Is there a sketchup equivalent of evermotion arch models?
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PushPullBar Component depot ?
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@massimo said:
I was not referring specifically to my models. The quality is guaranted and there are many very good models there ...a couple of yours too, mate.
Yeah but truth mate, yours are probably the most "design" relevant. Nice stuff you have posted to the SCF shop!
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@unknownuser said:
PushPullBar Component depot ?
Certainly another great resource and free! Though most of the models have been there for YEARS so mostly rather low poly.
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@richard said:
Form Fonts has an awesome collection though probably a little low poly for rendering...
If they were too low poly for rendering we'd have been kind of wasting our time for the last 10 years, don't you think?
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Alan, mate no disrespect but clubber2k asked for an alternative to Evermotion Archmodels. These are a one off buy of very high resolution models!
As I originally replied FormFont models aren't as high res, this is evident in the foreground coffee table in your second image where the faceting is rather evident. For the NPR style you have posted these would suffice but for PhotoReal this faceting with jump out of the image!
My other point was that the FormFonts subscription model isn't comparable to the one off evermotion purchase.
It's not an apples with apples comparison!
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The Podium Browser could be a solution. Not cheap, but easy to use and a growing content.
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Actually, Richard, clubber2k asked for a SketchUp equivalent of Evermotion...which would tend to suggest a model collection built specifically for SketchUp. Anyone insisting on ultra-high poly models can always use...dare I say it?...Evermotion itself, as those models are importable to SU via obj format. Failing that, there's always Turbosquid, or as you suggest designconnected. There's nothing to prevent you from doing that...but that content would crash SU...and you know it.
I wouldn't press the matter but for the fact that you have never lost an opportunity of condemning FF content as being too low poly and an having an undesirable (from your viewpoint) pricing structure. Do I need to mention the posts over at the PPB?
Regarding the first point; you have never been a subscriber, so how would you know? I leave others here to decide on whether the models in that render are so grotesquely low-poly and faceted that they are only fit for NPR.
As for the second...our pricing structure; several thousand subscribers (some of whom have been with us from our inception) would beg to differ. You, personally, might be able to get by with recycling a content collection of perhaps a few hundred models (which alone would cost $$$thousands if purchased outright) but others, especially interior and set designers need thousands of models..far more than even Evermotion offers. For them, subscription is the only realistic option. However high-poly Evermotion is, if it doesn't have a model of the MB Paley sofa I modeled last week on demand(and it doesn't)...and you need one...it's not much use to you is it?Buying good quality SU content outright is a pipe-dream...always has been. Yes, there are some models here in the content store...but not many. But if it wasn't for the traffic through the rest of the site, that store would go the way of sketchupmodels.com and all the others that tried it.
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@alan fraser said:
I wouldn't press the matter but for the fact that you have never lost an opportunity of condemning FF content as being too low poly and an having an undesirable (from your viewpoint) pricing structure. Do I need to mention the posts over at the PPB?
Because I've wanted to throughout the years buy a stack of content from FF but the subscription sucks IMHO.
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@richard said:
@unknownuser said:
PushPullBar Component depot ?
Certainly another great resource and free! Though most of the models have been there for YEARS so mostly rather low poly.
the problem with PPB is that you don't just register and start using it. they demand you contribute regularly to the forum to be able to download stuff and even to see images posted there. to me it is a very annoying policy. I just do not have the time to do what they expect from their members.
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Off topic I know, but I have argued for years that FF should have a second income stream from selling content outright, alongside the subscription...maybe sets of 100-150...assorted people, vegetation, furniture, lighting and ornamentation etc. It's my personal view that we ignore a large part of the market by not doing so...but it's not going to happen.
There are, admittedly, a few very good reasons for not doing this...one of the strongest being piracy. We actually suffer from an extremely low attrition rate, resulting in very little of our content appearing in the 3D Warezhouse and other such places. This is because our subscribers are overwhelmingly loyal and protective. I know a whole bunch of my people appeared on some Thai site a few years back, but they weren't actually from FF, they were from my original 3D-Figures CD which predates FF...which kind of proves the point about piracy of retail content. Those figures go waaaay back and are very low poly. Their FF versions have been undergoing a rolling program of QA overhaul.
It's quite sad for the SU community that retail content doesn't seem to be able to last the course. I think it's largely a question of economic viability. The lower poly content required by SU often requires just as much work as the higher poly. I could, for instance, build a high-poly tufted sofa, using Soapskin, Artisan or TIG's Extrude tools, in much less time than it takes to craft a low-poly one. Yet I couldn't get away with charging anything like the prices asked for such high-poly content on places like Turbosquid.
Over the years we've had a few people...some from SCF itself, asking if they could join us...because the excellent content they were providing for the retail 'shop window' sites just wasn't selling. The attitude still prevails that it's more economic to waste countless otherwise-billable hours scouring the net for freebies, often followed by yet more hours cleaning them up, than actually taking the relatively minor financial hit of buying or leasing them. This has all the economic sophistication of deciding to walk the 10 mile commute to work every morning in order to save the bus fare or fuel cost.
It seems to be the case that the only substantial retail SU content site to have lasted any real length of time is Susan's Entourage Arts...and that is somewhat different being entirely 2D. The only other long-term SU content site with masses (ie thousands) of 3D models would seem to be Dynascape. It's not insignificant that they too have a subscription model.
Back on topic: One needs to look no further then the thread containing the links to 3D resources. That's been added-to for years. If it ain't there it probably doesn't exist. In fact some of those sites may well be now defunct.
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I understand what you are saying there Alan! I've never really been one to worry too much about my own IP - I think if people are going to pirate your stuff then they will find a way either by illegal download etc, the thing you don't know is how much private sharing goes on behind the scenes. That side of things could be huge!
For me personally I'd love you guys to bring out sets of content for one off purchase or even a second option such as Fotolia where you pay for a month access that then has a download limit of X models per day for that month.
For me as a not so heavy user of content (happily modeling my own in most cases) the need to subscribe permanently to utilise such a limited volume for the content doesn't suit. Mindful this is just me, but how many are in the same boat!! When I went to India last year it made me realise the world is a huge place. You say you have 1000's of subscribers should this be 100,000's of customers.
What would be interesting for you guys to look at is just how many people have in the now long time FF has been up and running, subscribed for a select number of months, grabbed maybe 100's of models and unlike me who respects the fact that the content is unusable after unsubscribing continue to use the content without royalties?
Be mindful mate, I might speak my mind on this as again I'd love to see you change, but many or most don't speak up!
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@edson said:
@richard said:
@unknownuser said:
PushPullBar Component depot ?
Certainly another great resource and free! Though most of the models have been there for YEARS so mostly rather low poly.
the problem with PPB is that you don't just register and start using it. they demand you contribute regularly to the forum to be able to download stuff and even to see images posted there. to me it is a very annoying policy. I just do not have the time to do what they expect from their members.
Not sure most see that as a "problem" - the PPB (yep I'm a fan) is a forum for sharing design ideas and gaining feedback on design. It is NOT a resource site!
The content there is available to EVERYONE once they contribute to the community. Like a reward for their involvement.
Even a quick comparison to the SCF, even if you have contributed for years with feedback, tutorials, textures, models etc etc, you only qualify as a "registered member". Even if you list content in the SCF shop and the SCF derive a commission on your content you still need to kick the can with a payment to become a "premium member".
The idea has been floated on the PPB that content be made available to paying visitors but it was agreed that as a forum, involvement in the forum was more valued! Involvement is after all for many reward itself!
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Hi Everybody,
I've been reading this post with interest. I also came to the conclusion a while ago that the models available for SU are to low poly in most cases to use in photorealistic rendering.
The fact that models available for SU are so low poly is because of the fact that SU can't handle high poly models that well. Don't get me wrong. I love modeling in SU. But for more complex shapes and details in for example furniture models you will have to use other modeling apps. I know that there are a few reasonably good models of furniture in the SCF model shop, but that's as far as it goes in my opinion.
With furniture models the realism is in the creases, seams etc. The only good option to do this is by importing mesh in Sculpting app like Zbrush. The problem is that the models in most cases wilk be to large to use in SU. When compositing your scene in another app than SU there's no problem and large models are no problem.
I've made some high poly models in other apps. Some furniture models, lighting and windows. I don't know what the policy is of the SCF models shop. Do the models have to be modeled in SU? If not then i'm willing to upload some of my models for free or a small fee. I'll post a few pics of the models when I have acces to my workstation in the afternoon.
Greetz
Twan
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Hi,
thanks all, especially richard for continue discussing this topic. I learnt allot
the sketchucation shop is messy and not comfortable to browse.
you can export evermotion models to skp but they are sometimes too messy to handle.I guess http://www.designconnected.com/ is the beset close to what I Was looking for. though a bit expensive. a good variety of free models though.
the bloom unit model looks really innovative. 6$ hour isn't much though I wounder what cpu is used and what can be done in that hour. might try it sometime.
I'm considering formfonts since its still the most cost effective.Thanks all from me too.
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