sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Sculpt using UVs and displacement maps

    Scheduled Pinned Locked Moved Corner Bar
    60 Posts 9 Posters 2.8k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      I see, thanks Pilou.
      He used the experimental displacement method. Subdivisions take place in cycles only, internally. We're talking about many millions of faces, ~10 or 20 M.
      This method is under heavy development, it may be ready in 1-2 months. For the time being, it works with procedural textures only and it's a little buggy. It doesn't work on UV textures as this sophisticated dicing method of the surface erases UVs. Patience, it's a matter of a few more months.

      1 Reply Last reply Reply Quote 0
      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Against all these fractals and more or less random constructions,
        from the ancient past to SciFi, from east to the west. πŸ˜†
        Cycles render.


        maskDisplL.jpg

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          Nice! A new style perhaps? I'd like to see more of these, with this new/old style. πŸ‘

          oli

          1 Reply Last reply Reply Quote 0
          • majidM Offline
            majid
            last edited by

            @unknownuser said:

            by Viralata (Blender dislacement) Cycles

            http://www.viralata.fr/wp-content/gallery/displacement/2rondscouleur.jpg

            http://www.viralata.fr/wp-content/gallery/displacement/zenentoussens.jpg

            http://www.viralata.fr/wp-content/gallery/displacement/carres.jpg

            these are all great... have an eye on this topic...

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

            1 Reply Last reply Reply Quote 0
            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              These posts are quite out of topic.
              Sculpt using UVs (these don't have UVS) and displacement maps (they don't use maps either)
              These are procedural textures, random or fractal more or less.
              I'm not interested at all.
              IMO, fractals and art are two different things.

              1 Reply Last reply Reply Quote 0
              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thank you Oli, I missed your reply, sorry.
                Some more, not random, neither fractal constructions.
                An insect like spaceship and another a little nightmare artifact. Both using a slightly different approach, now under 100k faces resolution. In fact they can be as 2000 faces assets, very friendly for game engines (or SU LOL)


                NorMapsSculp2.jpg


                artifactM.jpg

                1 Reply Last reply Reply Quote 0
                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  An interesting link on architectural applications (CNC) http://www.michael-hansmeyer.com/projects/columns.html?screenSize=1&color=1#1.
                  A friend from zbrush forum posted it (LVXIFER), so I repost it.
                  and a new one, just testing the use of normal maps instead of displacements.
                  Results to very low poly bases. Can be imported even on VG engines.


                  crab1L.jpg

                  1 Reply Last reply Reply Quote 0
                  • olisheaO Offline
                    olishea
                    last edited by

                    michalis, i missed your architectural image on page 3. its simply stunning! πŸ‘

                    oli

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      sepo
                      last edited by

                      Mich...you make me want to start playing with Blender... πŸ‘

                      1 Reply Last reply Reply Quote 0
                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Thanks, Oli, Sid.
                        Here's an interesting video.
                        http://www.youtube.com/watch?v=dsMCVMVTdn0

                        1 Reply Last reply Reply Quote 0
                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Thank you Pilou,
                          And thank you, thank you, thank you.

                          Meanwhile. I tried for a very low poly version, friendly to VG engines. And to SU I guess.
                          ~15k faces, just to have a rounded enough cylinder. The trick is to use an ambient occlusion map combined with bumps. It's fake but almost does the trick.

                          https://dl.dropbox.com/u/24090090/CorBumpAO.jpg

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            Indeed very interesting! 😎

                            He has a good master πŸ˜‰

                            Explore this site! It's fabulous, totally amazing! 😲

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              I couldn't resist
                              Same technique,
                              this time the new NPR Toon shader by cycles.


                              prodeOutLine2LL.jpg

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 3
                              • 1 / 3
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement