Corvette Vision Stingray Concept
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It will try to subdivide anything you choose. it has different levels of working. you can free form with it and choose iteration amounts, or you can choose already built geometry and apply a subdivision to it. sometimes it works well, other times it doesn't. I normally think I've messed some thing up when it doesn't work.
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It gave me an error when trying to subdivide the windshield (even if it doesn't need any more smoothing) because I intersected a volume with it in order to create the black border as on the real cars. Works perfect and fast on wheel arches and selected geometry. It can mess up things if you don't have correct triangles or squared geometry.
Here it is :
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I retouched a bit the pictures in Photoshop (filters-reduce noise,curves-to brighten the dark areas-- bla bla ) and the wheel arch with the pen tool(I made a smooth arch) and smudge tool(covering the sharp edges).
It's a long story to subdivide an entire car. First of all you need to model it with that in mind. There are specific rules for Artisan, and you learn them mostly by trials !
Here's an interesting topic where you can see a lot of works with artisan http://sketchucation.com/forums/viewtopic.php?f=335&t=42938&hilit=artisan+collection#p382310 .http://www.youtube.com/v/WUHzRmzutD8?hl=en_US&version=3
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Thanks that is really useful... I like your car, just watched your car modeling thread and it is awesome what you are doing Good tip !
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First attempt with a realistic sort of render
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oh,,wow,,,my mouth still open,,:0
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OMG,,awesome2,,how did you make the tires?
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hahahah,,,ok i got it,,,
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