Looking for a face tool
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You're right. But that's what I do before, in the other direction...I have to set it back.
Maybe when its finished.
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So seems you want real 3d stones
I will make something like this
Say draw 5 different sizes of rectangular stones with any method
Use the tricky Random Components Placement by Sdmitch on a line
then use the very tricky Align and distribute by Sdmitchthat all!
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Cool method
Mybe this can help you
Contour lines by Didier Bur for the Horizontal
Random selection by Tig
or Slicer by tig
There is here a Random Stripe Slicing by TIG -
actually...my work flow has been...
set a standard element height in parallel lines on all faces to be covered. In the model shown it was 2 inches...on the stacked stone I wish to model the stone is all the same ( some stone designs are not)
the length of the stone element is random.. ideally to be within a parameter .. 4" to 14"
I have been manually placing verticals on about 4 courses and then selecting them all and placing them as a group to finish all the faces to be covered in stone.
Then I used TIGs RandomPushPull.rb script. and indicated a .5" to 2" limit on one face at a time because it seems to like that better and it's easier to redo on face rather than all of them.
Dry-stacked stone has no grout so there are no spaces between elements.
The difficult part is of course..doing this to many faces of various shapes.
A cube is easy. -
@unknownuser said:
So seems you want real 3d stones
well...not really...I am attempting to illustrate a fairly accurate representation of a manufactured architectural product which is made from real stone...but is applied as a veneer. It's real but it doesn't use "traditional installation techniques".
I will apply it over a steel framed structure, sheathed with cement board.
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Yep, great to use random push pull. Gives me also a wider range of possibilities than the solution now.
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It sounds like the very nature of the product gives you the answer.
They must produce standard size sheets. If so then all you need to do is make sheets to match their dimensions and save as components. Then use the components as you would in real life and use intersect to cut them to size. -
the panels are the same size but the stones that make up the panels are random in length and thickness (depth)
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I'm sure they are, but they will only have a limited randomness. For the purposes of presentation, surely you only need to create three or four standard sheets to give you a hell of a lot of variation.
Or are you saying that they supply the stone as individual veneer sections, Like varying thickness tiles?
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The panels made by the manufacturer are 6x8 6x16 and 6x24 the first two sizes are for outside corners. the 6x24 is for the field. The models I am making are of dimensions that would require modification to 50% of the components. I think a script for segmenting the faces and random push pull is the ticket.
Actual stone panel
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