, that at a certain point it really does just hang, which makes me think even if I was interactively modeling, adding a singel face would be noticeable slow.. I can't believe that would be the case though. Luckily, I'm usually dealing with low facet count models, at least when I build them myself..
At any rate, I did download 2014 this morning.. After finally figuring out where my plugins were supposed to go (very different place than in SU8), I was able to verify that the grouping inside the loop with a call ro fill_from_mesh each time still acts the same way.. It seems to get through to about the 8000'th one (which is actually 16,000 faces for what I'm doing) and then it just stopped making progress, so I finally just killed it..
Like I said, though, the single-big-group approach will suffice for now, just isn't as ideal as the many group approach would be, so I'm happy for now.. Thanks!
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hm... so even in SU2014 adding geometry in many smaller groups are slower..? This doesn't sound right...
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