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    MSPhysics 1.0.3 (16 October 2017)

    Scheduled Pinned Locked Moved Plugins
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    • tt_suT Offline
      tt_su
      last edited by

      This is a completely new plugin? It's not inherited from SketchyPhysics at all?

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      • A Offline
        Anton_S
        last edited by

        @rich o brien said:

        Can you assign different masses?

        Modifying mass? 🀒
        That's just a tiny little bit of the API. πŸ˜† There are lots of things you will be able to do with the bodies.
        I'm nearly done with the Body API! Check out documentation if your interested.

        @tt_su said:

        This is a completely new plugin? It's not inherited from SketchyPhysics at all?

        Yes TT, all from scratch! This plugin uses the latest Newton Dynamics 3.12, while SketchyPhysics used some old version. You've seen how fast the wall is simulated. Try simulating the same wall in SketchyPhysics. It will be like 1 FPS (If not BugSplat).

        The aim of writing this plugin is to bring SketchyPhysics back! To be honest, the whole point I joined this forum was to learn Ruby programming, in order to have some skills in fixing SketchyPhysics bugs. As time wen't I did fix a few things here and there, but wasn't satisfied. SP needed some general reconstruction. Starting the project from scratch wasn't a bad idea after all.

        There are a few things I need to do before releasing the first version:

        1. Dialog
        2. Joints
        3. Materials
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        • A Offline
          Anton_S
          last edited by

          @unknownuser said:

          SketchyPhysics / MSPhysics

          I won't share any advantages/disadvantages over SketchyPhysics as it might hurt Chris Phillips's (the author of SketchyPhysics) feelings. SketchyPhysics was his idea in the first place. I wouldn't mind renaming MSPhysics to unofficial SketchyPhysics, but only after I make it compatible with SketchyPhysics...

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          • FrederikF Offline
            Frederik
            last edited by

            I've never tried using SketchyPhysics (primary because I haven't had the need, but also because I heard it was conflicting with other plugins), but this sure looks interesting... πŸ‘

            Cheers
            Kim Frederik

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            • KrisidiousK Offline
              Krisidious
              last edited by

              Any hopes of using this system to test structural stability of home designs?

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • soloS Offline
                solo
                last edited by

                This will be crazy awesome, please pick me if you need testers as I would love to play with this. I'll also need to get Tomasz (the author of Thea4SU) alerted so we can get render support ASAP as this will be a game changer.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • pilouP Offline
                  pilou
                  last edited by

                  Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ? πŸ˜‰
                  (free version is existing)

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • A Offline
                    Anton_S
                    last edited by

                    @krisidious said:

                    Any hopes of using this system to test structural stability of home designs?

                    You won't be able to see the wood break in half, but you would be able to get the force applied on an object.

                    @solo said:

                    This will be crazy awesome, please pick me if you need testers as I would love to play with this.

                    I'll post a beta version someday.

                    @unknownuser said:

                    Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ? πŸ˜‰
                    (free version is existing)

                    Bullet is a good physics engine, but I prefer using NewtonDynamics physics engine for MSPhysics for variety of reasons. It's a free physics engine, as well.

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      "You won't be able to see the wood break in half, but you would be able to get the force applied on an object."

                      That sounds great, I'm in it for the data not the visuals...

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • soloS Offline
                        solo
                        last edited by

                        @anton_s said:

                        @solo said:

                        This will be crazy awesome, please pick me if you need testers as I would love to play with this.

                        I'll post a beta version someday.

                        Someday?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • A Offline
                          Anton_S
                          last edited by

                          @solo said:

                          Someday?

                          Maybe in a couple of months.

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            This is the internet... If there's no Beta, it didn't happen.

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • cottyC Offline
                              cotty
                              last edited by

                              @anton_s said:

                              The aim of writing this plugin is to bring SketchyPhysics back!

                              Great idea πŸ‘ ❗

                              my SketchUp gallery

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                              • A Offline
                                Anton_S
                                last edited by

                                @krisidious said:

                                This is the internet... If there's no Beta, it didn't happen.

                                πŸ˜’ You know what? I don't care if you think it doesn't exist. πŸ˜† I'm good as long as you're not planning to hack into my PC and steal the files.

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  @anton_s said:

                                  hack into my PC and steal the files.

                                  πŸ’­ πŸ‘Ώ

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Hello guys,

                                    I posted the first alpha version. There are still a lot of things to be worked on, but I thought it wouldn't be a bad idea to upload updates as I go.

                                    Go to the first post and read all the compatibility and requirements, as this plugin is not user friendly yet.

                                    As far as uploading it to GitHub, it will be in a matter of days.

                                    I haven't yet created joints, and the dialog, but you can test destructing building and such things...

                                    Have a nice day!

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                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      Fist test VERY promising! πŸ‘ πŸŽ‰

                                      [screenr:1z6ajd7z]yhhN[/screenr:1z6ajd7z]

                                      my SketchUp gallery

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                                      • K Offline
                                        kaas
                                        last edited by

                                        Very nice. First test no problems. Considering modelling a pachinko machine...

                                        1 Reply Last reply Reply Quote 0
                                        • tt_suT Offline
                                          tt_su
                                          last edited by

                                          @anton_s said:

                                          As far as uploading it to GitHub, it will be in a matter of days.

                                          πŸŽ‰ 😍

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                                          • J Offline
                                            josuapa
                                            last edited by

                                            @cotty said:

                                            Fist test VERY promising! πŸ‘ πŸŽ‰

                                            [screenr:zkq34ycx]yhhN[/screenr:zkq34ycx]

                                            It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) πŸ˜• . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! πŸ˜„

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