sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    SiFi City work

    Scheduled Pinned Locked Moved WIP
    3 Posts 3 Posters 768 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      geardragon
      last edited by

      Hey everyone. This is a first post, however I have stalked the forums forever reading and watching on all the projects you do. I am amazed at the work you all put out, it is very nice. I figured I would leave the dark room, and post a project I have started working on, a massive 1 day ago. I am always fascinated by futuristic cities, so I decided to make one in SketchUp and maybe render it in V-Ray or Lumion. I have both of these because of work (I am a fire protection enginerd so I am always modeling or drawing high rise buildings). So, below is the first completed building, started today and finished a few hours ago...darn meetings. I would like any thoughts you may have. Thanks so much everyone.

      http://i975.photobucket.com/albums/ae239/dweirauch/city1.png

      http://i975.photobucket.com/albums/ae239/dweirauch/city2.png

      http://i975.photobucket.com/albums/ae239/dweirauch/city4.png

      Basically I made the "foot" of the building first, then just polar arrayed it 4x in a 360Β° circle. The I drew a 6 sided shape slightly overlapping all 4 of the feet. I then cut the shape in half (unevenly) and extruded it up, offset, then extruded up again. I then simply drew tons of squares on the surface, and extruded them either in or out. I wanted to make sure that none were on the same plane, or at least close to none. I then just imported some textures from cgtextures, made them seamless in Photoshop, and made materials in VRAY. The last picture is a render with no displacement maps applied, basically just reflect maps. Tomorrow I will make displacement maps for the curtain wall part, which will help make it stand out more. The lighting is done through an HDR map, and I just left the background blank.

      Thoughts? And thanks again!

      Dan.

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Very cool! β˜€

        @unknownuser said:

        I then simply drew tons of squares on the surface, and extruded them either in or out.

        You have some specialized plugins for make random greeble volumes! πŸ˜‰
        Grebble2 By Chris Fullmer at Smustard (free)
        Protrude by Jim Foltz (free)

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • omiKronO Offline
          omiKron
          last edited by

          That's how industrial architecture should look like ! Well, in a not so far future, that's how buildings will look like in big cities... isle-type buildings. You could evolve it structural and architectural from this concept.

          1 Reply Last reply Reply Quote 0
          • 1 / 1
          • First post
            Last post
          Buy SketchPlus
          Buy SUbD
          Buy WrapR
          Buy eBook
          Buy Modelur
          Buy Vertex Tools
          Buy SketchCuisine
          Buy FormFonts

          Advertisement