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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      last edited by

      Hello, luckyvac,

      I added a small script to your guitar to play the sound and control arm/wrist movements based on the table of values you provided in your earlier post. It turns out, it works very well! Great job with getting those angle values! It must have taken you a lot of time. You can download your attached model below.

      When I said the hand was too unstable, I meant the MSPhysics version of a hand, not the real one. I apologize if you misunderstood and took it as an offence. In MSPhysics, a hand with 22 servos will not work well. It will be very unstable. Your guitar, however, requires only two servos; one for the arm and the other for the wrist - and it is very stable. So anyway, download the model below and see how it goes. Later, we could create an emulator that would play the real midi notes for the Blowin in the Wind song.

      Regards,
      Anton


      1-2-3456et men articulation MSPhysics.skp

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      • J Offline
        jakub89
        last edited by

        Hi,
        I have a problem with gears using MSphysics. Is there any way how to fix it?

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        • F Offline
          faust07
          last edited by

          Thanks, Istvan. Now it works like desired. Much joints for a little candlelight...

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          • A Offline
            Anton_S
            last edited by

            @jakub89 said:

            Hi,
            I have a problem with gears using MSphysics. Is there any way how to fix it?

            Hi, Jakub,

            If you enable the collision wireframe for your model, which can be done by opening MSPhysics UI, activating the Simulation tab, and, enabling the Collision Wireframe, you will see that the collision generated for the gears is improper. All sub collisions of dynamic (movable) shapes must consist from separate convex sub-groups. That said, your gears are concave. To fix it, either split the teeth in separate sub-groups/components, or use this plugin to draw gears instead: http://sketchucation.com/forums/viewtopic.php?t=46319

            Regards,
            Anton

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            • A Offline
              Anton_S
              last edited by

              @faust07 said:

              Much joints for a little candlelight...

              Faust07,

              There are better ways for doing a candlelight. You could use particle effects or have a sequence of fire models that would hide unhide at a particular frame, that is, a repeating animation. The particle effects is the best approach as it always unique and easier to make. Besides you could also add a trailing smoke. An example is attached below.

              Regards,
              Anton


              candle_example.skp

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              • J Offline
                jakub89
                last edited by

                Anton_S, thanks for fast response. I'll try it.

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                • F Offline
                  faust07
                  last edited by

                  Hi, Anton. Thank you very much. Again a great example of the particle effect and of a script to learn efficient programming. If we could do the smoke with emitters then there is a chance to render the simulation of the candle.

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                  • F Offline
                    faust07
                    last edited by

                    Have found a solution for the problem of SketchUp 2017 animation export of SketchUp 2016 MSPhysics models. Start SUp 2017 and import the SUp 2016 MSPhysics file with the .skp-import funktion. All scene data with layers, stiles, shadows etc. are lost, but the export of animations even of large models works. To open a SUp 2016 MSPhysics model directly and export the simulation from Replay brought the incomplete images. The underlying cause of the problem I could not find unfortunately...

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                    • chriC Offline
                      chri
                      last edited by

                      @jakub89 said:

                      Hi,
                      I have a problem with gears using MSphysics. Is there any way how to fix it?

                      hi jakub89
                      Please, take a look at the following example.
                      The study of this example may help you with the problem of collision with the group and the subgroup.

                      Chri


                      TEST PLUGIN SPGEAR.gif


                      CREATION PIGNON 2 AVEC PLUGIN.skp

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                      • chriC Offline
                        chri
                        last edited by

                        HI

                        SPGears plugin


                        SPGEAR PLUGIN.jpg


                        SPGEAR PLUGIN 2.PNG

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                        • F Offline
                          faust07
                          last edited by

                          After tests with the late discovered Cenvexify (Fredo6 - Fredo Tools) here some problems with the relatively large torus segments with the usual MSP user interface settings.


                          Convexify_01.gif


                          Convexify_01.skp

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                          • I Offline
                            Istvan N
                            last edited by

                            @faust07 said:

                            After tests with the late discovered Cenvexify (Fredo6 - Fredo Tools) here some problems with the relatively large torus segments with the usual MSP user interface settings.

                            Hello Faust07. I copied the slices into a new model and it works well. Always try this solution in such cases.

                            Convexify_02.skp

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                            • F Offline
                              faust07
                              last edited by

                              Thanks again, Istvan. Good to know. It seems to be a similar problem as the frame export in MSP Replay in SUp 2017 using SUp 2016 models. The solution was to copy the content or to import the model into a new model.
                              BTW, thanks for your shape loader extension! 👍

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                              • F Offline
                                faust07
                                last edited by

                                Hi Anton,
                                during extensive physics calculations, MSPhysics reduces interim phases during image reproduction. Partially over 5 frames, the content remains the same. This can lead to pretty jerky videos. It would be helpful if this setting, at least for exporting the images in Replay, could be turned off?

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                                • D Offline
                                  delchrys
                                  last edited by

                                  Hello all,

                                  i'm new to msphysics and intermediate at sketchup 2016, and can't get my model to work the way i want.
                                  Is there someone who can point me in the right direction???

                                  I like to reproduce this type of device and then make it animate in sketchup.
                                  https://www.youtube.com/watch?v=MO2Dy7PM7Gs
                                  http://4.bp.blogspot.com/-4t0Ghm1M8VQ/Vh1EDse0mTI/AAAAAAAAAKo/Yo5RzwcT2xs/s1600/HU_1.png

                                  For now i have made some parts already but i want to begin animating already, but can't get it to work.
                                  Someone who wants to help.
                                  I need the parts to be connected and when a cylinders move like a slider, the rest of the parts have to follow.

                                  Kinde regards and thanks,

                                  Bert.
                                  (The Netherlands)


                                  test upload.skp

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Hello, Faust,

                                    @faust07 said:

                                    After tests with the late discovered Cenvexify (Fredo6 - Fredo Tools) here some problems with the relatively large torus segments with the usual MSP user interface settings.

                                    @istvan n said:

                                    I copied the slices into a new model and it works well. Always try this solution in such cases.

                                    Even after copying, the issue still persists. Moving some split shapes toward the center, the original position where they fell through the mesh, made them fall through again. Hate to say that, but it's the bug of the physics engine that MSPhysics is using. Until the physics engine is updated, this is how it will remain and even for the upcoming version 1.0.0. To fix it, have the floor shape be a static box, or a static compound. Or just ensure that the objects don't fall at those places.

                                    @faust07 said:

                                    during extensive physics calculations, MSPhysics reduces interim phases during image reproduction. Partially over 5 frames, the content remains the same. This can lead to pretty jerky videos. It would be helpful if this setting, at least for exporting the images in Replay, could be turned off?

                                    So, you export replay into images and some images remain undesirably the same for 5 consequent frames? Is that what it is? Could I have a test model? You could PM it to me if you want to.

                                    Regards,
                                    Anton

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Hallo Anton. Thanks for your explanation.
                                      Here is a picture sequence with the problem. It usually happens in fast motion sequences, as if MSPhysics tries to run the simulation in real time. For games and the like it is certainly useful, but for a video recording are missing some phases of some objects.
                                      Unfortunately the model is currently under construction. I am trying to optimize and combine motion sequences and motion modes. If it works again, I can send it to you.


                                      TestSequence.zip

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hello, Bert Broek,

                                        Here is the hydraulic torque wrench with MSPhysics:
                                        delchrys - hydraulic torque wrench.skp
                                        The center of rotation might need some adjusting but it works as good as the model is.

                                        Regards,
                                        Anton

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          How to "past" the little box falling on the big box as sson as it touches it?
                                          GIF_how_past.gif

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Pilou, do you mean, how to set the box static when the other box hits it?

                                            If so, attach this script to the little box:

                                            onTouch { |toucher, point, normal, force, speed|
                                              this.static = true
                                              this.set_velocity(0,0,0)
                                              this.set_omega(0,0,0)
                                            }
                                            

                                            This should set the little box static whenever the falling box over it catches up.

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