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    Triangulate triangles ?

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    • renderizaR Offline
      renderiza
      last edited by

      Here is an example code for achieving what you want Pilou...

      
      model = Sketchup.active_model
      ents = model.active_entities
      sel = model.selection
      faces = ents.grep(Sketchup;;Face)
      
      faces.each do |face|
        vertices = face.vertices
        bbox = face.bounds
        cpoint = bbox.center
      
        vertices.each do |vertex|
          p1 = cpoint
          p2 = vertex
          line = ents.add_line p1,p2 
         end
      end
      
      

      Note: Some very pretty geometry start appearing when you keep splitting! πŸ‘

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • renderizaR Offline
        renderiza
        last edited by

        I will do that! πŸ‘

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • TIGT Offline
          TIG Moderator
          last edited by

          Beat me to it πŸ˜‰
          You might want to change the
          faces = ents.grep(Sketchup::Face)
          to
          faces = **sel**.grep(Sketchup::Face)
          So then the user changes only selected faces ?
          OR perhaps
          faces = sel.grep(Sketchup::Face) faces = ents.grep(Sketchup::Face) **unless faces[0]**
          so it works on a selection OR everything if there is no selection...

          Also you want to make it undoable, so add
          **model.start_operation('subtri')** faces.each... ...end **model.commit_operation**
          πŸ€“

          TIG

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          • renderizaR Offline
            renderiza
            last edited by

            Hahaha!

            TIG I would be very happy if you modify your existing plugin to add Pilou is feature request. πŸ‘

            I am interested in making this for learning and I have some additional ideas I want to explore. I consider you my mentor TIG and there will never be competition between you and me I promise! πŸ’š

            By the way thanks for the suggestion! πŸ‘

            Here is updated code...

            model = Sketchup.active_model
            ents = model.active_entities
            sel = model.selection
            faces = sel.grep(Sketchup;;Face)
            
            model.start_operation('csplit')
              faces.each do |face|
                vertices = face.vertices
                bbox = face.bounds
                cpoint = bbox.center
            
                vertices.each do |vertex|
                  p1 = cpoint
                  p2 = vertex
                  line = ents.add_line p1,p2
                end
              end
              sel.clear
            model.commit_operation
            

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • TIGT Offline
              TIG Moderator
              last edited by

              OK
              I'll make a simple script and publish it shortly...

              TIG

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              • renderizaR Offline
                renderiza
                last edited by

                Thank you TIG! πŸ‘

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • A Offline
                  anar
                  last edited by

                  Thanks Pilou !
                  You convinced TIG...
                  And Thanks TIG, I think it's a must have !

                  http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
                    TriangulateAllFaces...

                    TIG

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                    • cottyC Offline
                      cotty
                      last edited by

                      I think the triangulation is not the same...


                      tri.jpg

                      my SketchUp gallery

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        Both of these are very useful so maybe add an option to choose between the two.

                        http://s23.postimg.org/sp0h6r557/e_1.png

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                          πŸ˜•

                          TIG

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Not as easy as using the center of face.bounds.center is it. πŸ˜•

                            If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              I sure don't call the code below a success but its definitely interesting...

                              http://s13.postimg.org/yerdljl8n/eee.jpg

                              
                              model = Sketchup.active_model
                              ents = model.active_entities
                              sel = model.selection
                              faces = sel.grep(Sketchup;;Face)
                              
                              model.start_operation('csplit')
                                faces.each do |face|
                                  vertices = face.vertices
                                  edges = face.edges
                                  bbox = face.bounds
                                  cpoint = bbox.center
                              
                                 edges.each do |e|
                                    e1 = e.start.position
                                    e2 = e.end.position      
                              
                                    x = (e2.x + e1.x) / 2
                                    y = (e2.y + e1.y) / 2 
                                    z = (e2.z + e1.z) / 2
                              
                                    vertices.each do |vertex|
                                      p1 = [x, y, z]
                                      p2 = vertex
                                      line = ents.add_line p1,p2
                                    end
                                  end    
                                end
                                sel.clear
                              model.commit_operation
                              

                              Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

                                http://s15.postimg.org/3zyfm7ayz/pp1.jpg

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  Renderiza,

                                  That's not success, that's brilliance!

                                  I'll start designing tiles right away...

                                  Thanks!

                                  JQL

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    Wish you success or better yet brilliance in your designs! πŸ’š

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      you make big progress and be near the success! β˜€

                                      @unknownuser said:

                                      Not as easy as using the center of face.bounds.center is it. πŸ˜•

                                      If I find the best way to do it with code I'll let you know.

                                      Why not take the image of the first post as "pseudo code" ?

                                      • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                                        (point can be also the calculate center of gravity of 3 points! πŸ˜‰
                                      • draw 3 lines from this point to the 3 vertices

                                      Tig has finalized his "triangulate" method!
                                      Medians stay in race! πŸ˜„

                                      Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
                                      nomedian.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        Thanks guys! Will definitely study your suggestions. πŸ‘

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • jolranJ Offline
                                          jolran
                                          last edited by

                                          I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                                          Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                                          I just ripped it out from a plugin I'm working on..

                                          # Arguments need 3 point3D objects from triangle.
                                          def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                                          	
                                          	#Init Vectors for calculation.
                                          	vec1  = p1.vector_to(p2) 
                                          	vec2  = p1.vector_to(p3) 
                                          	fakeZ = vec1.cross(vec2) #cross Plane...
                                          	#midpoints
                                          	mp1 = p1.offset(vec1, vec1.length/2)
                                          	mp2 = p1.offset(vec2, vec2.length/2)
                                          	#cross vectors..
                                          	vec1 = vec1.cross(fakeZ)
                                          	vec2 = vec2.cross(fakeZ)
                                          	#lines
                                          	line1 = [mp1, vec1]
                                          	line2 = [mp2, vec2]
                                          	return c = Geom.intersect_line_line(line1, line2) #point3D
                                          end
                                          

                                          edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            It works! 😍

                                            http://s9.postimg.org/3oou2krkf/yay.jpg

                                            Here is the code...

                                            
                                            model = Sketchup.active_model
                                            ents = model.active_entities
                                            sel = model.selection
                                            faces = sel.grep(Sketchup;;Face)
                                            
                                            model.start_operation('csplit')
                                              faces.each do |face|
                                                v = face.vertices
                                            
                                                cx = v[0].position.x + v[1].position.x + v[2].position.x
                                                cy = v[0].position.y + v[1].position.y + v[2].position.y   
                                                cz = v[0].position.z + v[1].position.z + v[2].position.z 
                                            
                                                px = cx / 3
                                                py = cy / 3 
                                                pz = cz / 3 
                                            
                                                v.each do |vertex|
                                                  p1 = [px, py, pz]
                                                  p2 = vertex
                                                  line = ents.add_line p1,p2
                                                end
                                              end
                                              sel.clear
                                            model.commit_operation
                                            

                                            Note: At the moment the above code works with triangles only.

                                            For squares we can use the code bellow...

                                            
                                            model = Sketchup.active_model
                                            ents = model.active_entities
                                            sel = model.selection
                                            faces = sel.grep(Sketchup;;Face)
                                            
                                            model.start_operation('csplit')
                                              faces.each do |face|
                                                v = face.vertices
                                            
                                                cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                                                cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                                                cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                                            
                                                px = cx / 4
                                                py = cy / 4 
                                                pz = cz / 4 
                                            
                                                v.each do |vertex|
                                                  p1 = [px, py, pz]
                                                  p2 = vertex
                                                  line = ents.add_line p1,p2
                                                end
                                              end
                                              sel.clear
                                            model.commit_operation
                                            

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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