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    Triangulate triangles ?

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    • pilouP Offline
      pilou
      last edited by

      4 ? Like what ? Please an image! You speak of a quadrangle hidden on a triangle ?
      No 3 triangles!
      A simple triangle(s)( any number ) with this simple construction of 3 medians πŸ˜„

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • renderizaR Offline
        renderiza
        last edited by

        Adding the feature to slit multiple face by automatically finding the center point will be great addition! This should triangulate any type of face aka trig, quad, ect... Because your connecting a line from center to every other vertex. Maybe adding things like skip one vertex every time you add a line will be interesting to see.

        Rich O Brian that would be great as well!

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          It is Artisan subdivide. Thank you Catmull Clark πŸ˜‰

          Download the free D'oh Book for SketchUp πŸ“–

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          • pilouP Offline
            pilou
            last edited by

            So no! πŸ˜„ And why not the connections with middles ?

            Medians are wanted! πŸ˜„
            But if you a have the plugin why not, that can be used for other thing πŸ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Yep cool, but not like the first post πŸ˜„
              And I should know it! πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                Alas I have deserted the Ruby language for a while! 😞

                If you can make a little plugin that will be wonderful 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • renderizaR Offline
                  renderiza
                  last edited by

                  Here is an example code for achieving what you want Pilou...

                  
                  model = Sketchup.active_model
                  ents = model.active_entities
                  sel = model.selection
                  faces = ents.grep(Sketchup;;Face)
                  
                  faces.each do |face|
                    vertices = face.vertices
                    bbox = face.bounds
                    cpoint = bbox.center
                  
                    vertices.each do |vertex|
                      p1 = cpoint
                      p2 = vertex
                      line = ents.add_line p1,p2 
                     end
                  end
                  
                  

                  Note: Some very pretty geometry start appearing when you keep splitting! πŸ‘

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    I will do that! πŸ‘

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Beat me to it πŸ˜‰
                      You might want to change the
                      faces = ents.grep(Sketchup::Face)
                      to
                      faces = **sel**.grep(Sketchup::Face)
                      So then the user changes only selected faces ?
                      OR perhaps
                      faces = sel.grep(Sketchup::Face) faces = ents.grep(Sketchup::Face) **unless faces[0]**
                      so it works on a selection OR everything if there is no selection...

                      Also you want to make it undoable, so add
                      **model.start_operation('subtri')** faces.each... ...end **model.commit_operation**
                      πŸ€“

                      TIG

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        Hahaha!

                        TIG I would be very happy if you modify your existing plugin to add Pilou is feature request. πŸ‘

                        I am interested in making this for learning and I have some additional ideas I want to explore. I consider you my mentor TIG and there will never be competition between you and me I promise! πŸ’š

                        By the way thanks for the suggestion! πŸ‘

                        Here is updated code...

                        model = Sketchup.active_model
                        ents = model.active_entities
                        sel = model.selection
                        faces = sel.grep(Sketchup;;Face)
                        
                        model.start_operation('csplit')
                          faces.each do |face|
                            vertices = face.vertices
                            bbox = face.bounds
                            cpoint = bbox.center
                        
                            vertices.each do |vertex|
                              p1 = cpoint
                              p2 = vertex
                              line = ents.add_line p1,p2
                            end
                          end
                          sel.clear
                        model.commit_operation
                        

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          OK
                          I'll make a simple script and publish it shortly...

                          TIG

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Thank you TIG! πŸ‘

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • A Offline
                              anar
                              last edited by

                              Thanks Pilou !
                              You convinced TIG...
                              And Thanks TIG, I think it's a must have !

                              http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
                                TriangulateAllFaces...

                                TIG

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                                • cottyC Offline
                                  cotty
                                  last edited by

                                  I think the triangulation is not the same...


                                  tri.jpg

                                  my SketchUp gallery

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    Both of these are very useful so maybe add an option to choose between the two.

                                    http://s23.postimg.org/sp0h6r557/e_1.png

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                                      πŸ˜•

                                      TIG

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        Not as easy as using the center of face.bounds.center is it. πŸ˜•

                                        If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          I sure don't call the code below a success but its definitely interesting...

                                          http://s13.postimg.org/yerdljl8n/eee.jpg

                                          
                                          model = Sketchup.active_model
                                          ents = model.active_entities
                                          sel = model.selection
                                          faces = sel.grep(Sketchup;;Face)
                                          
                                          model.start_operation('csplit')
                                            faces.each do |face|
                                              vertices = face.vertices
                                              edges = face.edges
                                              bbox = face.bounds
                                              cpoint = bbox.center
                                          
                                             edges.each do |e|
                                                e1 = e.start.position
                                                e2 = e.end.position      
                                          
                                                x = (e2.x + e1.x) / 2
                                                y = (e2.y + e1.y) / 2 
                                                z = (e2.z + e1.z) / 2
                                          
                                                vertices.each do |vertex|
                                                  p1 = [x, y, z]
                                                  p2 = vertex
                                                  line = ents.add_line p1,p2
                                                end
                                              end    
                                            end
                                            sel.clear
                                          model.commit_operation
                                          

                                          Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

                                            http://s15.postimg.org/3zyfm7ayz/pp1.jpg

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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