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    [Code] Raytest Util

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    • jiminy-billy-bobJ 離線
      jiminy-billy-bob
      最後由 編輯

      Thanks, very useful ! 👍

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      • A 離線
        Aerilius
        最後由 編輯

        Thanks for these well-designed and documented code examples!
        The raytest is so much more useful when used in a loop (ie. for finding an entity in for example vertical direction).

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        • A 離線
          Anton_S
          最後由 編輯

          Thanks guys 😄

          I improved Ruby in some, changed documentation to Yard, and added raytest_t3 which passes through transparent faces and stops until it hits a solid face. See first post...

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          • OricAtmosO 離線
            OricAtmos
            最後由 編輯

            Does anyone know how raytest is implemented? Does SketchUp use a BSP or some other data structure to speed up geometry searches?
            In other words, is raytest reasonably fast or is it done in a brute-force manner?

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            • jiminy-billy-bobJ 離線
              jiminy-billy-bob
              最後由 編輯

              I have no idea, but it doesn't seem fast to me... 😕

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              • AdamBA 離線
                AdamB
                最後由 編輯

                It's fast enough for what it was designed for - which is casting some rays into your model to orient/locate GUI elements.

                No, it is not suitable for raytracing etc where you'll be casting millions of rays.

                Yes, it uses a spatial structure to accelerate queries.

                Developer of LightUp Click for website

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                • OricAtmosO 離線
                  OricAtmos
                  最後由 編輯

                  Thanks!

                  @adamb said:

                  No, it is not suitable for raytracing etc where you'll be casting millions of rays.

                  That's too bad, since this could be useful. 😄

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                  • AdamBA 離線
                    AdamB
                    最後由 編輯

                    Just did a very quick'n'dirty test between Ruby raytest and LightUp raytest and its not terrible under SU2014.

                    Raycasting a simple scene:
                    Ruby: ~250,000 rays/sec
                    LightUp: ~2,000,000 rays/sec (but in real usage its multi-threaded so more like 10,000,000 rays/sec)

                    Developer of LightUp Click for website

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                    • A 離線
                      Aerilius
                      最後由 編輯

                      @oricatmos said:

                      That's too bad, since this could be useful. 😄

                      If you are curious about raytracing, take a look at this script based on Adam's raytracer. The preview took about 3/4 hour.
                      I really see no advantage of having an imperfect built-in (or Ruby plugin) raytracer, while there are already so many dedicated renderers with better illumination models, more speed and more realistic output.

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                      • OricAtmosO 離線
                        OricAtmos
                        最後由 編輯

                        @aerilius said:

                        I really see no advantage of having an imperfect built-in (or Ruby plugin) raytracer, while there are already so many dedicated renderers with better illumination models, more speed and more realistic output.

                        Yeah, I guess the raytest function would need to be able to take an array of rays and do multithreaded casting to be comparable to an external raytracer. By the way, we're doing room acoustics simulation, not visual rendering, with our plugin.

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                        • jiminy-billy-bobJ 離線
                          jiminy-billy-bob
                          最後由 編輯

                          @aerilius said:

                          I really see no advantage of having an imperfect built-in (or Ruby plugin) raytracer, while there are already so many dedicated renderers with better illumination models, more speed and more realistic output.

                          Well, raytracing can be used to so many different things than rendering.

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                          • jiminy-billy-bobJ 離線
                            jiminy-billy-bob
                            最後由 編輯

                            Coming back to the main topic...

                            I've got a 20% gain in speed by using hashes lookups instead of arrays.

                            <span class="syntaxdefault">ents </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"> unless ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(Array)<br /></span><span class="syntaxdefault">entIDs </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Hash</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">map </span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entityID</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> 1</span><span class="syntaxkeyword">]}]<br /><br /></span><span class="syntaxcomment">#...<br /><br /></span><span class="syntaxdefault">entID </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hit</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">entityID if hit</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">return result if entIDs</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">entID</span><span class="syntaxkeyword">]</span><span class="syntaxdefault"></span>
                            

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                            • A 離線
                              Anton_S
                              最後由 編輯

                              @jiminy-billy-bob said:

                              Coming back to the main topic...
                              I've got a 20% gain?

                              👍 I never thought Hashes were faster than Arrays.
                              I will edit the code above.

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                              • AdamBA 離線
                                AdamB
                                最後由 編輯

                                @oricatmos said:

                                @aerilius said:

                                I really see no advantage of having an imperfect built-in (or Ruby plugin) raytracer, while there are already so many dedicated renderers with better illumination models, more speed and more realistic output.

                                Yeah, I guess the raytest function would need to be able to take an array of rays and do multithreaded casting to be comparable to an external raytracer. By the way, we're doing room acoustics simulation, not visual rendering, with our plugin.

                                The wavelength of light is small so mostly you can ignore diffraction effects and treat light as moving in straight lines. Audio wavelengths are much longer and have significant diffraction around corners (hence you can hear round corners!), so how does using (straight line) raytracing help here?

                                Just interested..

                                Adam

                                Developer of LightUp Click for website

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                                • jiminy-billy-bobJ 離線
                                  jiminy-billy-bob
                                  最後由 編輯

                                  @anton_s said:

                                  👍 I never thought Hashes were faster than Arrays.
                                  I will edit the code above.

                                  This is because in this exemple, we look for keys in the hash, compared to looking for values in the array.
                                  I guess they're as fast as each other in both cases, but in hashes you can have custom keys.

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                                  • A 離線
                                    Aerilius
                                    最後由 編輯

                                    @anton_s said:

                                    👍 I never thought Hashes were faster than Arrays.
                                    Ruby saves developers from using primitive data types how data is stored in RAM, but it has more abstract, optimized data types.
                                    Arrays are likely implemented as a double linked list (correct my if I'm wrong) and hashes as some sort of trees. You can see in Wikipedia what each of them are good at (see indexing).

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                                    • jolranJ 離線
                                      jolran
                                      最後由 編輯

                                      Howbout Array.uniq! ?

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                                      • AdamBA 離線
                                        AdamB
                                        最後由 編輯

                                        @aerilius said:

                                        @anton_s said:

                                        👍 I never thought Hashes were faster than Arrays.
                                        Ruby saves developers from using primitive data types how data is stored in RAM, but it has more abstract, optimized data types.
                                        Arrays are likely implemented as a double linked list (correct my if I'm wrong) and hashes as some sort of trees. You can see in Wikipedia what each of them are good at (see indexing).

                                        Ruby Arrays are simply contiguous sequences of VALUES - no linked lists here.

                                        Hashes are just Arrays - just not using an integer index to access but the digest of an arbitrary "Key".
                                        So a bit like:

                                        array["my key string".hash] = a_value array[123.hash] = a_value

                                        Hash tables take care of the generated key being larger than the array (aka Table) and also collisions (2 keys generating the same hash) - but essentially its just an array.

                                        Hash tables have no "ordering" - its a Set or more properly a Collection since Values are not unique.

                                        Aerilius, you may be thinking of Ordered-collections which can be implemented using a tree (red-black trees being a common example).

                                        Developer of LightUp Click for website

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                                        • AdamBA 離線
                                          AdamB
                                          最後由 編輯

                                          Another way of thinking about it is that Arrays are actually Hash tables using a really simple hashing algorithm that is:

                                          hash(N) => N

                                          Have a good weekend!

                                          Developer of LightUp Click for website

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                                          • OricAtmosO 離線
                                            OricAtmos
                                            最後由 編輯

                                            @adamb said:

                                            The wavelength of light is small so mostly you can ignore diffraction effects and treat light as moving in straight lines. Audio wavelengths are much longer and have significant diffraction around corners (hence you can hear round corners!), so how does using (straight line) raytracing help here?

                                            Good observation! Raytracing is essentially just an approximation of how sound travels. Diffraction can't be modeled that way. As far as I know, simulating diffraction is still a hot topic in the field of acoustics and there's no catch-all automatic solution yet. (I'm not an expert in acoustics, I'm just a Computer Science student doing some coding at an acoustics chair/institute)

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