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    Triangulate triangles ?

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      It is Artisan subdivide. Thank you Catmull Clark πŸ˜‰

      Download the free D'oh Book for SketchUp πŸ“–

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      • pilouP Offline
        pilou
        last edited by

        So no! πŸ˜„ And why not the connections with middles ?

        Medians are wanted! πŸ˜„
        But if you a have the plugin why not, that can be used for other thing πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          Yep cool, but not like the first post πŸ˜„
          And I should know it! πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            Alas I have deserted the Ruby language for a while! 😞

            If you can make a little plugin that will be wonderful 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • renderizaR Offline
              renderiza
              last edited by

              Here is an example code for achieving what you want Pilou...

              
              model = Sketchup.active_model
              ents = model.active_entities
              sel = model.selection
              faces = ents.grep(Sketchup;;Face)
              
              faces.each do |face|
                vertices = face.vertices
                bbox = face.bounds
                cpoint = bbox.center
              
                vertices.each do |vertex|
                  p1 = cpoint
                  p2 = vertex
                  line = ents.add_line p1,p2 
                 end
              end
              
              

              Note: Some very pretty geometry start appearing when you keep splitting! πŸ‘

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • renderizaR Offline
                renderiza
                last edited by

                I will do that! πŸ‘

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Beat me to it πŸ˜‰
                  You might want to change the
                  faces = ents.grep(Sketchup::Face)
                  to
                  faces = **sel**.grep(Sketchup::Face)
                  So then the user changes only selected faces ?
                  OR perhaps
                  faces = sel.grep(Sketchup::Face) faces = ents.grep(Sketchup::Face) **unless faces[0]**
                  so it works on a selection OR everything if there is no selection...

                  Also you want to make it undoable, so add
                  **model.start_operation('subtri')** faces.each... ...end **model.commit_operation**
                  πŸ€“

                  TIG

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    Hahaha!

                    TIG I would be very happy if you modify your existing plugin to add Pilou is feature request. πŸ‘

                    I am interested in making this for learning and I have some additional ideas I want to explore. I consider you my mentor TIG and there will never be competition between you and me I promise! πŸ’š

                    By the way thanks for the suggestion! πŸ‘

                    Here is updated code...

                    model = Sketchup.active_model
                    ents = model.active_entities
                    sel = model.selection
                    faces = sel.grep(Sketchup;;Face)
                    
                    model.start_operation('csplit')
                      faces.each do |face|
                        vertices = face.vertices
                        bbox = face.bounds
                        cpoint = bbox.center
                    
                        vertices.each do |vertex|
                          p1 = cpoint
                          p2 = vertex
                          line = ents.add_line p1,p2
                        end
                      end
                      sel.clear
                    model.commit_operation
                    

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      OK
                      I'll make a simple script and publish it shortly...

                      TIG

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        Thank you TIG! πŸ‘

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • A Offline
                          anar
                          last edited by

                          Thanks Pilou !
                          You convinced TIG...
                          And Thanks TIG, I think it's a must have !

                          http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
                            TriangulateAllFaces...

                            TIG

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                            • cottyC Offline
                              cotty
                              last edited by

                              I think the triangulation is not the same...


                              tri.jpg

                              my SketchUp gallery

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Both of these are very useful so maybe add an option to choose between the two.

                                http://s23.postimg.org/sp0h6r557/e_1.png

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                                  πŸ˜•

                                  TIG

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    Not as easy as using the center of face.bounds.center is it. πŸ˜•

                                    If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      I sure don't call the code below a success but its definitely interesting...

                                      http://s13.postimg.org/yerdljl8n/eee.jpg

                                      
                                      model = Sketchup.active_model
                                      ents = model.active_entities
                                      sel = model.selection
                                      faces = sel.grep(Sketchup;;Face)
                                      
                                      model.start_operation('csplit')
                                        faces.each do |face|
                                          vertices = face.vertices
                                          edges = face.edges
                                          bbox = face.bounds
                                          cpoint = bbox.center
                                      
                                         edges.each do |e|
                                            e1 = e.start.position
                                            e2 = e.end.position      
                                      
                                            x = (e2.x + e1.x) / 2
                                            y = (e2.y + e1.y) / 2 
                                            z = (e2.z + e1.z) / 2
                                      
                                            vertices.each do |vertex|
                                              p1 = [x, y, z]
                                              p2 = vertex
                                              line = ents.add_line p1,p2
                                            end
                                          end    
                                        end
                                        sel.clear
                                      model.commit_operation
                                      

                                      Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

                                        http://s15.postimg.org/3zyfm7ayz/pp1.jpg

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          Renderiza,

                                          That's not success, that's brilliance!

                                          I'll start designing tiles right away...

                                          Thanks!

                                          JQL

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            Wish you success or better yet brilliance in your designs! πŸ’š

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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