sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    MSPhysics 1.0.3 (16 October 2017)

    Scheduled Pinned Locked Moved Plugins
    926 Posts 171 Posters 883.1k Views 172 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • F Offline
      faust07
      last edited by

      @Patrick: Twilight has an "Animation Editor" under "Twilight Render V2" in the extensions pull-down menu. There you can select quality, resolution, MSP Replay output etc. It could be helpful to test which scenes you include ore exclude into an animation in scene settings.

      @rick149: great detailed model! Can't wait to see it in action.

      1 Reply Last reply Reply Quote 0
      • F Offline
        faust07
        last edited by

        Hi Anton,
        Do you see a possibility that "non-collidable" set objects will be ignored by the Buoyancy Plane?

        1 Reply Last reply Reply Quote 0
        • T Offline
          TDahl
          last edited by

          Hi Anton, I'm hoping you may be able to diagnose an issue with recording MSphysics animations. With an evolved version of my model posted above containing a flat electrical cable that wraps around the interior of a hollow drum, SketchUp crashes (bug splat) when I click the Reset Simulation button after recording anything more than a few hundred to perhaps a thousand frames. My goal is to allow the simulation to run for about ten thousand frames (and then export 1920x1080 PNG frame files at a time scale of ~13, so that I end up with 700 to 800 actual PNG files). In order for the simulation to not encounter object penetration and collision problems the Update Timestep needs to be about 1/420 or smaller (which results in a large number of computed frames for a given real time sequence).

          I would dearly love to be able to record a simulation where the drum (who's motor controller I activate manually right as the simulation starts) is allowed to rotate nearly 7 times, then the controller is set to zero and the simulation is allowed to settle for a bit. However, the MSphysics recorder seems to cause the extension and all of SketchUp to crash when resetting the simulation (clicking the "<<" button) after more than about 1/2 to 1 revolution of the drum.

          I have tried SketchUp 2016.1 and 2017.3, with similar results. I am running this on an iMac with 32GB of memory. The SketchUp process grows to between 9GB and 10GB by the time seven rotations of the drum have occurred and 9700 to 10000 frames have been computed (and I'm ready to click the Reset "<<" button). The computer has sufficient memory to support this, though the simulation eventually runs quite slowly as the process expands memory bit by bit by bit, only doing a few frames every few seconds. My last run took about 2.5 hours of elapsed time to compute those seven rotations. That amount of compute time would be OK if the result was a usable recording. 😄

          By the way, a few weeks ago you had posted a revised version of my flexible cable model that uses fixed joints (between the ~250 cable segment objects) instead of hinges (as used in my versions of the model). I have tried that fixed-joint approach, but the resulting floppy behavior of the cable is not as appealing to me as the behavior that occurs with the hinge joints, so I prefer to use the hinges.

          1 Reply Last reply Reply Quote 0
          • R Offline
            rick149
            last edited by

            @rick149 said:

            Gday
            Can I control the order in which the sliders appear in the MSPhysics Control Panel?

            I find the order of controls varies when I edit/change joints but cannot see the logic behind it.

            It does not always seem to be controlled by the order in which joints are created and/or when they are edited.

            My model is managed as an evolving assembly of models and components including joints, some with controllers, some without and some with keyboard control.

            I have the design of the assembled model and the assembly procedure down pat now so that when I change and re-import the different parts, all the joints and their controls work perfectly but I cannot consistently maintain their order in the panel after various changes are made.

            Ideal would be... can I vary the panel order after the joint controllers are in place?

            1 Reply Last reply Reply Quote 0
            • D Offline
              djhg
              last edited by

              I need to create a very floppy long mattress/cushion and drape it realistically over the seat, arms, and back of a piece of furniture. There's a tutorial with french subtitles and no audio about cloth simulations, but my french isn't good enough and I am looking to learn more. If anyone can point me in the direction of some instruction, I'd appreciate it.

              1 Reply Last reply Reply Quote 0
              • luckyvacL Offline
                luckyvac
                last edited by

                Hi Anton, I realized an unstable gyroscope. The rotor is controlled with the spacebar. Can we make it stable? thank you 😄

                episode 2
                Hello Anton, I can not regulate MSphysique so that the bearings are not transparent. what to do. thank you


                giroscope 2017 MOV.skp


                giroscope 2017 MOV vers 2.skp

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tmixer1
                  last edited by

                  Would you please add ropes to your to-do list? Thank you

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    nasser321
                    last edited by

                    the link of (Compatibility and Requirements//AMS_Library 3.5.0+) say " The requested topic does not exist."
                    So go to link (http://sketchucation.com/forums/viewtopic.php?t=55067) to get it

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      surfmike
                      last edited by

                      Hi all and Happy Christmas!

                      I have one issue to solve...

                      • I have one group of objects that shall move linear in one direction.
                      • I have another group of objects that shall move linear in 180° opposite direction simultaneously.
                        Is that possible to achive with just one slider controller?

                      Edit: I solved it myself. 2 pistons (one turned 180°) , same name, 1 controller.

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        surfmike
                        last edited by

                        Is it possible to create/script a hall sensor functionality detecting magnetism strength and direction?

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          TDahl
                          last edited by

                          I recently completed a detailed (nearly 18 minutes long) video animation that includes two sequences created with MSPhysics - the first at 8:00 into the video, the second at 14:00. The subject of the video is a description of some real space hardware, the surface sampler or "scoop" from the Viking '75 Mars lander of 40 years ago.

                          The first MSPhysics sequence uses about 250 short thin strips to represent a flexible cable winding and unwinding. The second sequence contains about 5500 little marbles to represent soil particles being dug by the Viking lander's sampler backhoe or shovel. (The remainder of the animations were created with the Animator beta extension.)

                          Thank you for such a nice MSPhysics extension, Anton!
                          https://youtu.be/4c5o6jaJOuI

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            faust07
                            last edited by

                            Absolutely great!

                            1 Reply Last reply Reply Quote 0
                            • OxerO Offline
                              Oxer
                              last edited by

                              Incredible work, congratulations!! 👍

                              "The result is the end what is important is the process" by Oxer
                              [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                Anton_S
                                last edited by

                                Tom Dahl, I did see your viking lander video - very inspiring and educational! I also commented at your Sketchup Community thread. Nice work!

                                Aside from that, I have logged all the crash reports, issues, and feature requests reported by you and many others. I have learned many things from the feedback. MSPhysics will be rewritten, with tutorials this time...

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rick149
                                  last edited by

                                  Tom Dahl, I cannot find superlatives adequate to describe your historic video that so effectively diplays the ingenious viking sampler for us mere mortals. thank you. thank you.. more please..

                                  1 Reply Last reply Reply Quote 0
                                  • pabloariasP Offline
                                    pabloarias
                                    last edited by

                                    @anton_s said:

                                    Tom Dahl, I did see your viking lander video - very inspiring and educational! I also commented at your Sketchup Community thread. Nice work!

                                    Aside from that, I have logged all the crash reports, issues, and feature requests reported by you and many others. I have learned many things from the feedback. MSPhysics will be rewritten, with tutorials this time...

                                    I really like your Nasa's Viking project videos Tom. Great job.

                                    Anton, don't you forget the plugin for soft and cloth surfaces. I'd like to test it and if you want I can help you to debug it.


                                    Pablo Arias
                                    SketchUp trainer
                                    V-Ray licensed trainer

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      charlessowers
                                      last edited by

                                      Hello, I am working on a project to create a long torsion wave as an interactive artwork on a bridge. I have been able to simulate the wave behavior in MSPhysics. I am psyched for that but now I would like to simulate the interaction which will be driven by sensors controlling motors that will pull the pendulum top in towards the bridge when a person breaks an IR beam. I'd like to be able to click on one of the pendulums and have it move in at a user defined rate and then release and swing freely. Is there a way to do this? I have seen something in the API called onLButtonDown but also best_picked in the sketchup API but I am not really a programmer and am not sure how to put these together if they are even appropriate. Might someone be able to help? or at least suggest an approach?


                                      BrigdeHandRailPendulum5.jpg


                                      BrigdeHandRailPendulum5.skp

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hello, charlessowers,

                                        I'm not quite sure what you're trying to achieve. Using a simple pick and drag tool may help. Just hold the shift key when dragging the IR beams.

                                        If in case you want to do something else, perhaps an onClick even will help. For that you will have to utilize an onClick event for all beams, which will do the desired thing when a beam is clicked. (And of course, to write the same script to all beams you can write script to one beam and make use of the "assign script to all with name" button).

                                        Anton

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          charlessowers
                                          last edited by

                                          Hello Anton,

                                          Thanks for the plugin and thank you for considering my question.

                                          An onClick sounds like a great possibility, but I am not sure how to use it. I tried this script applied to a picket...

                                          # Triggered when simulation starts
                                          onStart {
                                              @force = 45
                                          }
                                          
                                          # triggered when body is clicked
                                          onClick {|point|
                                            fx =  @force
                                            this.add_force(fx, 0, 0)
                                          }
                                          
                                          

                                          But it didn't work. maybe it needs time for the force to be applied after the click? Maybe it should be a torque? Maybe it should set the start angle of the spring hinge? Not sure if onClick always applies to the thing clicked (this)?

                                          1 Reply Last reply Reply Quote 0
                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Charles,

                                            You got the idea right, but the force you apply must be applied as a point force. Doing so will also, generate torque as you want. For the point, you can either apply force at clicked location or at a particular point such as pole's origin + some shift in the up direction...

                                            Here is the script for applying at point force:

                                            # Triggered when simulation starts
                                            onStart {
                                              @impx = 45 * simulation.update_timestep_inv
                                            }
                                            
                                            # triggered when body is clicked
                                            onClick { |point|
                                              this.add_point_force(point, Geom;;Vector3d.new(@impx, 0, 0))
                                              # Or point could be a custom point
                                              #tra = this.normal_matrix
                                              #point = tra.origin + AMS;;Geometry.scale_vector(tra.zaxis, 100)
                                              #this.add_point_force(point, AMS;;Geometry.scale_vector(tra.xaxis, @impx))
                                            }
                                            

                                            Note that in the simulation tab, you will have to enable the game mode option, which will disable the pick & drag tool, to prevent it from interfering.

                                            Then, the script is then supposed to be assigned to every pole thingy in your model. As mentioned before you can do this by using the "assign script to all with name" button (assuming that all pole thingies have the same name).

                                            Anton

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 36
                                            • 37
                                            • 38
                                            • 39
                                            • 40
                                            • 46
                                            • 47
                                            • 38 / 47
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement