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    NPR Colourful landscape -includes basic steps

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    • D Offline
      davidh
      last edited by davidh

      An NPR of an old scheme(The Manor house images) rendered in Thea and post processed in Photoshop-quite a lot of post processing!The original raw render is also attached.


      Stone walls 1 small.jpg


      ORIGINAL.jpg

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      • unrealVizU Offline
        unrealViz
        last edited by

        Great! Really beautiful. Would love to read some workflow. πŸ˜„

        http://www.unrealviz.blogspot.com

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        • D Offline
          davidh
          last edited by

          A very basic version of how this image was created,the photoshop file has close to 50 layers,but this shows the method up to before I added some additional elements which were added after saving as a jpeg,which I often do.


          1.jpg


          2.jpg


          3.jpg

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          • D Offline
            davidh
            last edited by

            The foreground element on the right of the original image(not shown here) i.e the mossy rocks were added after ,I had also added some foreground trees on the right but removed them after because I decided the sunburst needed to be a large part of the image.

            This step by step is a very simple explanation of how I approach my final images - as I said the original photoshop file is close to 50 layers,some which dont appear fully(beleieve it or not there is grass behind the walls) and some which basically dont work,but I dont delete. as I may come back to this image later and try a new version.


            4.jpg


            5.jpg


            6.jpg

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            • shuraS Offline
              shura
              last edited by

              wow!!!

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              • D Offline
                davidh
                last edited by

                2 more NPRs,this time awith 2 different foregrounds.


                manor house _lake.jpg


                manor house _stone wall.jpg

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                • unrealVizU Offline
                  unrealViz
                  last edited by

                  Wow! Great, thanks so much for explaining your technique! It's quite similar to my approach. Where do you get your backgrounds, foregrounds, trees, grass etc.? Do you use photos or some of them are rendered? Thanks again - great job!

                  http://www.unrealviz.blogspot.com

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                  • D Offline
                    davidh
                    last edited by

                    I use a combination of elements, a lot of entourage such as Dosch trees,plants etc.I also render out certain trees and more organic shapes such as rocks or stones and then add additional materials/textures to these rocks in photoshop.

                    Most of the Ivy on the stone wall in the second image is rendered in Thea from different angles which allows me to add multiple variations of the same plant when post processing.
                    Its really all about layering and layering and layering in order to try and get the chaos that normally exists in nature.

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      David,

                      Wonderful. Thanks for the steps explanation! Always enjoy your posts. I see your park bench in the Thea video (but in chrome πŸ˜‰ ?)

                      Peter

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • D Offline
                        davidh
                        last edited by

                        A fourth view using the same bascic render as the last 2 but with some colour toning to make it sit better with the surounding landscape colours.

                        I have also attached a cropped part of the full size image which is 2845x1480 pixels,too big to upload here.(A lot of the smaller detail is lost when its resized to 1600 pixels wide)


                        manor green field SMALL.jpg


                        manor green field crop.jpg

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                        • D Offline
                          davidh
                          last edited by

                          A fifth version(!).Here I used the entire jpeg of the previous image uploaded,flipped it horizontally and added the foreground trees,water and rocks.I also brightened up the main house image by burning additional highlights to try and get a better contrast between the dark woods and the bright,sunlit field.


                          Manor thru trees 01 SMALL.jpg

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                          • unrealVizU Offline
                            unrealViz
                            last edited by

                            Very inspirational post!From pure curiosity - the buildings are from some real place or yours?

                            http://www.unrealviz.blogspot.com

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                            • D Offline
                              davidh
                              last edited by

                              The building is from a project I did a while back.I previously uploaded some NPR images back in 2011(http://sketchucation.com/forums/viewtopic.php?f=81&t=41810) which also show some of the sketchup model.

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                Masterful, thanks very much for showing and telling.

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                                • tademaT Offline
                                  tadema
                                  last edited by

                                  David I could look at these all day long, lovely style if only I could......
                                  John

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                                  • marked001M Offline
                                    marked001
                                    last edited by

                                    Thanks for taking the time to explain the process a bit, David... always really cool to see the elements individually since you blend them so seamlessly in the final image.

                                    http://www.revision21vis.com

                                    instagram: revi21on

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                                    • unrealVizU Offline
                                      unrealViz
                                      last edited by

                                      Do you use some special plugin or soft for that rocks in the wall?

                                      http://www.unrealviz.blogspot.com

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                                      • D Offline
                                        davidh
                                        last edited by

                                        Attached is an assembly of some of the images I recently uploaded along with some new versions.

                                        My images are really all about trying to evoke moods either thru strong colours or strong contrasts with the light.
                                        But I always find myself having to restrain myself and stop adding elements,whereby the image can become overworked.
                                        The middle image is unusal for me as it really is quite spartan in detail but I think works quite well.


                                        Manor house assembly JAN 13.jpg

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                                        • boofredlayB Offline
                                          boofredlay
                                          last edited by

                                          Brilliant.

                                          http://www.coroflot.com/boofredlay

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                                          • pbacotP Offline
                                            pbacot
                                            last edited by

                                            Yes. These keep getting better. The last two are dramatic, but all have different moods. I how you can use light effects while keeping it fresh and not schmaltzy, if you know what I mean.

                                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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